L: low priority
[H] AX_CHECK_GL produces an error during configure
-[M] Enemies can get stuck when colliding.
[M] When aborting a level, lives and score should remain the same as they
were before. Solution: make more dependency between the game engine and worldmap
or just backup those variables before starting a level.
[M] Tux should fall while walking in tiles that have a space between.
[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from
the game.
+[M] Change resolution to 800x600, increasing visible game area.
+[M] Moving platforms
[L] time runs while being in in-game menu, at least a bit (jump, go to
menu, wait a bit, leave menu, Tux will 'flip' to the ground,
instead of fall, pause mode doesn't seem to have this problem, only
menu)
-[L] change lispreader to throw exceptions instead of simply assert() on
- syntax error
+[L] catch exceptions thrown by lispreader
[L] fadein/out for intro/extro would be nice
[L] when bumping a special with 2 blocks at once, it won't change direction
[L] tux get killed if he kicks a iceblock while at the same time
look like there are 2 blocks above each other when bumping against them as
small tux...
[L] Enemies should turn upside down after being hit by an kicked
- iceblock
+ iceblock, fireball or bomb
Stuff for past milestone1: