static const float Y_OFFSCREEN_DISTANCE = 1200;
BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer)
- : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(LEFT), start_dir(AUTO), frozen(false), ignited(false), draw_dead_script_hint(false), state(STATE_INIT), on_ground_flag(false)
+ : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true),
+ dir(LEFT), start_dir(AUTO), frozen(false), ignited(false),
+ state(STATE_INIT), on_ground_flag(false)
{
start_position = bbox.p1;
}
BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name, int layer)
- : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(direction), start_dir(direction), frozen(false), ignited(false), draw_dead_script_hint(false), state(STATE_INIT), on_ground_flag(false)
+ : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true),
+ dir(direction), start_dir(direction), frozen(false), ignited(false),
+ state(STATE_INIT), on_ground_flag(false)
{
start_position = bbox.p1;
dir = start_dir;
reader.get("dead-script", dead_script);
- draw_dead_script_hint = (dead_script != "");
sound_manager->preload("sounds/squish.wav");
sound_manager->preload("sounds/fall.wav");
context.set_drawing_effect(old_effect);
} else {
sprite->draw(context, get_pos(), layer);
- if (draw_dead_script_hint) {
- Vector ppos = Vector(systemRandom.randf(bbox.p1.x+8, bbox.p2.x-8), bbox.p2.y);
- Vector pspeed = Vector(0, -100);
- Sector::current()->add_object(new Particles(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.6f, .2f, .2f), 3, .1f, LAYER_OBJECTS+1));
- }
}
}
void
BadGuy::run_dead_script()
{
- if (countMe) Sector::current()->get_level()->stats.badguys++;
+ if (countMe)
+ Sector::current()->get_level()->stats.badguys++;
// start dead-script
if(dead_script != "") {
bool ignited; /**< true if this badguy is currently on fire */
std::string dead_script; /**< script to execute when badguy is killed */
- bool draw_dead_script_hint; /**< whether to draw a visual indication that this Badguy triggers a script */
private:
void try_activate();
#include "game_session.hpp"
#include "object/lantern.hpp"
#include "object/player.hpp"
+#include "scripting/squirrel_util.hpp"
static const float FLYSPEED = 64; /**< speed in px per second */
static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */
WillOWisp::WillOWisp(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main")
{
+ flyspeed = FLYSPEED;
+ track_range = TRACK_RANGE;
+ vanish_range = VANISH_RANGE;
+
reader.get("sector", target_sector);
reader.get("spawnpoint", target_spawnpoint);
+ reader.get("name", name);
+ reader.get("flyspeed", flyspeed);
+ reader.get("track-range", track_range);
+ reader.get("vanish-range", vanish_range);
+ reader.get("hit-script", hit_script);
+
+ const lisp::Lisp* pathLisp = reader.get_lisp("path");
+ if(pathLisp != NULL) {
+ path.reset(new Path());
+ path->read(*pathLisp);
+ walker.reset(new PathWalker(path.get(), false));
+ }
countMe = false;
sound_manager->preload(SOUNDFILE);
}
void
-WillOWisp::write(lisp::Writer& writer)
-{
- writer.start_list("willowisp");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
- writer.write_string("sector", target_sector);
- writer.write_string("spawnpoint", target_spawnpoint);
-
- writer.end_list("willowisp");
-}
-
-void
WillOWisp::draw(DrawingContext& context)
{
sprite->draw(context, get_pos(), layer);
Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
Vector dist = (p2 - p1);
- if (mystate == STATE_IDLE) {
- if (dist.norm() <= TRACK_RANGE) {
+ switch(mystate) {
+ case STATE_STOPPED:
+ break;
+
+ case STATE_IDLE:
+ if (dist.norm() <= track_range) {
mystate = STATE_TRACKING;
}
- }
+ break;
- if (mystate == STATE_TRACKING) {
- if (dist.norm() <= VANISH_RANGE) {
+ case STATE_TRACKING:
+ if (dist.norm() <= vanish_range) {
Vector dir = dist.unit();
- movement = dir*elapsed_time*FLYSPEED;
+ movement = dir * elapsed_time * flyspeed;
} else {
vanish();
}
sound_source->set_position(get_pos());
- }
+ break;
- if (mystate == STATE_WARPING) {
+ case STATE_WARPING:
if(sprite->animation_done()) {
remove_me();
}
- }
- if (mystate == STATE_VANISHING) {
+ case STATE_VANISHING: {
Vector dir = dist.unit();
- movement = dir*elapsed_time*FLYSPEED;
+ movement = dir * elapsed_time * flyspeed;
if(sprite->animation_done()) {
remove_me();
}
+ break;
}
+ case STATE_PATHMOVING:
+ case STATE_PATHMOVING_TRACK:
+ if(walker.get() == NULL)
+ return;
+ movement = walker->advance(elapsed_time) - get_pos();
+ if(mystate == STATE_PATHMOVING_TRACK && dist.norm() <= track_range) {
+ mystate = STATE_TRACKING;
+ }
+ break;
+
+ default:
+ assert(false);
+ }
}
void
sound_source.reset(NULL);
switch (mystate) {
+ case STATE_STOPPED:
case STATE_IDLE:
+ case STATE_PATHMOVING:
+ case STATE_PATHMOVING_TRACK:
break;
case STATE_TRACKING:
mystate = STATE_IDLE;
bool
WillOWisp::collides(GameObject& other, const CollisionHit& ) {
Lantern* lantern = dynamic_cast<Lantern*>(&other);
- if (lantern && lantern->is_open()) return true;
- if (dynamic_cast<Player*>(&other)) return true;
+
+ if (lantern && lantern->is_open())
+ return true;
+
+ if (dynamic_cast<Player*>(&other))
+ return true;
+
return false;
}
HitResponse
WillOWisp::collision_player(Player& player, const CollisionHit& ) {
- if(player.is_invincible()) return ABORT_MOVE;
+ if(player.is_invincible())
+ return ABORT_MOVE;
- if (mystate != STATE_TRACKING) return ABORT_MOVE;
+ if (mystate != STATE_TRACKING)
+ return ABORT_MOVE;
mystate = STATE_WARPING;
sprite->set_action("warping", 1);
- GameSession::current()->respawn(target_sector, target_spawnpoint);
+ if(hit_script != "") {
+ std::istringstream stream(hit_script);
+ Sector::current()->run_script(stream, "hit-script");
+ } else {
+ GameSession::current()->respawn(target_sector, target_spawnpoint);
+ }
sound_manager->play("sounds/warp.wav");
return CONTINUE;
}
+void
+WillOWisp::goto_node(int node_no)
+{
+ walker->goto_node(node_no);
+ if(mystate != STATE_PATHMOVING && mystate != STATE_PATHMOVING_TRACK) {
+ mystate = STATE_PATHMOVING;
+ walker->start_moving();
+ }
+}
+
+void
+WillOWisp::set_state(const std::string& new_state)
+{
+ if(new_state == "stopped") {
+ mystate = STATE_STOPPED;
+ } else if(new_state == "idle") {
+ mystate = STATE_IDLE;
+ } else if(new_state == "move_path") {
+ mystate = STATE_PATHMOVING;
+ walker->start_moving();
+ } else if(new_state == "move_path_track") {
+ mystate = STATE_PATHMOVING_TRACK;
+ walker->start_moving();
+ } else if(new_state == "normal") {
+ mystate = STATE_IDLE;
+ } else {
+ std::ostringstream msg;
+ msg << "Can't set unknown willowisp state '" << new_state << "', should "
+ "be stopped, move_path, move_path_track or normal";
+ throw new std::runtime_error(msg.str());
+ }
+}
+
+void
+WillOWisp::expose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty())
+ return;
+
+ std::cout << "Expose me '" << name << "'\n";
+ Scripting::WillOWisp* interface = static_cast<Scripting::WillOWisp*> (this);
+ expose_object(vm, table_idx, interface, name);
+}
+
+void
+WillOWisp::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
+{
+ if (name.empty())
+ return;
+
+ std::cout << "UnExpose me '" << name << "'\n";
