#include "app/globals.h"
#include "gui/button.h"
+using namespace SuperTux;
+
Timer Button::popup_timer;
Button::Button(Surface* button_image, const std::string& ninfo,
- SDLKey nshortcut, int x, int y, int mw, int mh)
+ SDLKey nshortcut, int x, int y, int mw, int mh)
{
popup_timer.init(false);
}
Button::Button(const std::string& imagefilename, const std::string& ninfo,
- SDLKey nshortcut, int x, int y, int mw, int mh)
+ SDLKey nshortcut, int x, int y, int mw, int mh)
{
popup_timer.init(false);
add_icon(imagefilename, mw, mh);
-
+
info = ninfo;
shortcut = nshortcut;
char filename[1024];
if(!icon_file.empty())
- {
- snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
+ {
+ snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
+ if(!faccessible(filename))
+ snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
+ }
else
- {
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
+ {
+ snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
+ }
if(mw != -1 || mh != -1)
- {
- icon.push_back(new Surface(filename,true));
- icon.back()->resize(mw,mh);
- }
+ {
+ icon.push_back(new Surface(filename,true));
+ icon.back()->resize(mw,mh);
+ }
else
icon.push_back(new Surface(filename,true));
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
context.draw_surface(*it, Vector(rect.x,rect.y), LAYER_GUI);
-/* if(drawable)
- {
- Camera viewport;
- viewport.set_translation(Vector(rect.x, rect.y));
- drawable->draw(viewport, 0);
- }*/
+ /* if(drawable)
+ {
+ Camera viewport;
+ viewport.set_translation(Vector(rect.x, rect.y));
+ drawable->draw(viewport, 0);
+ }*/
if(show_info)
- {
- char str[80];
- int i = -32;
-
- if(0 > rect.x - white_small_text->get_text_width(info))
- i = rect.w + (int)white_small_text->get_text_width(info);
-
- if(!info.empty())
- context.draw_text(white_small_text, info, Vector(i + rect.x - white_small_text->get_text_width(info), rect.y), LAYER_GUI);
- sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
- context.draw_text(white_small_text, str, Vector(i + rect.x - white_small_text->get_text_width(str), rect.y + white_small_text->get_height()+2), LAYER_GUI);
- }
+ {
+ char str[80];
+ int i = -32;
+
+ if(0 > rect.x - white_small_text->get_text_width(info))
+ i = rect.w + (int)white_small_text->get_text_width(info);
+
+ if(!info.empty())
+ context.draw_text(white_small_text, info, Vector(i + rect.x - white_small_text->get_text_width(info), rect.y), LAYER_GUI);
+ sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
+ context.draw_text(white_small_text, str, Vector(i + rect.x - white_small_text->get_text_width(str), rect.y + white_small_text->get_height()+2), LAYER_GUI);
+ }
if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
else if(state == BUTTON_HOVER)
SDLKey key = event.key.keysym.sym;
if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
- {
- if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
- event.button.y < rect.y || event.button.y >= rect.y + rect.h)
- return;
-
- if(event.button.button == SDL_BUTTON_RIGHT)
- {
- show_info = true;
- return;
- }
- else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */
{
- state = BUTTON_WHEELUP;
- return;
+ if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
+ event.button.y < rect.y || event.button.y >= rect.y + rect.h)
+ return;
+
+ if(event.button.button == SDL_BUTTON_RIGHT)
+ {
+ show_info = true;
+ return;
+ }
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */
+ {
+ state = BUTTON_WHEELUP;
+ return;
+ }
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */
+ {
+ state = BUTTON_WHEELDOWN;
+ return;
+ }
+
+ if(event.button.button == SDL_BUTTON_LEFT)
+ if(event.type == SDL_MOUSEBUTTONDOWN)
+ state = BUTTON_PRESSED;
+ else
+ state = BUTTON_CLICKED;
}
- else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */
- {
- state = BUTTON_WHEELDOWN;
- return;
- }
-
- if(event.button.button == SDL_BUTTON_LEFT)
- if(event.type == SDL_MOUSEBUTTONDOWN)
- state = BUTTON_PRESSED;
- else
- state = BUTTON_CLICKED;
- }
else if(event.type == SDL_MOUSEMOTION)
- {
- if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
- event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
{
- state = BUTTON_NONE;
+ if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
+ event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
+ {
+ state = BUTTON_NONE;
+ }
+ else
+ {
+ state = BUTTON_HOVER;
+ popup_timer.start(1500);
+ }
+
+ if(show_info)
+ {
+ show_info = false;
