This is an ugly workaround for a crash at startup. Console::current()
becomes valid before the Console constructor is finished and loading
Surfaces and Fonts wants to write text to the Console, with Fonts that
aren't yet loaded, thus crashing
void
Console::on_buffer_change(int line_count)
{
+ if (!m_font)
+ {
+ // FIXME: This is an ugly workaround for a crash at startup.
+ // Console::current() becomes valid before the Console constructor
+ // is finished and loading Surfaces and Fonts wants to write text
+ // to the Console, with Fonts that aren't yet loaded, thus
+ // crashing
+ return;
+ }
+
// increase console height if necessary
if (m_stayOpen > 0 && m_height < 64)
{