last_ground_y = 0;
fall_mode = ON_GROUND;
jumping = false;
+ double_jumping = false;
can_jump = true;
+ can_double_jump = false;
butt_jump = false;
frame_main = 0;
--base.y;
jumping = true;
+ double_jumping = false;
can_jump = false;
+ can_double_jump = false;
if (size == SMALL)
SoundManager::get()->play_sound(IDToSound(SND_JUMP));
else
// Let go of jump key
else if(input.up == UP && jumping && physic.get_velocity_y() > 0)
{
- jumping = false;
+ if (!double_jumping && !duck) {can_double_jump = true;}
+ jumping = false;
physic.set_velocity_y(0);
}
+
+ // Double jump
+ if (input.up == DOWN && can_double_jump)
+ {
+ can_double_jump = false;
+ jumping = true;
+ double_jumping = true;
+ physic.set_velocity_y(5.2);
+ }
+
+ // Hover
+ if (input.up == DOWN && !jumping && !butt_jump && physic.get_velocity_y() <= 0)
+ {
+ physic.set_velocity_y(-1);
+ }
/* In case the player has pressed Down while in a certain range of air,
enable butt jump action */