Patch for multiple joysticks from const86 <const@mimas.ru>
authorIngo Ruhnke <grumbel@gmx.de>
Mon, 8 Mar 2010 21:37:32 +0000 (21:37 +0000)
committerIngo Ruhnke <grumbel@gmx.de>
Mon, 8 Mar 2010 21:37:32 +0000 (21:37 +0000)
SVN-Revision: 6581

18 files changed:
src/control/controller.cpp
src/control/controller.hpp
src/control/joystickkeyboardcontroller.cpp
src/control/joystickkeyboardcontroller.hpp
src/gui/menu.cpp
src/gui/menu_manager.cpp
src/object/player.cpp
src/supertux/game_session.cpp
src/supertux/gameconfig.cpp
src/supertux/globals.cpp
src/supertux/globals.hpp
src/supertux/levelintro.cpp
src/supertux/main.cpp
src/supertux/menu/menu_storage.cpp
src/supertux/screen_manager.cpp
src/supertux/textscroller.cpp
src/worldmap/tux.cpp
src/worldmap/worldmap.cpp

index b936ee8..93d6536 100644 (file)
@@ -50,6 +50,12 @@ Controller::reset()
   }
 }
 
+void
+Controller::set_control(Control control, bool value)
+{
+  controls[control] = value;
+}
+
 bool
 Controller::hold(Control control)
 {
index 2a8d592..5bec758 100644 (file)
@@ -47,6 +47,7 @@ public:
   Controller();
   virtual ~Controller();
 
+  void set_control(Control control, bool value);
   /** returns true if the control is pressed down */
   bool hold(Control control);
   /** returns true if the control has just been pressed down this frame */
index 761c6a0..ecf99fe 100644 (file)
@@ -30,6 +30,7 @@
 #include "util/writer.hpp"
 
 JoystickKeyboardController::JoystickKeyboardController() :
+  controller(),
   keymap(),
   joy_button_map(),
   joy_axis_map(),
@@ -47,24 +48,26 @@ JoystickKeyboardController::JoystickKeyboardController() :
   wait_for_key(-1), 
   wait_for_joystick(-1)
 {
+  controller = new Controller;
+
   // initialize default keyboard map
-  keymap[SDLK_LEFT]     = LEFT;
-  keymap[SDLK_RIGHT]    = RIGHT;
-  keymap[SDLK_UP]       = UP;
-  keymap[SDLK_DOWN]     = DOWN;
-  keymap[SDLK_SPACE]    = JUMP;
-  keymap[SDLK_LCTRL]    = ACTION;
-  keymap[SDLK_LALT]     = ACTION;
-  keymap[SDLK_ESCAPE]   = PAUSE_MENU;
-  keymap[SDLK_p]        = PAUSE_MENU;
-  keymap[SDLK_PAUSE]    = PAUSE_MENU;
-  keymap[SDLK_RETURN]   = MENU_SELECT;
-  keymap[SDLK_KP_ENTER] = MENU_SELECT;
-  keymap[SDLK_CARET]    = CONSOLE;
-  keymap[SDLK_DELETE]   = PEEK_LEFT;
-  keymap[SDLK_PAGEDOWN] = PEEK_RIGHT;
-  keymap[SDLK_HOME]     = PEEK_UP;
-  keymap[SDLK_END]      = PEEK_DOWN;
+  keymap[SDLK_LEFT]     = Controller::LEFT;
+  keymap[SDLK_RIGHT]    = Controller::RIGHT;
+  keymap[SDLK_UP]       = Controller::UP;
+  keymap[SDLK_DOWN]     = Controller::DOWN;
+  keymap[SDLK_SPACE]    = Controller::JUMP;
+  keymap[SDLK_LCTRL]    = Controller::ACTION;
+  keymap[SDLK_LALT]     = Controller::ACTION;
+  keymap[SDLK_ESCAPE]   = Controller::PAUSE_MENU;
+  keymap[SDLK_p]        = Controller::PAUSE_MENU;
+  keymap[SDLK_PAUSE]    = Controller::PAUSE_MENU;
+  keymap[SDLK_RETURN]   = Controller::MENU_SELECT;
+  keymap[SDLK_KP_ENTER] = Controller::MENU_SELECT;
+  keymap[SDLK_CARET]    = Controller::CONSOLE;
+  keymap[SDLK_DELETE]   = Controller::PEEK_LEFT;
+  keymap[SDLK_PAGEDOWN] = Controller::PEEK_RIGHT;
+  keymap[SDLK_HOME]     = Controller::PEEK_UP;
+  keymap[SDLK_END]      = Controller::PEEK_DOWN;
 
   jump_with_up_joy = false;
   jump_with_up_kbd = false;
@@ -74,31 +77,31 @@ JoystickKeyboardController::JoystickKeyboardController() :
   dead_zone = 1000;
 