+ }
}
- else
+ else if(event.type == SDL_KEYDOWN)
{
- state = BUTTON_HOVER;
- popup_timer.start(1500);
+ if(key == shortcut)
+ state = BUTTON_PRESSED;
}
-
- if(show_info)
+ else if(event.type == SDL_KEYUP)
{
- show_info = false;
+ if(state == BUTTON_PRESSED && key == shortcut)
+ state = BUTTON_CLICKED;
}
- }
- else if(event.type == SDL_KEYDOWN)
- {
- if(key == shortcut)
- state = BUTTON_PRESSED;
- }
- else if(event.type == SDL_KEYUP)
- {
- if(state == BUTTON_PRESSED && key == shortcut)
- state = BUTTON_CLICKED;
- }
}
int Button::get_state()
{
int rstate;
switch(state)
- {
- case BUTTON_CLICKED:
- case BUTTON_WHEELUP:
- case BUTTON_WHEELDOWN:
- rstate = state;
- state = BUTTON_NONE;
- return rstate;
- default:
- return state;
- }
+ {
+ case BUTTON_CLICKED:
+ case BUTTON_WHEELUP:
+ case BUTTON_WHEELDOWN:
+ rstate = state;
+ state = BUTTON_NONE;
+ return rstate;
+ default:
+ return state;
+ }
+}
+
+ButtonPanel::ButtonPanel(const SDL_Rect& rect)
+{
+ ButtonPanel(rect.x, rect.y, rect.w, rect.h);
}
ButtonPanel::ButtonPanel(int x, int y, int w, int h)
Button* ButtonPanel::event(SDL_Event& event)
{
if(!hidden)
- {
- Button* ret = NULL;
- for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- (*it)->event(event);
- if((*it)->state != BUTTON_NONE)
- {
- if(hlast && (*it)->state == BUTTON_CLICKED)
- last_clicked = it;
- ret = (*it);
- }
+ Button* ret = NULL;
+ for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
+ {
+ (*it)->event(event);
+ if((*it)->state != BUTTON_NONE)
+ {
+ if(hlast && (*it)->state == BUTTON_CLICKED)
+ last_clicked = it;
+ ret = (*it);
+ }
+ }
+ return ret;
}
- return ret;
- }
else
- {
- return NULL;
- }
+ {
+ return NULL;
+ }
}
ButtonPanel::~ButtonPanel()
{
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
- {
- delete (*it);
- }
+ {
+ delete (*it);
+ }
item.clear();
}
{
if(hidden == false)
- {
- fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
- for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- (*it)->draw(context);
- if(hlast && it == last_clicked)
- {
- fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
- }
+ fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
+ for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
+ {
+ (*it)->draw(context);
+ if(hlast && it == last_clicked)
+ {
+ fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
+ }
+ }
}
- }
}
void ButtonPanel::additem(Button* pbutton, int tag)
{
hlast = b;
}
+
+void ButtonPanel::set_last_clicked(unsigned int last)
+{
+ if(hlast)
+ {
+ if(item.size() >= last)
+ {
+ last_clicked = item.begin() + last;
+ }
+ }
+}
#include "video/surface.h"
#include "special/timer.h"
-enum ButtonState {
- BUTTON_NONE = -1,
- BUTTON_CLICKED,
- BUTTON_PRESSED,
- BUTTON_HOVER,
- BUTTON_WHEELUP,
- BUTTON_WHEELDOWN,
- BUTTON_DEACTIVE
-};
-
-class ButtonPanel;
-
-class Button
-{
- friend class ButtonPanel;
-
-public:
- Button(Surface* icon_file, const std::string& info, SDLKey shortcut,
- int x, int y, int mw = -1, int h = -1);
- Button(const std::string& icon_name, const std::string& info, SDLKey shortcut,
- int x, int y, int mw = -1, int h = -1);
-
- ~Button();
- void event(SDL_Event& event);
- void draw(DrawingContext& context);
- int get_state();
- void set_active(bool active) { active ? state = BUTTON_NONE : state = BUTTON_DEACTIVE; };
- void add_icon(const std::string& imagefile, int mw, int mh);
- SDL_Rect get_pos() { return rect; }
- int get_tag(){return tag; }
-// void set_drawable(Drawable* newdrawable)
-// { drawable = newdrawable; }
-
-private:
- static Timer popup_timer;
-// Drawable* drawable;
- std::vector<Surface*> icon;
- std::string info;
- SDLKey shortcut;
- SDL_Rect rect;
- bool show_info;
- ButtonState state;
- int tag;
-};
-
-class ButtonPanel
-{
-public:
- ButtonPanel(int x, int y, int w, int h);
- ~ButtonPanel();
- void draw(DrawingContext& context);
- Button* event(SDL_Event &event);
- void additem(Button* pbutton, int tag);
- Button* button_panel_event(SDL_Event& event);
- void set_button_size(int w, int h);
- Button* manipulate_button(int i);
- void highlight_last(bool b);
- void set_last_clicked(unsigned int last)
- { if(hlast) { if(item.size() >= last) { last_clicked = item.begin() + last; } } };
-
-private:
- int bw, bh;
- bool hlast;
- bool hidden;
- SDL_Rect rect;
- std::vector<Button*> item;
- std::vector<Button*>::iterator last_clicked;
-};
+namespace SuperTux
+ {
+
+ /// Possible states of a button.
