-# SOME DESCRIPTIVE TITLE.
+# Dutch translation of SuperTux.
# Copyright (C) YEAR SuperTux Development Team
# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+# Frank van der Loo <frank_l@linuxmail.org>, 2004.
#
msgid ""
msgstr ""
-"Project-Id-Version: PACGE VERSION\n"
+"Project-Id-Version: SuperTux 0.1.1\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
-"POT-Creation-Date: 2004-10-20 14:06-0600\n"
-"PO-Revision-Date: 2004-06-07 HO:MI+ZONE\n"
+"POT-Creation-Date: 2004-11-10 22:38+0100\n"
+"PO-Revision-Date: 2004-06-07 21:48+0100\n"
"Last-Translator: Frank van der Loo <frank_l@linuxmail.org>\n"
"Language-Team: Dutch <nl@li.org>\n"
"MIME-Version: 1.0\n"
#: src/gameloop.cpp:211
msgid "Level Vertically Flipped!"
-msgstr ""
+msgstr "Level Ondersteboven!"
#: src/gameloop.cpp:215
msgid "Best Level Statistics"
-msgstr ""
+msgstr "Beste Level Statistieken"
-#: src/gameloop.cpp:670
+#: src/gameloop.cpp:687
msgid "PAUSE - Press 'P' To Play"
msgstr "PAUSE - Druk op 'P' Om Verder Te Gaan"
-#: src/gameloop.cpp:675
+#: src/gameloop.cpp:692
+#, c-format
msgid "Playing: "
msgstr "Level: "
-#: src/gameloop.cpp:850 src/worldmap.cpp:1111
+#: src/gameloop.cpp:867 src/worldmap.cpp:1105
msgid "SCORE"
msgstr "SCORE"
-#: src/gameloop.cpp:855
+#: src/gameloop.cpp:872
msgid "Press ESC To Return"
msgstr "Druk op ESC Om Terug Te Gaan"
-#: src/gameloop.cpp:860
+#: src/gameloop.cpp:877
msgid "TIME's UP"
msgstr "TIJD is OM"
-#: src/gameloop.cpp:864
+#: src/gameloop.cpp:881
msgid "TIME"
msgstr "TIJD"
-#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115
+#: src/gameloop.cpp:888 src/gameloop.cpp:889 src/worldmap.cpp:1109
msgid "COINS"
msgstr "MUNTEN"
-#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136
-#: src/worldmap.cpp:1137
+#: src/gameloop.cpp:910 src/gameloop.cpp:911 src/worldmap.cpp:1130
+#: src/worldmap.cpp:1131
msgid "LIVES"
msgstr "LEVENS"
-#: src/gameloop.cpp:916
+#: src/gameloop.cpp:933
msgid "Result:"
msgstr "Resultaat:"
-#: src/gameloop.cpp:919
+#: src/gameloop.cpp:936
#, c-format
msgid "SCORE: %d"
msgstr "SCORE: %d"
-#: src/gameloop.cpp:922 src/worldmap.cpp:955
+#: src/gameloop.cpp:939 src/worldmap.cpp:949
#, c-format
msgid "COINS: %d"
msgstr "MUNTEN: %d"
-#: src/gameloop.cpp:956
+#: src/gameloop.cpp:973
msgid "Slot"
-msgstr ""
+msgstr "Slot"
-#: src/gameloop.cpp:956
+#: src/gameloop.cpp:973
msgid "Free"
-msgstr ""
+msgstr "Vrij"
#: src/leveleditor.cpp:64
msgid "Load Subset"
-msgstr ""
+msgstr "Laad Subset"
#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125
-#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142
-#: src/title.cpp:220
+#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:156
+#: src/title.cpp:248
msgid "Back"
msgstr "Terug"
#: src/leveleditor.cpp:73
msgid "New Level Subset"
-msgstr ""
+msgstr "Nieuwe Level Subset"
#: src/leveleditor.cpp:75
msgid "Filename "
-msgstr ""
+msgstr "Bestandsnaam "
#: src/leveleditor.cpp:76
