const float RUN_VX = 350; /**< horizontal speed while running */
const float JUMP_UP_VX = 350; /**< horizontal speed while jumping on the dais */
- const float JUMP_UP_VY = 700; /**< vertical speed while jumping on the dais */
+ const float JUMP_UP_VY = 800; /**< vertical speed while jumping on the dais */
const float STOMP_VY = 250; /** vertical speed while stomping on the dais */
const float LEFT_STAND_X = 16; /**< x-coordinate of left dais' end position */
const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */
- const float LEFT_JUMP_X = LEFT_STAND_X+284; /**< x-coordinate of from where to jump on the left dais */
- const float RIGHT_JUMP_X = RIGHT_STAND_X-284; /**< x-coordinate of from where to jump on the right dais */
+ const float LEFT_JUMP_X = LEFT_STAND_X+224; /**< x-coordinate of from where to jump on the left dais */
+ const float RIGHT_JUMP_X = RIGHT_STAND_X-224; /**< x-coordinate of from where to jump on the right dais */
const float STOMP_WAIT = .5; /**< time we stay on the dais before jumping again */
const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */
const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */