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+ )
+ )
+ (tilemap
+ (z-pos 100)
+ (solid #f)
+ (name "Foreground")
+ (width 100)
+ (height 35)
+ (tiles
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+ )
+ )
+ )
+)
#include "falling_coin.hpp"
#include "random_generator.hpp"
#include "object/sprite_particle.hpp"
+#include "trigger/climbable.hpp"
static const int TILES_FOR_BUTTJUMP = 3;
static const float SHOOTING_TIME = .150f;
static const float SKID_TIME = .3f;
static const float MAX_WALK_XM = 230;
static const float MAX_RUN_XM = 320;
+static const float MAX_CLIMB_XM = 48;
+static const float MAX_CLIMB_YM = 128;
static const float WALK_SPEED = 100;
static const float KICK_TIME = .3f;
}
Player::Player(PlayerStatus* _player_status, const std::string& name)
- : player_status(_player_status), grabbed_object(NULL), ghost_mode(false)
+ : player_status(_player_status), grabbed_object(NULL), ghost_mode(false), climbing(0)
{
this->name = name;
controller = main_controller;
sound_manager->preload("sounds/invincible.wav");
sound_manager->preload("sounds/splash.ogg");
-
init();
}
Player::~Player()
{
+ if (climbing) stop_climbing(*climbing);
delete smalltux_gameover;
delete smalltux_star;
delete bigtux_star;
on_ground_flag = false;
grabbed_object = NULL;
+ climbing = 0;
+
physic.reset();
}
void
Player::trigger_sequence(std::string sequence_name)
{
+ if (climbing) stop_climbing(*climbing);
GameSession::current()->start_sequence(sequence_name);
}
handle_input_ghost();
return;
}
+ if (climbing) {
+ handle_input_climbing();
+ return;
+ }
/* Peeking */
if( controller->released( Controller::PEEK_LEFT ) ) {
continue;
if(moving_object->get_bbox().contains(pos)) {
+ if (climbing) stop_climbing(*climbing);
grabbed_object = portable;
grabbed_object->grab(*this, get_pos(), dir);
break;
}
if(animate)
growing_timer.start(GROWING_TIME);
+ if (climbing) stop_climbing(*climbing);
}
if ((type == NO_BONUS) || (type == GROWUP_BONUS)) {
Vector paccel = Vector(0, 1000);
std::string action = (dir==LEFT)?"left":"right";
Sector::current()->add_object(new SpriteParticle("images/objects/particles/firetux-helmet.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
+ if (climbing) stop_climbing(*climbing);
}
if ((player_status->bonus == ICE_BONUS) && (animate)) {
// visually lose cap
Vector paccel = Vector(0, 1000);
std::string action = (dir==LEFT)?"left":"right";
Sector::current()->add_object(new SpriteParticle("images/objects/particles/icetux-cap.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
+ if (climbing) stop_climbing(*climbing);
}
player_status->max_fire_bullets = 0;
player_status->max_ice_bullets = 0;
int layer = LAYER_OBJECTS + 1;
/* Set Tux sprite action */
- if (backflipping)
+ if (climbing)
+ {
+ tux_body->set_action("skid-left");
+ }
+ else if (backflipping)
{
if(dir == LEFT)
tux_body->set_action("backflip-left");
return;
sound_manager->play("sounds/hurt.wav");
+ if (climbing) stop_climbing(*climbing);
physic.set_velocity_x(0);
set_size(31.8f, 31.8f);
duck = false;
last_ground_y = vector.y;
+ if (climbing) stop_climbing(*climbing);
physic.reset();
}
physic.set_velocity_y(0);
physic.set_acceleration_x(0);
physic.set_acceleration_y(0);
+ if (climbing) stop_climbing(*climbing);
}
void
if (ghost_mode == enable)
return;
+ if (climbing) stop_climbing(*climbing);
+
if (enable) {
ghost_mode = true;
set_group(COLGROUP_DISABLED);
log_debug << "You feel solid again." << std::endl;
}
}
+
+
+void
+Player::start_climbing(Climbable& climbable)
+{
+ if (climbing == &climbable) return;
+
+ climbing = &climbable;
+ physic.enable_gravity(false);
+ physic.set_velocity(0, 0);
+ physic.set_acceleration(0, 0);
+}
+
+void
+Player::stop_climbing(Climbable& /*climbable*/)
+{
+ if (!climbing) return;
+
+ climbing = 0;
+
+ if (grabbed_object) {
+ grabbed_object->ungrab(*this, dir);
+ grabbed_object = NULL;
+ }
+
+ physic.enable_gravity(true);
+ physic.set_velocity(0, 0);
+ physic.set_acceleration(0, 0);
+
+ if ((controller->hold(Controller::JUMP)) || (controller->hold(Controller::UP))) {
+ on_ground_flag = true;
+ // TODO: This won't help. Why?
+ do_jump(-300);
+ }
+}
+
+void
+Player::handle_input_climbing()
+{
+ if (!climbing) {
+ log_warning << "handle_input_climbing called with climbing set to 0. Input handling skipped" << std::endl;
+ return;
+ }
+
+ float vx = 0;
+ float vy = 0;
+ if (controller->hold(Controller::LEFT)) {
+ dir = LEFT;
+ vx -= MAX_CLIMB_XM;
+ }
+ if (controller->hold(Controller::RIGHT)) {
+ dir = RIGHT;
+ vx += MAX_CLIMB_XM;
+ }
+ if (controller->hold(Controller::UP)) {
+ vy -= MAX_CLIMB_YM;
+ }
+ if (controller->hold(Controller::DOWN)) {
+ vy += MAX_CLIMB_YM;
+ }
+ if (controller->hold(Controller::JUMP)) {
+ if (can_jump) {
+ stop_climbing(*climbing);
+ return;
+ }
+ } else {
+ can_jump = true;
+ }
+ if (controller->hold(Controller::ACTION)) {
+ stop_climbing(*climbing);
+ return;
+ }
+ physic.set_velocity(vx, vy);
+ physic.set_acceleration(0, 0);
+}
+
+
class BadGuy;
class Portable;
+class Climbable;
/* Times: */
static const float TUX_SAFE_TIME = 1.8f;
* Orders the current GameSession to start a sequence
*/
void trigger_sequence(std::string sequence_name);
+
+ /**
+ * Requests that the player start climbing the given Climbable
+ */
+ void start_climbing(Climbable& climbable);
+
+ /**
+ * Requests that the player stop climbing the given Climbable
+ */
+ void stop_climbing(Climbable& climbable);
private:
void handle_input();
void handle_input_ghost(); /**< input handling while in ghost mode */
+ void handle_input_climbing(); /**< input handling while climbing */
bool deactivated;
void init();
bool ghost_mode; /**< indicates if Tux should float around and through solid objects */
Timer unduck_hurt_timer; /**< if Tux wants to stand up again after ducking and cannot, this timer is started */
+
+ Climbable* climbing; /**< Climbable object we are currently climbing, null if none */
};
#endif /*SUPERTUX_PLAYER_H*/
--- /dev/null
+// $Id$
+//
+// SuperTux - Climbable area
+// Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include "climbable.hpp"
+#include "game_session.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "main.hpp"
+#include "sector.hpp"
+#include "level.hpp"
+#include "gettext.hpp"
+#include "object/tilemap.hpp"
+
+namespace {
+ const float GRACE_DX = 8; // how far off may the player's bounding-box be x-wise
+ const float GRACE_DY = 8; // how far off may the player's bounding-box be y-wise
+ const float ACTIVATE_TRY_FOR = 1; // how long to try correcting mis-alignment of player and climbable before giving up
+ const float POSITION_FIX_AX = 50; // x-wise acceleration applied to player when trying to align player and Climbable
+ const float POSITION_FIX_AY = 50; // y-wise acceleration applied to player when trying to align player and Climbable
+}
+
+Climbable::Climbable(const lisp::Lisp& reader)
+ : climbed_by(0)
+{
+ reader.get("x", bbox.p1.x);
+ reader.get("y", bbox.p1.y);
+ float w = 32, h = 32;
+ reader.get("width", w);
+ reader.get("height", h);
+ bbox.set_size(w, h);
+}
+
+Climbable::Climbable(const Rect& area)
+ : climbed_by(0)
+{
+ bbox = area;
+}
+
+Climbable::~Climbable()
+{
+ if (climbed_by) {
+ climbed_by->stop_climbing(*this);
+ climbed_by = 0;
+ }
+}
+
+void
+Climbable::write(lisp::Writer& writer)
+{
+ writer.start_list("climbable");
+
+ writer.write_float("x", bbox.p1.x);
+ writer.write_float("y", bbox.p1.y);
+ writer.write_float("width", bbox.get_width());
+ writer.write_float("height", bbox.get_height());
+
+ writer.end_list("climbable");
+}
+
+void
+Climbable::update(float /*elapsed_time*/)
+{
+ if (!climbed_by) return;
+
+ if (!may_climb(*climbed_by)) {
+ climbed_by->stop_climbing(*this);
+ climbed_by = 0;
+ }
+}
+
+void
+Climbable::draw(DrawingContext& context)
+{
+ if (climbed_by) {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ Vector pos = Vector(0, SCREEN_HEIGHT/2 - gold_text->get_height()/2);
+ context.draw_center_text(gold_text, "Up we go...", pos, LAYER_GUI);
+ context.pop_transform();
+ }
+}
+
+void
+Climbable::event(Player& player, EventType type)
+{
+ if ((type == EVENT_ACTIVATE) || (activate_try_timer.started())) {