msgid "Title "
-msgstr ""
+msgstr "Titel "
#: src/leveleditor.cpp:77
msgid "Description"
-msgstr ""
+msgstr "Beschrijving"
#: src/leveleditor.cpp:78
-#, fuzzy
msgid "Create"
-msgstr "Credits"
+msgstr "Aanmaken"
#: src/leveleditor.cpp:83
-#, fuzzy
msgid "Level Editor Menu"
-msgstr "Level Bewerker"
+msgstr "Level Bewerker Menu"
#: src/leveleditor.cpp:85
-#, fuzzy
msgid "Return to Level Editor"
-msgstr "Level Bewerker"
+msgstr "Terug naar Level Bewerker"
#: src/leveleditor.cpp:86
msgid "Create Level Subset"
-msgstr ""
+msgstr "Maak Level Subset"
#: src/leveleditor.cpp:87
msgid "Load Level Subset"
-msgstr ""
+msgstr "Laad Level Subset"
#: src/leveleditor.cpp:89
-#, fuzzy
msgid "Quit Level Editor"
-msgstr "Level Bewerker"
+msgstr "Level Bewerker Afsluiten"
#: src/leveleditor.cpp:92
msgid "Level Settings"
-msgstr ""
+msgstr "Level Instellingen"
#: src/leveleditor.cpp:94
msgid "Name "
-msgstr ""
+msgstr "Naam "
#: src/leveleditor.cpp:95
msgid "Author "
-msgstr ""
+msgstr "Auteur "
#: src/leveleditor.cpp:96
msgid "Width "
-msgstr ""
+msgstr "Breedte "
#: src/leveleditor.cpp:97
msgid "Height "
-msgstr ""
+msgstr "Hoogte "
#: src/leveleditor.cpp:99
msgid "Apply"
-msgstr ""
+msgstr "Toepassen"
#: src/leveleditor.cpp:109
msgid "Eraser"
-msgstr ""
+msgstr "Gum"
#: src/leveleditor.cpp:141
msgid "Trampoline"
-msgstr ""
+msgstr "Trampoline"
#: src/leveleditor.cpp:142
msgid "Flying Platform"
-msgstr ""
+msgstr "Vliegend Platform"
#: src/leveleditor.cpp:143
msgid "Door"
-msgstr ""
+msgstr "Deur"
#: src/leveleditor.cpp:146
msgid "Edtit foreground tiles"
-msgstr ""
+msgstr "Bewerk voorgrond tegels"
#: src/leveleditor.cpp:148
msgid "Edit interactive tiles"
-msgstr ""
+msgstr "Bewerk interactieve tegels"
#: src/leveleditor.cpp:150
msgid "Edit background tiles"
-msgstr ""
+msgstr "Bewerk achtergrond tegels"
#: src/leveleditor.cpp:154
msgid "Next sector"
-msgstr ""
+msgstr "Volgende sector"
#: src/leveleditor.cpp:155
msgid "Prevous sector"
-msgstr ""
+msgstr "Vorige sector"
#: src/leveleditor.cpp:156
msgid "Next level"
-msgstr ""
+msgstr "Volgend level"
#: src/leveleditor.cpp:157
msgid "Prevous level"
-msgstr ""
+msgstr "Vorig level"
#: src/leveleditor.cpp:158
-#, fuzzy
msgid "Save level"
-msgstr "Bewaar Spel"
+msgstr "Bewaar level"
#: src/leveleditor.cpp:159
msgid "Test level"
-msgstr ""
+msgstr "Test level"
#: src/leveleditor.cpp:160
-#, fuzzy
msgid "Setup level"
-msgstr "Toetsen Instellen"
+msgstr "Level Instellen"
-#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743
-#: src/leveleditor.cpp:834
+#: src/leveleditor.cpp:242 src/leveleditor.cpp:727 src/leveleditor.cpp:752
+#: src/leveleditor.cpp:840
msgid "Level not saved. Wanna to?"
-msgstr ""
+msgstr "Level niet bewaard. Wilt u het bewaren?"
-#: src/leveleditor.cpp:357
+#: src/leveleditor.cpp:366
#, c-format
msgid "Level %d doesn't exist. Create it?"
-msgstr ""
+msgstr "Level %d bestaat niet. Aanmaken?"
-#: src/leveleditor.cpp:560 src/misc.cpp:96
+#: src/leveleditor.cpp:569 src/misc.cpp:96
msgid "Level Editor"
msgstr "Level Bewerker"
-#: src/leveleditor.cpp:583
+#: src/leveleditor.cpp:592
msgid "F1 for help"
-msgstr ""
+msgstr "F1 voor help"
-#: src/leveleditor.cpp:585
+#: src/leveleditor.cpp:594
msgid "Choose a level subset"
-msgstr ""
+msgstr "Kies een level subset"
-#: src/leveleditor.cpp:769
+#: src/leveleditor.cpp:778
msgid "No more sectors exist. Create another?"
-msgstr ""
+msgstr "Er bestaan geen andere sectoren meer. Een andere aanmaken?"
-#: src/leveleditor.cpp:921
+#: src/leveleditor.cpp:928
msgid ""
-"This is the built-in level editor. It's aim is to be intuitive\n"
-"and simple to use, so it should be pretty straight forward.\n"
+"This is the built-in level editor. Its aim is to be intuitive\n"
+"and simple to use, so it should be pretty straightforward.\n"
"\n"
"To open a level, first you'll have to select a level subset from\n"
"the menu (or create your own).\n"
"\n"
"To access the menu from the level editor, just press Esc.\n"
"\n"
-"You are currently looking to the level, to scroll it, just\n"
+"You are currently looking at the level. To scroll it, just\n"
"press the right mouse button and drag the mouse. It will move like\n"
"a strategy game.\n"
"You can also use the arrow keys and Page Up/Down.\n"
"\n"
-"'+' and '-' keys can be used to zoom in/out the level.\n"
+"'+' and '-' keys can be used to zoom the level in/out.\n"
"\n"
-"You probably already noticed those floating group of buttons.\n"
+"You probably already noticed those floating groups of buttons.\n"
"Each one serves a different purpose. To select a certain button\n"
"just press the Left mouse button on it. A few buttons have key\n"
-"shortcuts, you can know it by pressing the Right mouse button on\n"
-"it. That will also show what that button does.\n"
-"Group of buttons can also be move around by just dragging them,\n"
+"shortcuts. You can find them by pressing the Right mouse button on\n"
+"a button. That will also show what that button does.\n"
+"Groups of buttons can also be moved around by just dragging them,\n"
"while pressing the Left mouse button.\n"
"\n"
-"Let's learn a bit of what each group of buttons do, shall we?\n"
+"Let's learn a bit of what each group of buttons does, shall we?\n"
"\n"
-"To starting putting tiles and objects around use the bigger gropup\n"
+"To starting putting tiles and objects around use the bigger group\n"
"of buttons. Each button is a different tile. To put it on the level,\n"
"just press it and then left click in the level.\n"
"You can also copy tiles from the level by using the middle mouse button.\n"
"Use the mouse wheel to scroll that group of buttons. You will find\n"
"enemies and game objects in the bottom.\n"
msgstr ""
-
-#: src/leveleditor.cpp:957
+"Dit is de ingebouwde level bewerker. Zijn doel is om intuitief\n"
+"en simpel te gebruiken te zijn, dus zou het vrij duidelijk moeten zijn.\n"
+"\n"
+"Om een level te openen, moet u eerst een level subset selecteren uit\n"
+"het menu (of uw eigen subset maken).\n"
+"Een level subset is simpelweg een verzameling levels.\n"
+"Ze kunnen gespeeld worden via het Contrib menu.\n"
+"\n"
+"Om het menu te krijgen vanuit de level bewerker, druk op Esc.\n"
+"\n"
+"U kijkt nu naar de level. Om er in te scrollen, druk\n"
+"op de rechter muisknop en sleep de muis. Het beweegt net als in\n"
+"een strategisch spel.\n"
+"U kunt ook de pijltjes toetsen en Page Up/Down gebruiken.\n"
