README - (This file.) Game story, usage, rules and controls.
WHATSNEW.txt - Changes since the previous versions of SuperTux.
COPYING - The GNU General Public License, under whose terms
- SuperTux is licensed.
- levelguidelines.txt - Very useful information for those that want to design
+ SuperTux is licensed. (The data subdiretory is also
+ licensed under CC-by-SA)
+ docs/levelguidelines.txt - Very useful information for those that want to design
levels for SuperTux.
- credits.txt - Credits for people that contributed to the creation
+ data/credits.txt - Credits for people that contributed to the creation
of SuperTux. (You can view these in the game menu
as well.)
+ data/README - Licensing information about the data.
RUNNING THE GAME
Options can be reached from the menu, so you don't need to specify arguments,
but if you want, type 'supertux2 --help' to check the ones that are available.
Also, notice that SuperTux saves the options, so it's often enough to
- specify them once.
+ specify them once. For example, fullscreen mode causes problems on some setups,
+ so just run 'supertux2 --window' and you should be set.
The game uses OpenGL to render the graphics. You will either need a CPU
with about 10 GHz or an accelerated video card with the vendor's drivers.
--- /dev/null
+This data has all been released by its authors under the GPLv3+
+as well as the CC-by-SA, making it dual-licensed. You may find
+a copy of the GPLv3 license in ../COPYING.
+
+
+These works are also licensed under the Creative Commons
+Attribution-Share Alike 3.0 United States License. To
+view a copy of this license, visit
+http://creativecommons.org/licenses/by-sa/3.0/us/ or send
+a letter to Creative Commons, 171 Second Street, Suite 300,
+San Francisco, California, 94105, USA.