   // Default joystick button configuration
-  joy_button_map[0] = JUMP;
-  joy_button_map[1] = ACTION;
+  bind_joybutton(0, 0, Controller::JUMP);
+  bind_joybutton(0, 1, Controller::ACTION);
   // 6 or more Buttons
   if( min_joybuttons > 5 ){
-    joy_button_map[4] = PEEK_LEFT;
-    joy_button_map[5] = PEEK_RIGHT;
+    bind_joybutton(0, 4, Controller::PEEK_LEFT);
+    bind_joybutton(0, 5, Controller::PEEK_RIGHT);
     // 8 or more
     if(min_joybuttons > 7)
-      joy_button_map[min_joybuttons-1] = PAUSE_MENU;
+      bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
   } else {
     // map the last 2 buttons to menu and pause
     if(min_joybuttons > 2)
-      joy_button_map[min_joybuttons-1] = PAUSE_MENU;
+      bind_joybutton(0, min_joybuttons-1, Controller::PAUSE_MENU);
     // map all remaining joystick buttons to MENU_SELECT
     for(int i = 2; i < max_joybuttons; ++i) {
       if(i != min_joybuttons-1)
-        joy_button_map[i] = MENU_SELECT;
+       bind_joybutton(0, i, Controller::MENU_SELECT);
     }
   }
 
   // Default joystick axis configuration
-  joy_axis_map[-1] = LEFT;
-  joy_axis_map[ 1] = RIGHT;
-  joy_axis_map[-2] = UP;
-  joy_axis_map[ 2] = DOWN;
+  bind_joyaxis(0, -1, Controller::LEFT);
+  bind_joyaxis(0, 1, Controller::RIGHT);
+  bind_joyaxis(0, -2, Controller::UP);
+  bind_joyaxis(0, 2, Controller::DOWN);
 }
 
 JoystickKeyboardController::~JoystickKeyboardController()
@@ -108,6 +111,7 @@ JoystickKeyboardController::~JoystickKeyboardController()
     if(*i != 0)
       SDL_JoystickClose(*i);
   }
+  delete controller;
 }
 
 void
@@ -171,6 +175,12 @@ JoystickKeyboardController::updateAvailableJoysticks()
   }
 }
 
+Controller*
+JoystickKeyboardController::get_main_controller()
+{
+  return controller;
+}
+
 void
 JoystickKeyboardController::read(const Reader& lisp)
 {
@@ -192,15 +202,15 @@ JoystickKeyboardController::read(const Reader& lisp)
         }
 
         int i = 0;
-        for(i = 0; controlNames[i] != 0; ++i) {
-          if(control == controlNames[i])
+        for(i = 0; Controller::controlNames[i] != 0; ++i) {
+          if(control == Controller::controlNames[i])
             break;
         }
-        if(controlNames[i] == 0) {
+        if(Controller::controlNames[i] == 0) {
           log_info << "Invalid control '" << control << "' in keymap" << std::endl;
           continue;
         }
-        keymap[(SDLKey) key] = (Control)i;
+        keymap[SDLKey(key)] = Control(i);
       }
     }
   }
@@ -220,11 +230,11 @@ JoystickKeyboardController::read(const Reader& lisp)
 
         map->get("control", control);
         int i = 0;
-        for(i = 0; controlNames[i] != 0; ++i) {
-          if(control == controlNames[i])
+        for(i = 0; Controller::controlNames[i] != 0; ++i) {
+          if(control == Controller::controlNames[i])
             break;
         }
-        if(controlNames[i] == 0) {
+        if(Controller::controlNames[i] == 0) {
           log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
           continue;
         }
@@ -234,7 +244,7 @@ JoystickKeyboardController::read(const Reader& lisp)
             log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
             continue;
           }
-          bind_joybutton(button, (Control) i);
+          bind_joybutton(0, button, Control(i));
         }
 
         if (map->get("axis",   axis)) {
@@ -242,7 +252,7 @@ JoystickKeyboardController::read(const Reader& lisp)
             log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
             continue;
           }
-          bind_joyaxis(axis, (Control) i);
+          bind_joyaxis(0, axis, Control(i));
         }
 
