SCREEN_HEIGHT = static_cast<int>(max_size.height);
}
}
+
+ // Clear the screen to avoid garbage in unreachable areas after we
+ // reset the coordinate system
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
+ SDL_RenderClear(renderer);
+ SDL_RenderPresent(renderer);
+ SDL_RenderClear(renderer);
+
+ // This doesn't really do what we want, as it sales the area to fill
+ // the screen, but seems to be the only way to reset the coordinate
+ // system and it's "close enough" to what we want, see:
+ // https://bugzilla.libsdl.org/show_bug.cgi?id=2179
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
}