floating_score_type floating_scores[NUM_FLOATING_SCORES];
upgrade_type upgrades[NUM_UPGRADES];
bullet_type bullets[NUM_BULLETS];
-char song_title[20];
-char levelname[20];
-char leveltheme[20];
-char str[10];
+char song_title[60];
+char levelname[60];
+char leveltheme[60];
+char str[60];
/* Local function prototypes: */
if (!playing_music())
{
- play_music( level_song, 1 );
+ if (time_left <= TIME_WARNING)
+ play_music( level_song_fast, 1 );
+ else
+ play_music( level_song, 1 );
}
if (tux_invincible_time > 0)
drawtext("HIGH", 0, 20, letters_blue, NO_UPDATE);
drawtext(str, 96, 20, letters_gold, NO_UPDATE);
- if (time_left >= 50 || (frame % 10) < 5)
+ if (time_left >= TIME_WARNING || (frame % 10) < 5)
{
sprintf(str, "%d", time_left);
drawtext("TIME", 224, 0, letters_blue, NO_UPDATE);
switch (current_music)
{
case LEVEL_MUSIC:
- play_music(level_song, 1);
+ if (time_left <= TIME_WARNING)
+ play_music(level_song_fast, 1);
+ else
+ play_music(level_song, 1);
break;
case HERRING_MUSIC:
play_music(herring_song, 1);
{
time_left--;
+ /* Stop the music; it will start again, faster! */
+ if (time_left == TIME_WARNING)
+ halt_music();
+
if (time_left <= 0)
killtux(KILL);
}
time_left = atoi(str);
/* (Song file for this level) */
- fgets(str, 20, fi);
+ fgets(str, sizeof(song_title), fi);
strcpy(song_title, str);
song_title[strlen(song_title)-1] = '\0';
{
char * song_path;
+ char * song_subtitle;
song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
strlen(song_title) + 8));
-
sprintf(song_path, "%s/music/%s", DATA_PREFIX, song_title);
-
level_song = load_song(song_path);
+ free(song_path);
+
+ song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
+ strlen(song_title) + 8 + 5));
+ song_subtitle = strdup(song_title);
+ strcpy(strstr(song_subtitle, "."), "\0");
+ sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(song_title, "."));
+ level_song_fast = load_song(song_path);
+ free(song_subtitle);
free(song_path);
}
#include <SDL_mixer.h>
/* variables for stocking the sound and music */
-Mix_Chunk* sounds[NUM_SOUNDS];
-Mix_Music* level_song, *herring_song;
+Mix_Chunk * sounds[NUM_SOUNDS];
+Mix_Music * level_song, * level_song_fast, * herring_song;
/* functions handling the sound and music */
int open_audio(int frequency, Uint16 format, int channels, int chunksize);