         if (map->get("hat",   hat)) {
@@ -253,7 +263,7 @@ JoystickKeyboardController::read(const Reader& lisp)
             log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
             continue;
           } else {
-            bind_joyhat(hat, (Control) i);
+            bind_joyhat(0, hat, Control(i));
           }
         }
       }
@@ -269,7 +279,7 @@ JoystickKeyboardController::write(Writer& writer)
   for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
     writer.start_list("map");
     writer.write("key", (int) i->first);
-    writer.write("control", controlNames[i->second]);
+    writer.write("control", Controller::controlNames[i->second]);
     writer.end_list("map");
   }
   writer.end_list("keymap");
@@ -281,22 +291,22 @@ JoystickKeyboardController::write(Writer& writer)
   for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
       ++i) {
     writer.start_list("map");
-    writer.write("button", i->first);
-    writer.write("control", controlNames[i->second]);
+    writer.write("button", i->first.second);
+    writer.write("control", Controller::controlNames[i->second]);
     writer.end_list("map");
   }
 
   for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
     writer.start_list("map");
-    writer.write("hat", i->first);
-    writer.write("control", controlNames[i->second]);
+    writer.write("hat", i->first.second);
+    writer.write("control", Controller::controlNames[i->second]);
     writer.end_list("map");
   }
 
   for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
     writer.start_list("map");
-    writer.write("axis", i->first);
-    writer.write("control", controlNames[i->second]);
+    writer.write("axis", i->first.second);
+    writer.write("control", Controller::controlNames[i->second]);
     writer.end_list("map");
   }
 
@@ -304,18 +314,24 @@ JoystickKeyboardController::write(Writer& writer)
 }
 
 void
+JoystickKeyboardController::update()
+{
+  controller->update();
+}
+
+void
 JoystickKeyboardController::reset()
 {
-  Controller::reset();
+  controller->reset();
 }
 
 void
 JoystickKeyboardController::set_joy_controls(Control id, bool value)
 {
   if (jump_with_up_joy && id == Controller::UP)
-    controls[Controller::JUMP] = value;
+    controller->set_control(Controller::JUMP, value);
 
-  controls[(Control)id] = value;
+  controller->set_control(id, value);
 }
 
 void
@@ -324,7 +340,7 @@ JoystickKeyboardController::process_event(const SDL_Event& event)
   switch(event.type) {
     case SDL_KEYUP:
     case SDL_KEYDOWN:
-      process_key_event(event);
+      process_key_event(event.key);
       break;
 
     case SDL_JOYAXISMOTION:
@@ -352,7 +368,7 @@ JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutt
   {
     if(jbutton.state == SDL_PRESSED)
     {
-      bind_joybutton(jbutton.button, (Control)wait_for_joystick);
+      bind_joybutton(jbutton.which, jbutton.button, (Control)wait_for_joystick);
       MenuStorage::get_joystick_options_menu()->update();
       reset();
       wait_for_joystick = -1;
@@ -360,7 +376,7 @@ JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutt
   } 
   else 
   {
-    ButtonMap::iterator i = joy_button_map.find(jbutton.button);
+    ButtonMap::iterator i = joy_button_map.find(std::make_pair(jbutton.which, jbutton.button));
     if(i == joy_button_map.end()) {
       log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
     } else {
@@ -376,9 +392,9 @@ JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
   {
     if (abs(jaxis.value) > dead_zone) {
       if (jaxis.value < 0)
-        bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick));
+        bind_joyaxis(jaxis.which, -(jaxis.axis + 1), Control(wait_for_joystick));
       else
-        bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick));
+        bind_joyaxis(jaxis.which, jaxis.axis + 1, Control(wait_for_joystick));
 
       MenuStorage::get_joystick_options_menu()->update();
       wait_for_joystick = -1;
@@ -390,8 +406,8 @@ JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
     // mapped separately (needed for jump/down vs up/down)
     int axis = jaxis.axis + 1;
 
-    AxisMap::iterator left  = joy_axis_map.find(-axis);
-    AxisMap::iterator right = joy_axis_map.find(axis);
+    AxisMap::iterator left  = joy_axis_map.find(std::make_pair(jaxis.which, -axis));
+    AxisMap::iterator right = joy_axis_map.find(std::make_pair(jaxis.which, axis));
 
     if(left == joy_axis_map.end()) {
       std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
@@ -425,16 +441,16 @@ JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
   if (wait_for_joystick >= 0)
   {
     if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
-      bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick);
+      bind_joyhat(jhat.which, SDL_HAT_UP, Control(wait_for_joystick));
 
     if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
-      bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick);
+      bind_joyhat(jhat.which, SDL_HAT_DOWN, Control(wait_for_joystick));
 
     if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
-      bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick);
+      bind_joyhat(jhat.which, SDL_HAT_LEFT, Control(wait_for_joystick));
 
     if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
-      bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick);
+      bind_joyhat(jhat.which, SDL_HAT_RIGHT, Control(wait_for_joystick));
 