+"\n"
+"'+' en '-' toetsen kunnen gebruikt worden om in/uit te zoomen.\n"
+"\n"
+"U heeft waarschijnlijk de zwevende groepen knoppen al opgemerkt.\n"
+"Elk heeft een ander doel. Om een bepaalde knop te selecteren klik\n"
+"er op met de linker muisknop. Een aantal knoppen hebben sneltoetsen.\n"
+"U kunt ze vinden door met de rechter muisknop op een knop te klikken.\n"
+"Dat laat ook zien wat die knop doet.\n"
+"Groepen knoppen kunnen ook verplaatst worden door ze te slepen,\n"
+"terwijl u de linker muisknop ingedrukt houdt.\n"
+"\n"
+"Laten we wat leren over wat elke groep knoppen doet, OK?\n"
+"\n"
+"Om te beginnen met tegels en objecten te plaatsen gebruikt u de grote groep\n"
+"knoppen. Elke knop is een andere tegel. Om het in de level te plaatsen,\n"
+"klikt u er op en klikt met de linker muisknop in de level.\n"
+"U kunt ook tegels kopieren in de level met de middelste muisknop.\n"
+"Gebruik de muiswiel om door die groep knoppen te scrollen. U vindt\n"
+"vijanden en spel objecten onderin.\n"
+
+#: src/leveleditor.cpp:964
msgid ""
"The Foreground/Interactive/Background buttons may be used to\n"
-"see and edit the respective layer. Level's have three tiles layers:\n"
-"Foreground - tiles are drawn in top of everything and have no contact\n"
+"see and edit the respective layer. Levels have three tiles layers:\n"
+"Foreground - tiles are drawn on top of everything and have no contact\n"
"with the player.\n"
"Interactive - these are the tiles that have contact with the player.\n"
-"Background - tiles are drawn in bottom of everything and have no contact\n"
+"Background - tiles are drawn underneath everything and have no contact\n"
"with the player.\n"
"The unselected layers will be drawn semi-transparently.\n"
"\n"
-"At last, but not least, the group of buttons that's left serves\n"
+"Last, but not least, the group of buttons that's left serves\n"
"to do related actions with the level.\n"
"From left to right:\n"
"Mini arrows - can be used to choose other sectors.\n"
"Big arrows - choose other level in the same level subset.\n"
"Diskette - save the level\n"
"Tux - test the level\n"
-"Tools - set a few settings for the level, incluiding resizing it.\n"
+"Tools - set a few settings for the level, including resizing it.\n"
"\n"
"We have reached the end of this Howto.\n"
"\n"
"Enjoy,\n"
" SuperTux development team\n"
"\n"
-"ps: If you are looking for something more powerfull, you can give it a\n"
-"try to FlexLay. FlexLay is a level editor that supports several games,\n"
+"PS: If you are looking for something more powerful, you might like to\n"
+"try FlexLay. FlexLay is a level editor that supports several games,\n"
"including SuperTux. It is an independent project.\n"
"Webpage: http://pingus.seul.org/~grumbel/flexlay/"
msgstr ""
+"De Voorgrond/Interactieve/Achtergrond knoppen kunnen gebruikt worden\n"
+"om de desbetreffende laag te zien en te bewerken. Levels hebben lagen van\n"
+"drie tegels:\n"
+"Voorgrond - tegels die over alles getekend worden en geen contact hebben\n"
+"met de speler.\n"
+"Interactief - dit zijn de tegels die contact hebben met de speler.\n"
+"Achtergrond - tegels die onder alles getekend worden en geen contact hebben\n"
+"met de speler.\n"
+"De niet geselecteerde lagen worden half-doorzichtig getekend.\n"
+"\n"
+"Ten slotte, de groep knoppen die over is, is bedoeld om\n"
+"gerelateerde acties met de level uit te voeren.\n"
+"Van links naar rechts:\n"
