Last update: October 11, 2005 by Ondra Hosek
+BINARIES
+--------
+
+ We try to provide precompiled binaries of supertux for a number of platforms.
+ You should check
+
+ http://supertux.berlios.de/wiki/index.php/Download/Installation
+
+ for the packages and instructions on how to install them. If there are no
+ prebuilt binaries for your platform, then you might still be able to compile
+ the sourcecode yourself. In this case read the next sections.
+
REQUIREMENTS
------------
- SDL
- ---
- The Simple DirectMedia Layer, a set of libraries made to simplify
- access to multimedia functions of various platforms, is required
- to compile this game.
-
- You can download the SDL libraries from:
- http://www.libsdl.org/
-
- SDL_image
- ---------
- SDL_image, an image-loading library based on SDL, is also required.
-
- You can download SDL_image from:
- http://www.libsdl.org/projects/SDL_image/
-
- OpenGL
- ------
- OpenGL is a graphics library that your system should already
- have (it is preinstalled on Windows and should be available
- in your X11 distribution on Unix systems).
-
- To have the best performance possible, you should have an
- accelerated graphics card and use its vendor's drivers. Currently,
- only NVidia writes decent drivers for Linux, but since only
- accelerated 2D is used, the performance on ATI or other graphics
- cards shouldn't be significantly worse.
-
- You will need the OpenGL headers to compile SuperTux, so it is
- advisable to first install Mesa (which should be included with your
- X11 distribution) on Unix to get the headers and only then replace
- the software rendering OpenGL library by installing the driver for
- your graphics card.
-
- PhysicsFS
- ---------
- PhysicsFS provides a Quake 3-like data access method.
-
- You can get PhysicsFS and more information about it from:
- http://icculus.org/physfs/
-
- Jam
- ---
- If you want to build SuperTux, you will need Jam, a build system by
- Perforce. Extract the archive on your hard disk, run make and copy
- the compiled binary (in the bin.<platform> directory) into your PATH
- (e.g. /usr/bin).
-
- You can download Jam from:
- ftp://ftp.perforce.com/jam/
-
+ To build supertux from source, you need to have a number of tools and
+ libraries installed. Note that most of these things should already be
+ available prepackaged and optimized for your distribution, it is recommended
+ that you check your distribution first before downloading from the websites.
+
+* Linux development tools (your distribution should come with these):
+ - gcc compiler version 3.2 or newer (you need the c++ compiler g++)
+ http://gcc.gnu.org
+ - gnu binutils
+ http://www.gnu.org/software/binutils
+ - a shell and posix commandline tools
+
+* perforce jam 2.5 or later
+ Download: ftp://ftp.perforce.com/pub/jam
+ Homepage: http://www.perforce.com/jam/jam.html
+
+* OpenGL headers and libraries
+ opengl libraries and headers are specific to your graphics card. Make sure
+ that you have hardware accelerated opengl drivers installed. Software
+ renderers like Mesa will make supertux unplayable slow.
+
+* SDL 1.2.5 or later (1.2.8 is recommended on MacOS/X)
+ http://www.libsdl.org
+
+* SDL_image (any version)
+ http://www.libsdl.org/projects/SDL_image
+
+* PhysicsFS (1.0.0, the development branch 1.1.x is buggy and does not work,
+ 1.2.0 and later should work when it is released)
+ http://www.icculus.org/physfs
+
+* OpenAL
+ There are no official linux releases of OpenAL yet, you should grab the
+ latest cvs snapshot (any snapshot from 2005 should work, earlier snapshots
+ tend to have bugs). OpenAL 1.0 or later implementations on other systems
+ like MacOS/X or windows should work.
+
+ http://www.openal.org
+
+ Note: We tried to write our code clean, portable and platform neutral, so it
+ should be possible to compile it on a wide range of platforms and also with
+ other compilers than gcc. However we have no resources to test other setups
+ and it is likely that you hit small problems. Reports and binary compiled
+ packages are of course always welcome. Send them to
+ supertux-devel@lists.berlios.de
INSTALLING UNDER LINUX/UNIX
---------------------------
- -----------------------------------------------------------------
- Note: Read this entire section before you start issuing commands!
- -----------------------------------------------------------------
-
- SuperTux uses a script that checks for dependencies and disables
- features in case the requirements are not met.
- The script is named configure and you can specify a few parameters
- like the directory to which you want to install SuperTux
- (by supplying the argument --prefix=/usr/local). For more
- information, type './configure --help'.
- (Note: SuperTux does not need to be installed on the system,
- you can run it from its own directory.)
+ Supertux uses a normal autoconf configure script. The simplest way to compile
+ this package is:
+
+ 1. `cd' to the directory containing the package's source code and type
+ `./configure' to configure the package for your system. If you're
+ using `csh' on an old version of System V, you might need to type
+ `sh ./configure' instead to prevent `csh' from trying to execute
+ `configure' itself.
+
+ Running `configure' takes awhile. While running, it prints some
+ messages telling which features it is checking for.
+
+ 2. Type `jam' to compile the package.
+
+ 3. Type `jam install' to install the programs and any data files and
+ documentation. (You should be root user on linux systems.
+ You can become root user with the `su' command or by using
+ `sudo jam install')
+
+ 4. The game should work now and you can remove the source directory
+
+ You can customize the build process by specifying additional parameters for
+ the configure script. Type `./configure --help' for additional informations.
+ Some common options are:
+
+ --prefix=$HOME/.local
+ Installs supertux in your HOME directory in the .local folder.
+ This avoids the need for system administrator privileges when
+ installing the game
+ --with-XXX=Prefix
+ Manually specify the installation directory of a library
+ --enable-debug
+ Enables debug mode and compiles extra debug symbols into the supertux
+ executable. This is usefull when sending in bug reports to the
+ developers.
+
+Note for SVN users:
+ SuperTux does not need to be installed on the system, you can run it from
+ its own directory.
+
If no configure script exists (e.g. in case you've retrieved SuperTux
from SVN), just run the autogen.sh script. You'll need autoconf
for this.
- To compile SuperTux, a 'jam' is enough.
- Type 'jam install' (as root) to copy it into the system.
- (By default, SuperTux installs itself into /usr/local, see above how
- to change this behaviour.)
-
- So, in short, just type:
- sh autogen.sh (in case there isn't any configure file already)
- sh configure
- jam
-
- And in case you want to install SuperTux into the system:
- jam install (as root)
-
ICON FILE
---------
+
A 32x32, XPM-format icon file is available if you wish to use
an icon for a menu entry for this game.
The file is "supertux.xpm", and can be found in the
data/images/engine/icons/ directory.
+
+SUPPORT
+-------
+
+ You can contact us at supertux-devel@lists.berlios.de and in the #supertux
+ channel on the irc.freenode.net irc server.
+