     MenuStorage::get_joystick_options_menu()->update();
     wait_for_joystick = -1;
@@ -443,28 +459,28 @@ JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
   {
     if (changed & SDL_HAT_UP)
     {
-      HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP);
+      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_UP));
       if (it != joy_hat_map.end())
         set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
     }
 
     if (changed & SDL_HAT_DOWN)
     {
-      HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN);
+      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_DOWN));
       if (it != joy_hat_map.end())
         set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
     }
 
     if (changed & SDL_HAT_LEFT)
     {
-      HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT);
+      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_LEFT));
       if (it != joy_hat_map.end())
         set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
     }
 
     if (changed & SDL_HAT_RIGHT)
     {
-      HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT);
+      HatMap::iterator it = joy_hat_map.find(std::make_pair(jhat.which, SDL_HAT_RIGHT));
       if (it != joy_hat_map.end())
         set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
     }
@@ -474,12 +490,12 @@ JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
 }
 
 void
-JoystickKeyboardController::process_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_key_event(const SDL_KeyboardEvent& event)
 {
-  KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym);
+  KeyMap::iterator key_mapping = keymap.find(event.keysym.sym);
 
   // if console key was pressed: toggle console
-  if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) {
+  if ((key_mapping != keymap.end()) && (key_mapping->second == Controller::CONSOLE)) {
     if (event.type == SDL_KEYDOWN) 
       Console::instance->toggle();
   } else {
@@ -494,20 +510,21 @@ JoystickKeyboardController::process_key_event(const SDL_Event& event)
       //log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
     } else {
       Control control = key_mapping->second;
-      controls[control] = (event.type == SDL_KEYDOWN);
-      if (jump_with_up_kbd && control == UP){
-        controls[JUMP] = (event.type == SDL_KEYDOWN);
+      bool value = (event.type == SDL_KEYDOWN);
+      controller->set_control(control, value);
+      if (jump_with_up_kbd && control == Controller::UP){
+        controller->set_control(Controller::JUMP, value);
       }
     }
   }
 }
 
 void
-JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_console_key_event(const SDL_KeyboardEvent& event)
 {
   if (event.type != SDL_KEYDOWN) return;
 
-  switch (event.key.keysym.sym) {
+  switch (event.keysym.sym) {
     case SDLK_RETURN:
       Console::instance->enter();
       break;
@@ -542,7 +559,7 @@ JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
       Console::instance->move_cursor(+1);
       break;
     default:
-      int c = event.key.keysym.unicode;
+      int c = event.keysym.unicode;
       if ((c >= 32) && (c <= 126)) {
         Console::instance->input((char)c);
       }
@@ -551,16 +568,16 @@ JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
 }
 
 void
-JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
+JoystickKeyboardController::process_menu_key_event(const SDL_KeyboardEvent& event)
 {
   // wait for key mode?
   if(wait_for_key >= 0) {
     if(event.type == SDL_KEYUP)
       return;
 
-    if(event.key.keysym.sym != SDLK_ESCAPE
-       && event.key.keysym.sym != SDLK_PAUSE) {
-      bind_key(event.key.keysym.sym, (Control) wait_for_key);
+    if(event.keysym.sym != SDLK_ESCAPE
+       && event.keysym.sym != SDLK_PAUSE) {
+      bind_key(event.keysym.sym, Control(wait_for_key));
     }
     reset();
     MenuStorage::get_key_options_menu()->update();
@@ -568,7 +585,7 @@ JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
     return;
   }
   if(wait_for_joystick >= 0) {
-    if(event.key.keysym.sym == SDLK_ESCAPE) {
+    if(event.keysym.sym == SDLK_ESCAPE) {
       reset();
       MenuStorage::get_joystick_options_menu()->update();
       wait_for_joystick = -1;
@@ -580,34 +597,34 @@ JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
   /* we use default keys when the menu is open (to avoid problems when
    * redefining keys to invalid settings
    */
-  switch(event.key.keysym.sym) {
+  switch(event.keysym.sym) {
     case SDLK_UP:
-      control = UP;
+      control = Controller::UP;
       break;
     case SDLK_DOWN:
-      control = DOWN;
+      control = Controller::DOWN;
       break;
     case SDLK_LEFT:
-      control = LEFT;
+      control = Controller::LEFT;
       break;
     case SDLK_RIGHT:
-      control = RIGHT;
+      control = Controller::RIGHT;
       break;
     case SDLK_SPACE:
     case SDLK_RETURN:
     case SDLK_KP_ENTER:
-      control = MENU_SELECT;
+      control = Controller::MENU_SELECT;
       break;
     case SDLK_ESCAPE:
     case SDLK_PAUSE:
-      control = PAUSE_MENU;
+      control = Controller::PAUSE_MENU;
       break;
     default:
       return;
       break;
   }
 