+"Mini pijlen - kunnen gebruikt worden om andere sectoren te kiezen.\n"
+"Sectoren zijn mini-levels, zeg maar, die toegankelijk zijn via een deur.\n"
+"Grote pijlen - kies een ander level in dezelfde level subset.\n"
+"Diskette - bewaar de level\n"
+"Tux - test de level\n"
+"Gereedschap - stel een aantal instellingen van de level in, waaronder de grootte.\n"
+"\n"
+"We zijn bij het einde van deze Howto aanbeland.\n"
+"\n"
+"Vergeet niet om ons een aantal coole levels te sturen. :)\n"
+"\n"
+"Veel plezier,\n"
+" SuperTux ontwikkel team\n"
+"\n"
+"PS: Als u iets krachtigers zoekt, wilt u misschien FlexLay proberen.\n"
+"FlexLay is een level bewerker die een aantal spellen ondersteunt,\n"
+"waaronder SuperTux. Het is een onafhankelijk project.\n"
+"Website: http://pingus.seul.org/~grumbel/flexlay/"
-#: src/leveleditor.cpp:997
-#, fuzzy
+#: src/leveleditor.cpp:1004
msgid "- Level Editor's Help -"
-msgstr "Level Bewerker"
+msgstr "- Level Bewerkers Help -"
-#: src/leveleditor.cpp:1001
+#: src/leveleditor.cpp:1008
#, c-format
msgid "Press any key to continue - Page %d/%d"
-msgstr ""
+msgstr "Druk op een toets om verder te gaan - Pagina %d/%d"
#: src/misc.cpp:93 src/misc.cpp:152
msgid "Start Game"
msgstr "Spel Starten"
-#: src/misc.cpp:94 src/title.cpp:112
+#: src/misc.cpp:94 src/title.cpp:126
msgid "Contrib Levels"
msgstr "Contrib Levels"
msgstr "Naar rechts"
#: src/misc.cpp:131
-#, fuzzy
msgid "Up/Activate"
-msgstr "Activeer"
+msgstr "Omhoog/Activeer"
#: src/misc.cpp:132
-#, fuzzy
msgid "Down/Duck"
-msgstr "Buk"
+msgstr "Omlaag/Buk"
#: src/misc.cpp:133
msgid "Jump"
msgid "Enter your name:"
msgstr "Voer uw naam in:"
-#: src/player.cpp:1240
+#: src/player.cpp:361
#, c-format
-msgid "Good! x%d"
-msgstr ""
-
-#: src/player.cpp:1242
-#, c-format
-msgid "Great! x%d"
-msgstr ""
-
-#: src/player.cpp:1244
-#, c-format
-msgid "Awesome! x%d"
-msgstr ""
-
-#: src/player.cpp:1246
-#, c-format
-msgid "Incredible! x%d"
-msgstr ""
-
-#: src/player.cpp:1248
-#, c-format
-msgid "Godlike! ;-) x%d"
-msgstr ""
-
-#: src/player.cpp:1250
-#, c-format
-msgid "Unbelievable!! x%d"
-msgstr ""
+msgid "New max combo: %d"
+msgstr "Nieuwe max combo: %d"
#: src/statistics.cpp:113
msgid "- Best Level Statistics -"
-msgstr ""
+msgstr "- Beste Level Statistieken -"
#: src/statistics.cpp:117
+#, c-format
msgid "Max score:"
-msgstr ""
+msgstr "Max score:"
#: src/statistics.cpp:137
+#, c-format
msgid "Max coins collected:"
-msgstr ""
+msgstr "Max munten verzameld:"
#: src/statistics.cpp:139
+#, c-format
msgid "Max fragging:"
-msgstr ""
+msgstr "Max fragging:"
#: src/statistics.cpp:141
+#, c-format
msgid "Min time needed:"
-msgstr ""
+msgstr "Min benodigde tijd:"
#: src/statistics.cpp:170
#, c-format
msgid "Max score: %d"
-msgstr ""
+msgstr "Max score: %d"
#: src/statistics.cpp:176
#, c-format
msgid "Max coins collected: %d / %d"
-msgstr ""
+msgstr "Max munten verzameld: %d / %d"
#: src/statistics.cpp:180
#, c-format
msgid "Max fragging: %d / %d"
-msgstr ""
+msgstr "Max fragging %d / %d"
#: src/statistics.cpp:184
#, c-format
msgid "Min time needed: %d / %d"
-msgstr ""
+msgstr "Min benodigde tijd: %d / %d"
-#: src/title.cpp:374
+#: src/title.cpp:387
msgid ""
"Copyright (c) 2003 SuperTux Devel Team\n"
"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n"
"voor details.\n"
-#: src/title.cpp:426
-#, fuzzy
+#: src/title.cpp:441
msgid "Are you sure you want to delete slot"
-msgstr "Weet u zeker dat u slot %d wilt verwijderen?"
+msgstr "Weet u zeker dat u slot wilt verwijderen?"
