context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
- context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES"))-white_text->get_text_width(str), 20),
- LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
LAYER_FOREGROUND1);
}
+ context.draw_text(white_text, _("LIVES"),
+ Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
+ LAYER_FOREGROUND1);
+
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);