-  controls[control] = (event.type == SDL_KEYDOWN);
+  controller->set_control(control, (event.type == SDL_KEYDOWN));
 }
 
 void
@@ -637,7 +654,7 @@ JoystickKeyboardController::unbind_joystick_control(Control control)
 }
 
 void
-JoystickKeyboardController::bind_joyaxis(int axis, Control control)
+JoystickKeyboardController::bind_joyaxis(JoyId joy_id, int axis, Control control)
 {
   // axis isn't the SDL axis number, but axisnumber + 1 with sign
   // changed depending on if the positive or negative end is to be
@@ -647,25 +664,25 @@ JoystickKeyboardController::bind_joyaxis(int axis, Control control)
   unbind_joystick_control(control);
 
   // add new mapping
-  joy_axis_map[axis] = control;
+  joy_axis_map[std::make_pair(joy_id, axis)] = control;
 }
 
 void
-JoystickKeyboardController::bind_joyhat(int dir, Control c)
+JoystickKeyboardController::bind_joyhat(JoyId joy_id, int dir, Control c)
 {
   unbind_joystick_control(c);
 
   // add new mapping
-  joy_hat_map[dir] = c;
+  joy_hat_map[std::make_pair(joy_id, dir)] = c;
 }
 
 void
-JoystickKeyboardController::bind_joybutton(int button, Control control)
+JoystickKeyboardController::bind_joybutton(JoyId joy_id, int button, Control control)
 {
   unbind_joystick_control(control);
 
   // add new mapping
-  joy_button_map[button] = control;
+  joy_button_map[std::make_pair(joy_id, button)] = control;
 }
 
 void
@@ -688,7 +705,7 @@ JoystickKeyboardController::bind_key(SDLKey key, Control control)
     keymap.erase(i);
 
   // add new mapping
-  keymap[key]= control;
+  keymap[key] = control;
 }
 
 void
@@ -697,15 +714,15 @@ JoystickKeyboardController::print_joystick_mappings()
   std::cout << "Joystick Mappings" << std::endl;
   std::cout << "-----------------" << std::endl;
   for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
-    std::cout << "Axis: " << i->first << " -> " << i->second << std::endl;
+    std::cout << "Axis: " << i->first.second << " -> " << i->second << std::endl;
   }
 
   for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
-    std::cout << "Button: " << i->first << " -> " << i->second << std::endl;
+    std::cout << "Button: " << i->first.second << " -> " << i->second << std::endl;
   }
 
   for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
-    std::cout << "Hat: " << i->first << " -> " << i->second << std::endl;
+    std::cout << "Hat: " << i->first.second << " -> " << i->second << std::endl;
   }
   std::cout << std::endl;
 }
@@ -726,7 +743,7 @@ JoystickKeyboardController::reversemap_joyaxis(Control c)
 {
   for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
     if(i->second == c)
-      return i->first;
+      return i->first.second;
   }
 
   return 0;
@@ -737,7 +754,7 @@ JoystickKeyboardController::reversemap_joybutton(Control c)
 {
   for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
     if(i->second == c)
-      return i->first;
+      return i->first.second;
   }
 
   return -1;
@@ -748,7 +765,7 @@ JoystickKeyboardController::reversemap_joyhat(Control c)
 {
   for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
     if(i->second == c)
-      return i->first;
+      return i->first.second;
   }
 
   return -1;
index 33d6020..00c4c2f 100644 (file)
 class Menu;
 class KeyboardMenu;
 class JoystickMenu;
+class Controller;
 
-class JoystickKeyboardController : public Controller
+class JoystickKeyboardController
 {
+private:
+  friend class KeyboardMenu;
+  friend class JoystickMenu;
+
+  typedef Controller::Control Control;
+  typedef Uint8 JoyId;
+
+  typedef std::map<SDLKey, Control> KeyMap;
+  typedef std::map<std::pair<JoyId, int>, Control> ButtonMap;
+  typedef std::map<std::pair<JoyId, int>, Control> AxisMap;
+  typedef std::map<std::pair<JoyId, int>, Control> HatMap;
+
 public:
   JoystickKeyboardController();
   virtual ~JoystickKeyboardController();
@@ -44,19 +57,20 @@ public:
 
   void write(Writer& writer);
   void read(const Reader& lisp);
+  void update();
   void reset();
 
-  Menu* get_key_options_menu();
-  Menu* get_joystick_options_menu();
   void updateAvailableJoysticks();
 
+  Controller *get_main_controller();
+
 private:
-  void process_key_event(const SDL_Event& event);
+  void process_key_event(const SDL_KeyboardEvent& event);
   void process_hat_event(const SDL_JoyHatEvent& jhat);
   void process_axis_event(const SDL_JoyAxisEvent& jaxis);
   void process_button_event(const SDL_JoyButtonEvent& jbutton);
-  void process_console_key_event(const SDL_Event& event);
-  void process_menu_key_event(const SDL_Event& event);
+  void process_console_key_event(const SDL_KeyboardEvent& event);
+  void process_menu_key_event(const SDL_KeyboardEvent& event);
 
   void print_joystick_mappings();
 