-#: src/worldmap.cpp:952
+#: src/worldmap.cpp:946
msgid "GAMEOVER"
msgstr "GAMEOVER"
-#: src/worldmap.cpp:959
+#: src/worldmap.cpp:953
msgid "Total Statistics"
-msgstr ""
+msgstr "Totale Statistieken"
#: lib/app/setup.cpp:774
#, c-format
"\n"
#: lib/app/setup.cpp:775
-#, fuzzy
msgid ""
"Display Options:\n"
" -f, --fullscreen Run in fullscreen mode.\n"
"\n"
msgstr ""
"Beeld Opties:\n"
-" --fullscreen Draai in volledig scherm.\n"
-" --opengl Als OpenGL ondersteuning is meegecompileerd, dan "
-"vertelt dit\n"
+" -f, --fullscreen Draai in volledig scherm.\n"
+" -w, --windows Draai in venster.\n"
+" --opengl Als OpenGL ondersteuning is meegecompileerd, "
+"dan vertelt dit\n"
" SuperTux om er gebruik van te maken.\n"
" --sdl Gebruik SDL voor het renderen\n"
"\n"
"worden\n"
" --leveleditor Opent de leveleditor in een bestand. (Werkt alleen als "
"een bestand is opgegeven.)\n"
+" --worldmap Opent het gespecificeerde worldmap bestand.\n"
+" --flip-levels Draai levels ondersteboven.\n"
" -d, --datadir DIR Laad Spel data uit DIR (standaard: automatisch)\n"
-" --debug-mode Schakelt de debug-modus in, wat nuttig is voor "
+" --debug Schakelt de debug-modus in, wat nuttig is voor "
"ontwikkelaars.\n"
" --help Toon een help bericht waarin de opties,\n"
" licentie en besturing worden getoond.\n"
"\n"
#: lib/app/setup.cpp:834
-#, fuzzy, c-format
+#, c-format
msgid ""
"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
"levels] FILENAME\n"
msgstr ""
"Gebruik: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--"
-"debug-mode] | [--usage | --help | --version] [--leveleditor] BESTANDSNAAM\n"
+"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-"
+"levels] BESTANDSNAAM\n"
#: lib/gui/menu.cpp:67
msgid "Yes"
msgid "Left Alt"
msgstr "Linker Alt toets"
-#~ msgid "Slot %d - Savegame"
-#~ msgstr "Slot %d - Bewaard spel"
-
-#~ msgid "Slot %d - Free"
-#~ msgstr "Slot %d - Vrij"
-
-#~ msgid " SuperTux "
-#~ msgstr " SuperTux "
-
-#~ msgid ""
-#~ "\n"
-#~ " Please see the file \"README.txt\" for more details.\n"
-#~ msgstr ""
-#~ "\n"
-#~ " Lees a.u.b. het bestand \"README.txt\" voor meer details.\n"
-
-#~ msgid " SuperTux "
-#~ msgstr " SuperTux "
-
-#~ msgid ""
-#~ "\n"
-#~ "Copyright (c) 2003 SuperTux Devel Team\n"
-#~ "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and "
-#~ "you\n"
-#~ "are welcome to redistribute it under certain conditions; see the file "
-#~ "COPYING\n"
-#~ "for details.\n"
-#~ msgstr ""
-#~ "\n"
-#~ "Copyright (C) 2003 SuperTux Devel Team\n"
-#~ "Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n"
-#~ "mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand "
-#~ "COPYING\n"
-#~ "voor details.\n"
+msgid "Slot %d - Savegame"
+msgstr "Slot %d - Bewaard spel"
+
+msgid "Slot %d - Free"
+msgstr "Slot %d - Vrij"
+
+msgid " SuperTux "
+msgstr " SuperTux "
+
+msgid ""
+"\n"
+" Please see the file \"README.txt\" for more details.\n"
+msgstr ""
+"\n"
+" Lees a.u.b. het bestand \"README.txt\" voor meer details.\n"
+
+msgid " SuperTux "
+msgstr " SuperTux "
+
+msgid ""
+"\n"
+"Copyright (c) 2003 SuperTux Devel Team\n"
+"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
+"are welcome to redistribute it under certain conditions; see the file "
+"COPYING\n"
+"for details.\n"
+msgstr ""
+"\n"
+"Copyright (C) 2003 SuperTux Devel Team\n"
+"Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n"
+"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n"
+"voor details.\n"
+
+#~ msgid "Good! x%d"
+#~ msgstr "Goed! x%d"
+
+#~ msgid "Great! x%d"
+#~ msgstr "Geweldig! x%d"