+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "hatch.hpp"
-#include "game_session.hpp"
-#include "resources.hpp"
-#include "object_factory.hpp"
-#include "sprite/sprite.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/writer.hpp"
-
-Hatch::Hatch(const lisp::Lisp& reader)
-{
- reader.get("x", bbox.p1.x);
- reader.get("y", bbox.p1.y);
- bbox.set_size(64, 64);
-
- reader.get("sector", target_sector);
- reader.get("spawnpoint", target_spawnpoint);
-
- sprite = sprite_manager->create("images/objects/hatch/hatch.sprite");
-}
-
-Hatch::Hatch(int x, int y, std::string sector, std::string spawnpoint)
-{
- bbox.set_pos(Vector(x, y));
- bbox.set_size(64, 64);
- target_sector = sector;
- target_spawnpoint = spawnpoint;
-
- sprite = sprite_manager->create("images/objects/hatch/hatch.sprite");
-}
-
-Hatch::~Hatch()
-{
- delete sprite;
-}
-
-void
-Hatch::write(lisp::Writer& writer)
-{
- writer.start_list("hatch");
-
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.write_float("width", bbox.get_width());
- writer.write_float("height", bbox.get_height());
-
- writer.write_string("sector", target_sector);
- writer.write_string("spawnpoint", target_spawnpoint);
-
- writer.end_list("hatch");
-}
-
-void
-Hatch::update(float )
-{
- //Check if hatch animation is complete
- if(sprite->animation_done()) {
- sprite->set_action("normal");
- GameSession::current()->respawn(target_sector, target_spawnpoint);
- }
-}
-
-void
-Hatch::draw(DrawingContext& context)
-{
- sprite->draw(context, bbox.p1, LAYER_TILES);
-}
-
-void
-Hatch::event(Player& , EventType type)
-{
- if(type == EVENT_ACTIVATE) {
- sprite->set_action("open", 1);
- }
-}
-
-IMPLEMENT_FACTORY(Hatch, "hatch");
+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef SUPERTUX_HATCH_H
-#define SUPERTUX_HATCH_H
-
-#include <string>
-
-#include "video/surface.hpp"
-#include "sprite/sprite.hpp"
-#include "trigger_base.hpp"
-#include "serializable.hpp"
-#include "timer.hpp"
-
-class Hatch : public TriggerBase, public Serializable
-{
-public:
- Hatch(const lisp::Lisp& reader);
- Hatch(int x, int y, std::string sector, std::string spawnpoint);
- virtual ~Hatch();
-
- virtual void write(lisp::Writer& writer);
-
- virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& context);
- virtual void event(Player& player, EventType type);
-
-private:
- std::string target_sector;
- std::string target_spawnpoint;
- Sprite* sprite;
-};
-
-#endif