@@ -67,23 +81,16 @@ private:
 
   void unbind_joystick_control(Control c);
 
-  void bind_joybutton(int button, Control c);
-  void bind_joyaxis(int axis, Control c);
-  void bind_joyhat(int dir, Control c);
+  void bind_joybutton(JoyId joy_id, int button, Control c);
+  void bind_joyaxis(JoyId joy_id, int axis, Control c);
+  void bind_joyhat(JoyId joy_id, int dir, Control c);
   void bind_key(SDLKey key, Control c);
 
   void set_joy_controls(Control id, bool value);
 
 private:
-  friend class KeyboardMenu;
-  friend class JoystickMenu;
+  Controller *controller;
 
-  typedef std::map<SDLKey, Control> KeyMap;
-  typedef std::map<int, Control> ButtonMap;
-  typedef std::map<int, Control> AxisMap;
-  typedef std::map<int, Control> HatMap;
-
-private:
   KeyMap keymap;
 
   ButtonMap joy_button_map;
index 4715cd8..b889ce7 100644 (file)
@@ -237,52 +237,53 @@ Menu::update()
     effect_progress = 0.0f;
   }
 
+  Controller *controller = g_jk_controller->get_main_controller();
   /** check main input controller... */
-  if(g_main_controller->pressed(Controller::UP)) {
+  if(controller->pressed(Controller::UP)) {
     menuaction = MENU_ACTION_UP;
     menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
   }
-  if(g_main_controller->hold(Controller::UP) &&
+  if(controller->hold(Controller::UP) &&
      menu_repeat_time != 0 && real_time > menu_repeat_time) {
     menuaction = MENU_ACTION_UP;
     menu_repeat_time = real_time + MENU_REPEAT_RATE;
   }
 
-  if(g_main_controller->pressed(Controller::DOWN)) {
+  if(controller->pressed(Controller::DOWN)) {
     menuaction = MENU_ACTION_DOWN;
     menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
   }
-  if(g_main_controller->hold(Controller::DOWN) &&
+  if(controller->hold(Controller::DOWN) &&
      menu_repeat_time != 0 && real_time > menu_repeat_time) {
     menuaction = MENU_ACTION_DOWN;
     menu_repeat_time = real_time + MENU_REPEAT_RATE;
   }
 
-  if(g_main_controller->pressed(Controller::LEFT)) {
+  if(controller->pressed(Controller::LEFT)) {
     menuaction = MENU_ACTION_LEFT;
     menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
   }
-  if(g_main_controller->hold(Controller::LEFT) &&
+  if(controller->hold(Controller::LEFT) &&
      menu_repeat_time != 0 && real_time > menu_repeat_time) {
     menuaction = MENU_ACTION_LEFT;
     menu_repeat_time = real_time + MENU_REPEAT_RATE;
   }
 
-  if(g_main_controller->pressed(Controller::RIGHT)) {
+  if(controller->pressed(Controller::RIGHT)) {
     menuaction = MENU_ACTION_RIGHT;
     menu_repeat_time = real_time + MENU_REPEAT_INITIAL;
   }
-  if(g_main_controller->hold(Controller::RIGHT) &&
+  if(controller->hold(Controller::RIGHT) &&
      menu_repeat_time != 0 && real_time > menu_repeat_time) {
     menuaction = MENU_ACTION_RIGHT;
     menu_repeat_time = real_time + MENU_REPEAT_RATE;
   }
 
-  if(g_main_controller->pressed(Controller::ACTION)
-     || g_main_controller->pressed(Controller::MENU_SELECT)) {
+  if(controller->pressed(Controller::ACTION)
+     || controller->pressed(Controller::MENU_SELECT)) {
     menuaction = MENU_ACTION_HIT;
   }
-  if(g_main_controller->pressed(Controller::PAUSE_MENU)) {
+  if(controller->pressed(Controller::PAUSE_MENU)) {
     menuaction = MENU_ACTION_BACK;
   }
 
index c30471e..7e91136 100644 (file)
@@ -75,7 +75,7 @@ MenuManager::set_current(Menu* menu)
   }
 
   // just to be sure...
-  g_main_controller->reset();
+  g_jk_controller->reset();
 }
 
 void
index 86318a5..c456dec 100644 (file)
@@ -152,7 +152,7 @@ Player::Player(PlayerStatus* _player_status, const std::string& name) :
   climbing(0)
 {
   this->name = name;
-  controller = g_main_controller;
+  controller = g_jk_controller->get_main_controller();
   scripting_controller.reset(new CodeController());
   // if/when we have complete penny gfx, we can
   // load those instead of Tux's sprite in the
index 786d23f..65db045 100644 (file)
@@ -94,7 +94,7 @@ GameSession::restart_level()
   game_pause   = false;
   end_sequence = 0;
 