+ if (may_climb(player)) {
+ climbed_by = &player;
+ player.start_climbing(*this);
+ activate_try_timer.stop();
+ } else {
+ if (type == EVENT_ACTIVATE) activate_try_timer.start(ACTIVATE_TRY_FOR);
+ if (player.get_bbox().p1.x < get_bbox().p1.x - GRACE_DX) player.add_velocity(Vector(POSITION_FIX_AX,0));
+ if (player.get_bbox().p2.x > get_bbox().p2.x + GRACE_DX) player.add_velocity(Vector(-POSITION_FIX_AX,0));
+ if (player.get_bbox().p1.y < get_bbox().p1.y - GRACE_DY) player.add_velocity(Vector(0,POSITION_FIX_AY));
+ if (player.get_bbox().p2.y > get_bbox().p2.y + GRACE_DY) player.add_velocity(Vector(0,-POSITION_FIX_AY));
+ }
+ }
+ if(type == EVENT_LOSETOUCH) {
+ player.stop_climbing(*this);
+ climbed_by = 0;
+ }
+}
+
+bool
+Climbable::may_climb(Player& player)
+{
+ if (player.get_bbox().p1.x < get_bbox().p1.x - GRACE_DX) return false;
+ if (player.get_bbox().p2.x > get_bbox().p2.x + GRACE_DX) return false;
+ if (player.get_bbox().p1.y < get_bbox().p1.y - GRACE_DY) return false;
+ if (player.get_bbox().p2.y > get_bbox().p2.y + GRACE_DY) return false;
+ return true;
+}
+
+IMPLEMENT_FACTORY(Climbable, "climbable");
+
--- /dev/null
+// $Id$
+//
+// SuperTux - Climbable area
+// Copyright (C) 2007 Christoph Sommer <christoph.sommer@2007.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef __CLIMBABLE_H__
+#define __CLIMBABLE_H__
+
+#include "trigger_base.hpp"
+#include "serializable.hpp"
+#include "resources.hpp"
+#include "video/drawing_context.hpp"
+#include "timer.hpp"
+#include "object/player.hpp"
+
+class Climbable : public TriggerBase, public Serializable
+{
+public:
+ Climbable(const lisp::Lisp& reader);
+ Climbable(const Rect& area);
+ ~Climbable();
+
+ void write(lisp::Writer& writer);
+ void event(Player& player, EventType type);
+ void update(float elapsed_time);
+ void draw(DrawingContext& context);
+
+ /**
+ * returns true if the player is within bounds of the Climbable
+ */
+ bool may_climb(Player& player);
+
+protected:
+ Player* climbed_by; /**< set to player who's currently climbing us, null if nobody is */
+ Timer activate_try_timer; /**< try to correct mis-alignment while this timer runs */
+};
+
+#endif
#include "object/player.hpp"
TriggerBase::TriggerBase()
- : sprite(0)
+ : sprite(0), lasthit(false), hit(false), losetouch_listener(0)
{
set_group(COLGROUP_TOUCHABLE);
}
void
TriggerBase::update(float )
{
+ if (lasthit && !hit) {
+ if (losetouch_listener) {
+ event(*losetouch_listener, EVENT_LOSETOUCH);
+ losetouch_listener = 0;
+ }
+ }
lasthit = hit;
hit = false;
}
Player* player = dynamic_cast<Player*> (&other);
if(player) {
hit = true;
- if(!lasthit)
+ if(!lasthit) {
+ losetouch_listener = player;
+ player->add_remove_listener(this);
event(*player, EVENT_TOUCH);
+ }
}
return ABORT_MOVE;
}
+
+void
+TriggerBase::object_removed(GameObject* object)
+{
+ if (losetouch_listener == object) losetouch_listener = 0;
+}
+
#ifndef SUPERTUX_TRIGGER_BASE_H
#define SUPERTUX_TRIGGER_BASE_H
+#include <list>
#include "moving_object.hpp"
#include "math/rect.hpp"
#include "sprite/sprite.hpp"
+#include "object_remove_listener.hpp"
class Player;
/** This class is the base class for all objects you can interact with in some
* way. There are several interaction types defined like touch and activate
*/
-class TriggerBase : public MovingObject
+class TriggerBase : public MovingObject, public ObjectRemoveListener
{
public:
enum EventType {
- EVENT_TOUCH, EVENT_ACTIVATE
+ EVENT_TOUCH, /**< Object came into contact */
+ EVENT_LOSETOUCH, /**< Lost contact with object */
+ EVENT_ACTIVATE /**< Action button pressed */
};
TriggerBase();
* Receive trigger events
*/
virtual void event(Player& player, EventType type) = 0;
+
+ /**
+ * Called by GameObject destructor of an object in losetouch_listeners
+ */
+ virtual void object_removed(GameObject* object);
private:
Sprite* sprite;
bool lasthit;
bool hit;
+
+ Player* losetouch_listener; /**< Player that will be informed when we lose touch with him */
};
#endif /*SUPERTUX_INTERACTIVE_OBJECT_H*/