obj_pos.x -= 16.0; /* FIXME: Actually do use the half width of the carried object here. */
obj_pos.y += 3.0; /* Move a little away from the hitbox (the body). Looks nicer. */
- carried_object->grab (*this, obj_pos, dir);
+ //To drop enemie before leave the screen
+ if (obj_pos.x<=16 || obj_pos.x+16>=Sector::current()->get_width()){
+ carried_object->ungrab (*this, dir);
+ carried_object = NULL;
+ }
+ else
+ carried_object->grab (*this, obj_pos, dir);
}
+
else { /* if (is_above_player) */
carried_object->ungrab (*this, dir);
carried_object = NULL;