-  g_main_controller->reset();
+  g_jk_controller->reset();
 
   currentsector = 0;
 
@@ -344,12 +344,13 @@ GameSession::process_events()
 
   // save input for demo?
   if(capture_demo_stream != 0) {
-    capture_demo_stream ->put(g_main_controller->hold(Controller::LEFT));
-    capture_demo_stream ->put(g_main_controller->hold(Controller::RIGHT));
-    capture_demo_stream ->put(g_main_controller->hold(Controller::UP));
-    capture_demo_stream ->put(g_main_controller->hold(Controller::DOWN));
-    capture_demo_stream ->put(g_main_controller->hold(Controller::JUMP));
-    capture_demo_stream ->put(g_main_controller->hold(Controller::ACTION));
+    Controller *controller = g_jk_controller->get_main_controller();
+    capture_demo_stream ->put(controller->hold(Controller::LEFT));
+    capture_demo_stream ->put(controller->hold(Controller::RIGHT));
+    capture_demo_stream ->put(controller->hold(Controller::UP));
+    capture_demo_stream ->put(controller->hold(Controller::DOWN));
+    capture_demo_stream ->put(controller->hold(Controller::JUMP));
+    capture_demo_stream ->put(controller->hold(Controller::ACTION));
   }
 }
 
@@ -430,7 +431,7 @@ void
 GameSession::update(float elapsed_time)
 {
   // handle controller
-  if(g_main_controller->pressed(Controller::PAUSE_MENU))
+  if(g_jk_controller->get_main_controller()->pressed(Controller::PAUSE_MENU))
     on_escape_press();
 
   process_events();
index 59a2c0a..add3908 100644 (file)
@@ -90,8 +90,8 @@ Config::load()
   }
 
   const lisp::Lisp* config_control_lisp = config_lisp->get_lisp("control");
-  if(config_control_lisp && g_main_controller) {
-    g_main_controller->read(*config_control_lisp);
+  if(config_control_lisp && g_jk_controller) {
+    g_jk_controller->read(*config_control_lisp);
   }
 
   const lisp::Lisp* config_addons_lisp = config_lisp->get_lisp("addons");
@@ -132,9 +132,9 @@ Config::save()
   writer.write("music_enabled", music_enabled);
   writer.end_list("audio");
 
-  if(g_main_controller) {
+  if(g_jk_controller) {
     writer.start_list("control");
-    g_main_controller->write(writer);
+    g_jk_controller->write(writer);
     writer.end_list("control");
   }
 
index 4672875..e67c243 100644 (file)
@@ -18,7 +18,7 @@
 #include <tinygettext/tinygettext.hpp>
 
 SDL_Surface* g_screen;
-JoystickKeyboardController* g_main_controller = 0;
+JoystickKeyboardController* g_jk_controller = 0;
 tinygettext::DictionaryManager* dictionary_manager = 0;
 
 int SCREEN_WIDTH;
index 08a4830..8f21b13 100644 (file)
@@ -40,7 +40,7 @@ extern int SCREEN_WIDTH;
 extern int SCREEN_HEIGHT;
 
 // global variables
-extern JoystickKeyboardController* g_main_controller;
+extern JoystickKeyboardController* g_jk_controller;
 
 extern SDL_Surface* g_screen;
 
index e8feeac..98c5623 100644 (file)
@@ -52,12 +52,13 @@ LevelIntro::setup()
 void
 LevelIntro::update(float elapsed_time)
 {
+  Controller *controller = g_jk_controller->get_main_controller();
 
   // Check if it's time to exit the screen
-  if(g_main_controller->pressed(Controller::JUMP)
-     || g_main_controller->pressed(Controller::ACTION)
-     || g_main_controller->pressed(Controller::MENU_SELECT)
-     || g_main_controller->pressed(Controller::PAUSE_MENU)) {
+  if(controller->pressed(Controller::JUMP)
+     || controller->pressed(Controller::ACTION)
+     || controller->pressed(Controller::MENU_SELECT)
+     || controller->pressed(Controller::PAUSE_MENU)) {
     g_screen_manager->exit_screen(new FadeOut(0.1));
   }
 
index ab5b471..390eb20 100644 (file)
@@ -558,7 +558,7 @@ Main::run(int argc, char** argv)
     init_sdl();
 
     timelog("controller");
-    g_main_controller = new JoystickKeyboardController();
+    g_jk_controller = new JoystickKeyboardController();
 
