implemented double jump (press up again while jumping) and hovering (press and hold...
authorMarek Moeckel <wansti@gmx.de>
Wed, 15 Sep 2004 15:15:25 +0000 (15:15 +0000)
committerMarek Moeckel <wansti@gmx.de>
Wed, 15 Sep 2004 15:15:25 +0000 (15:15 +0000)
both need some tweaking (especially when jumping off enemies) and should of course be triggered by special items in the final game

SVN-Revision: 1917

src/player.cpp
src/player.h

index f5bfcda..114a969 100644 (file)
@@ -158,7 +158,9 @@ Player::init()
   last_ground_y = 0;
   fall_mode = ON_GROUND;
   jumping = false;
+  double_jumping = false;
   can_jump = true;
+  can_double_jump = false;
   butt_jump = false;
   
   frame_main = 0;
@@ -532,7 +534,9 @@ Player::handle_vertical_input()
 
       --base.y;
       jumping = true;
+               double_jumping = false;
       can_jump = false;
+               can_double_jump = false;
       if (size == SMALL)
         SoundManager::get()->play_sound(IDToSound(SND_JUMP));
       else
@@ -541,9 +545,25 @@ Player::handle_vertical_input()
   // Let go of jump key
   else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
     {
-      jumping = false;
+      if (!double_jumping && !duck) {can_double_jump = true;}
+               jumping = false;
       physic.set_velocity_y(0);
     }
+       
+       // Double jump
+       if (input.up == DOWN && can_double_jump)
+         {
+                       can_double_jump = false;
+                       jumping = true;
+                       double_jumping = true;
+                       physic.set_velocity_y(5.2);
+         }
+       
+       // Hover
+       if (input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0)
+         {
+                       physic.set_velocity_y(-1);
+         }
 
    /* In case the player has pressed Down while in a certain range of air,
       enable butt jump action */
index 6cf627d..071d477 100644 (file)
@@ -147,7 +147,9 @@ public:
   FallMode fall_mode;
 
   bool jumping;
+  bool double_jumping;
   bool can_jump;
+  bool can_double_jump;
   bool butt_jump;
   int frame_;
   int frame_main;