(levels
- (level (name "world1/level1.stl")
- (x 4)
- (y 6))
- (level (name "world1/level2.stl")
- (x 4)
- (y 8))
- (level (name "world1/level3.stl")
- (x 5)
- (y 11))
- (level (name "world1/level4.stl")
- (x 7)
- (y 11))
- (level (name "world1/level5.stl")
- (x 7)
- (y 8))
- (level (name "world1/level6.stl")
- (x 11)
- (y 9))
- (level (name "world1/level7.stl")
- (x 14)
- (y 9))
- (level (name "world1/level8.stl")
- (x 17)
- (y 6))
- (level (name "world1/level9.stl")
- (x 14)
- (y 6))
- (level (name "world1/level10.stl")
- (x 21)
- (y 8))
- (level (name "world1/level11.stl")
- (x 26)
- (y 7))
- (level (name "world1/level12.stl")
- (x 28)
- (y 9))
- (level (name "world1/level13.stl")
- (x 31)
- (y 9))
- (level (name "world1/level14.stl")
- (x 34)
- (y 11))
- (level (name "world1/level15.stl")
- (x 29)
- (y 11))
- (level (name "world1/level16.stl")
- (x 28)
- (y 13))
- (level (name "world1/level17.stl")
- (x 29)
- (y 16))
- (level (name "world1/level18.stl")
- (x 27)
- (y 19))
- (level (name "world1/level19.stl")
- (x 23)
- (y 22))
- (level (name "world1/level20.stl")
- (x 20)
- (y 25))
- (level (name "world1/level21.stl")
- (x 18)
- (y 23))
- (level (name "world1/level22.stl")
- (x 19)
- (y 20))
- (level (name "world1/level23.stl")
- (x 14)
- (y 24))
- (level (name "world1/level24.stl")
- (x 14)
- (y 20))
- (level (name "world1/level25.stl")
- (x 10)
- (y 22))
- (level (name "world1/level26.stl")
- (x 7)
- (y 20)
- (extro-filename "extro.txt"))
+ (special-tile
+ (x 4)
+ (y 6)
+ (level "world1/level1.stl"))
+ (special-tile
+ (x 4)
+ (y 8)
+ (level "world1/level2.stl"))
+ (special-tile
+ (x 5)
+ (y 11)
+ (level "world1/level3.stl"))
+ (special-tile
+ (x 7)
+ (y 11)
+ (level "world1/level4.stl"))
+ (special-tile
+ (x 7)
+ (y 8)
+ (level "world1/level5.stl"))
+ (special-tile
+ (x 11)
+ (y 9)
+ (level "world1/level6.stl"))
+ (special-tile
+ (x 11)
+ (y 9)
+ (level "world1/level7.stl"))
+ (special-tile
+ (x 17)
+ (y 6)
+ (level "world1/level8.stl"))
+ (special-tile
+ (x 14)
+ (y 6)
+ (level "world1/level9.stl"))
+ (special-tile
+ (x 21)
+ (y 8)
+ (level "world1/level10.stl"))
+ (special-tile
+ (x 26)
+ (y 7)
+ (level "world1/level11.stl"))
+ (special-tile
+ (x 28)
+ (y 9)
+ (level "world1/level12.stl"))
+ (special-tile
+ (x 31)
+ (y 9)
+ (level "world1/level13.stl"))
+ (special-tile
+ (x 34)
+ (y 11)
+ (level "world1/level14.stl"))
+ (special-tile
+ (x 29)
+ (y 11)
+ (level "world1/level15.stl"))
+ (special-tile
+ (x 28)
+ (y 13)
+ (level "world1/level16.stl"))
+ (special-tile
+ (x 29)
+ (y 16)
+ (level "world1/level17.stl"))
+ (special-tile
+ (x 27)
+ (y 19)
+ (level "world1/level18.stl"))
+ (special-tile
+ (x 23)
+ (y 22)
+ (level "world1/level19.stl"))
+ (special-tile
+ (x 20)
+ (y 25)
+ (level "world1/level20.stl"))
+ (special-tile
+ (x 18)
+ (y 23)
+ (level "world1/level21.stl"))
+ (special-tile
+ (x 19)
+ (y 20)
+ (level "world1/level22.stl"))
+ (special-tile
+ (x 14)
+ (y 24)
+ (level "world1/level23.stl"))
+ (special-tile
+ (x 14)
+ (y 20)
+ (level "world1/level24.stl"))
+ (special-tile
+ (x 10)
+ (y 22)
+ (level "world1/level25.stl"))
+ (special-tile
+ (x 7)
+ (y 20)
+ (extro-filename "extro.txt")
+ (level "world1/level26.stl")
+ (exit-game #t))
+; In the future, do this to go to another world:
+; (goto-world "forest.stwt)
+
)