     timelog("config");
     init_config();
@@ -645,8 +645,8 @@ Main::run(int argc, char** argv)
     g_config->save();
   delete g_config;
   g_config = NULL;
-  delete g_main_controller;
-  g_main_controller = NULL;
+  delete g_jk_controller;
+  g_jk_controller = NULL;
   delete Console::instance;
   Console::instance = NULL;
   scripting::exit_squirrel();
index ea1ae46..3a3ea91 100644 (file)
@@ -46,7 +46,7 @@ MenuStorage::get_key_options_menu()
 {
   if (!key_options_menu)
   { // FIXME: this in never freed
-    key_options_menu = new KeyboardMenu(g_main_controller);
+    key_options_menu = new KeyboardMenu(g_jk_controller);
   }
 
   return key_options_menu;
@@ -57,7 +57,7 @@ MenuStorage::get_joystick_options_menu()
 {
   if (!joystick_options_menu)
   { // FIXME: this in never freed
-    joystick_options_menu = new JoystickMenu(g_main_controller);
+    joystick_options_menu = new JoystickMenu(g_jk_controller);
   }
 
   return joystick_options_menu;
index 493aaec..ffd9599 100644 (file)
@@ -189,12 +189,12 @@ ScreenManager::update_gamelogic(float elapsed_time)
 void
 ScreenManager::process_events()
 {
-  g_main_controller->update();
+  g_jk_controller->update();
   Uint8* keystate = SDL_GetKeyState(NULL);
   SDL_Event event;
   while(SDL_PollEvent(&event)) 
   {
-    g_main_controller->process_event(event);
+    g_jk_controller->process_event(event);
 
     if(MenuManager::current() != NULL)
       MenuManager::current()->event(event);
index f828bf0..9fffbba 100644 (file)
@@ -93,18 +93,19 @@ TextScroller::setup()
 void
 TextScroller::update(float elapsed_time)
 {
-  if(g_main_controller->hold(Controller::UP)) {
+  Controller *controller = g_jk_controller->get_main_controller();
+  if(controller->hold(Controller::UP)) {
     speed = -defaultspeed*5;
-  } else if(g_main_controller->hold(Controller::DOWN)) {
+  } else if(controller->hold(Controller::DOWN)) {
     speed = defaultspeed*5;
   } else {
     speed = defaultspeed;
   }
-  if(g_main_controller->pressed(Controller::JUMP)
-     || g_main_controller->pressed(Controller::ACTION)
-     || g_main_controller->pressed(Controller::MENU_SELECT))
+  if(controller->pressed(Controller::JUMP)
+     || controller->pressed(Controller::ACTION)
+     || controller->pressed(Controller::MENU_SELECT))
     scroll += SCROLL;
-  if(g_main_controller->pressed(Controller::PAUSE_MENU)) {
+  if(controller->pressed(Controller::PAUSE_MENU)) {
     g_screen_manager->exit_screen(new FadeOut(0.5));
   }
 
index bce207a..7503d62 100644 (file)
@@ -287,13 +287,14 @@ Tux::tryContinueWalking(float elapsed_time)
 void
 Tux::updateInputDirection()
 {
-  if(g_main_controller->hold(Controller::UP))
+  Controller *controller = g_jk_controller->get_main_controller();
+  if(controller->hold(Controller::UP))
     input_direction = D_NORTH;
-  else if(g_main_controller->hold(Controller::DOWN))
+  else if(controller->hold(Controller::DOWN))
     input_direction = D_SOUTH;
-  else if(g_main_controller->hold(Controller::LEFT))
+  else if(controller->hold(Controller::LEFT))
     input_direction = D_WEST;
-  else if(g_main_controller->hold(Controller::RIGHT))
+  else if(controller->hold(Controller::RIGHT))
     input_direction = D_EAST;
 }
 
index e508596..dc57331 100644 (file)
@@ -615,15 +615,16 @@ WorldMap::update(float delta)
     }
 
     // handle input
+    Controller *controller = g_jk_controller->get_main_controller();
     bool enter_level = false;
-    if(g_main_controller->pressed(Controller::ACTION)
-       || g_main_controller->pressed(Controller::JUMP)
-       || g_main_controller->pressed(Controller::MENU_SELECT)) {
+    if(controller->pressed(Controller::ACTION)
+       || controller->pressed(Controller::JUMP)
+       || controller->pressed(Controller::MENU_SELECT)) {
       /* some people define UP and JUMP on the same key... */
-      if(!g_main_controller->pressed(Controller::UP))
+      if(!controller->pressed(Controller::UP))
         enter_level = true;
     }
-    if(g_main_controller->pressed(Controller::PAUSE_MENU))
+    if(controller->pressed(Controller::PAUSE_MENU))
       on_escape_press();
 
     // check for teleporters