+ enum ButtonState {
+ BUTTON_NONE = -1,
+ BUTTON_CLICKED,
+ BUTTON_PRESSED,
+ BUTTON_HOVER,
+ BUTTON_WHEELUP,
+ BUTTON_WHEELDOWN,
+ BUTTON_DEACTIVE
+ };
+
+ class ButtonPanel;
+
+ /// Button
+ /** Buttons can be placed on the screen and used like any other
+ simple button known from desktop applications. */
+ class Button
+ {
+ friend class ButtonPanel;
+
+ public:
+ /// Constructor
+ Button(Surface* button_image, const std::string& ninfo,
+ SDLKey nshortcut, int x, int y, int mw = -1, int mh = -1);
+ Button(const std::string& imagefilename, const std::string& ninfo,
+ SDLKey nshortcut, int x, int y, int mw = -1, int mh = -1);
+
+ ~Button();
+
+ /// Apply SDL_Event on button.
+ void event(SDL_Event& event);
+ /// Draw button.
+ void draw(DrawingContext& context);
+ /// Get button state.
+ int get_state();
+ /// Activate/Deactivate button.
+ void set_active(bool active)
+ { active ? state = BUTTON_NONE : state = BUTTON_DEACTIVE; };
+ /// Add an icon
+ /** The last added icon is the last one, which gets drawn. */
+ void add_icon(const std::string& imagefile, int mw, int mh);
+ /// Get position of the button on screen.
+ /** Returns a SDL_Rect. */
+ SDL_Rect get_pos()
+ { return rect; }
+ /// Get tag of the button
+ /** Useable for button identification etc. */
+ int get_tag()
+ { return tag; }
+ // void set_drawable(Drawable* newdrawable)
+ // { drawable = newdrawable; }
+
+ private:
+ static Timer popup_timer;
+ // Drawable* drawable;
+ std::vector<Surface*> icon;
+ std::string info;
+ SDLKey shortcut;
+ SDL_Rect rect;
+ bool show_info;
+ ButtonState state;
+ int tag;
+ };
+
+ /// Panel of buttons
+ /** A ButtonPanel manages buttons inside
+ its scope. It also dispatches events
+ and draws the buttons it contains. */
+ class ButtonPanel
+ {
+ public:
+ /// Constructor.
+ /** Expects X,Y coordinates and the width and height values
+ of the ButtonPanel. */
+ ButtonPanel(int x, int y, int w, int h);
+ /// Constructor.
+ /** SDL_Rect version of above. */
+ ButtonPanel(const SDL_Rect& rect);
+
+ ~ButtonPanel();
+ /// Draw the panel and its buttons.
+ void draw(DrawingContext& context);
+ /// Dispatch button events.
+ Button* event(SDL_Event &event);
+ /// Add a button to the panel.
+ /** @Param tag: Can be used to identify a button. */
+ void additem(Button* pbutton, int tag);
+ /// Set the default size of contained buttons.
+ void set_button_size(int w, int h);
+ /// Manipulate a button.
+ Button* manipulate_button(int i);
+ /// Set if the last clicked/used item, should be drawn highlighted.
+ void highlight_last(bool b);
+ /// Set the last clicked/used button.
+ /** Set which button is internally the last clicked/used and
+ therefore drawn highlighted in case button highlighting
+ is enabled for the ButtonPanel. */
+ void set_last_clicked(unsigned int last);
+
+ private:
+ int bw, bh;
+ bool hlast;
+ bool hidden;
+ SDL_Rect rect;
+ std::vector<Button*> item;
+ std::vector<Button*>::iterator last_clicked;
+ };
+
+} // namespace SuperTux
#endif /*SUPERTUX_BUTTON_H*/