+ Scripting::unexpose_object(vm, table_idx, name);
+}
+
IMPLEMENT_FACTORY(WillOWisp, "willowisp")
#define __WILLOWISP_H__
#include "badguy.hpp"
+#include "object/path.hpp"
+#include "object/path_walker.hpp"
+#include "script_interface.hpp"
+#include "scripting/willowisp.hpp"
-class WillOWisp : public BadGuy
+class WillOWisp : public BadGuy, public Scripting::WillOWisp,
+ public ScriptInterface
{
public:
WillOWisp(const lisp::Lisp& reader);
void activate();
void deactivate();
- void write(lisp::Writer& write);
void active_update(float elapsed_time);
virtual bool is_flammable() const { return false; }
virtual bool is_freezable() const { return false; }
virtual void draw(DrawingContext& context);
+ virtual void goto_node(int node_no);
+ virtual void set_state(const std::string& state);
+
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
protected:
virtual bool collides(GameObject& other, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
private:
enum MyState {
- STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING
+ STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING,
+ STATE_PATHMOVING, STATE_PATHMOVING_TRACK
};
MyState mystate;
std::string target_sector;
std::string target_spawnpoint;
+ std::string hit_script;
std::auto_ptr<SoundSource> sound_source;
+
+ std::auto_ptr<Path> path;
+ std::auto_ptr<PathWalker> walker;
+
+ float flyspeed;
+ float track_range;
+ float vanish_range;
};
#endif
sound_manager->preload("sounds/yeti_gna.wav");
sound_manager->preload("sounds/yeti_roar.wav");
hud_head.reset(new Surface("images/creatures/yeti/hudlife.png"));
- draw_dead_script_hint = false;
}
Yeti::~Yeti()
} catch(EOFException& ) {
std::stringstream msg;
msg << "Parse error in line " << startline << ": "
- << "EOF while parsing string.";
+ << "EOF while parsing string.";
throw std::runtime_error(msg.str());
}
nextChar();
--- /dev/null
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2007 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef __SCRIPTING_WILLOWISP_H__
+#define __SCRIPTING_WILLOWISP_H__
+
+namespace Scripting
+{
+
+class WillOWisp
+{
+public:
+#ifndef SCRIPTING_API
+ virtual ~WillOWisp()
+ {}
+#endif
+
+ /** Move willowisp to given node */
+ virtual void goto_node(int node_no) = 0;
+
+ /** set willowisp state can be:
+ * -stopped willowisp doesn't move
+ * -move_path willowisp moves along the path (call goto_node)
+ * -move_path_track willowisp moves along path but catchs tux when he is near
+ * -normal "normal" mode starts tracking tux when he is near enough
+ */
+ virtual void set_state(const std::string& state) = 0;
+};
+
+}
+
+#endif
}
+static SQInteger WillOWisp_release_hook(SQUserPointer ptr, SQInteger )
+{
+ Scripting::WillOWisp* _this = reinterpret_cast<Scripting::WillOWisp*> (ptr);
+ delete _this;
+ return 0;
+}
+
+static SQInteger WillOWisp_goto_node_wrapper(HSQUIRRELVM vm)
+{
+ SQUserPointer data;
+ if(SQ_FAILED(sq_getinstanceup(vm, 1, &data, 0))) {
+ sq_throwerror(vm, _SC("'goto_node' called without instance"));
+ return SQ_ERROR;
+ }
+ Scripting::WillOWisp* _this = reinterpret_cast<Scripting::WillOWisp*> (data);
+ SQInteger arg0;
+ if(SQ_FAILED(sq_getinteger(vm, 2, &arg0))) {
+ sq_throwerror(vm, _SC("Argument 1 not an integer"));
+ return SQ_ERROR;
+ }
+
+ try {
+ _this->goto_node(static_cast<int> (arg0));
+
+ return 0;
+
+ } catch(std::exception& e) {
+ sq_throwerror(vm, e.what());
+ return SQ_ERROR;
+ } catch(...) {
+ sq_throwerror(vm, _SC("Unexpected exception while executing function 'goto_node'"));
+ return SQ_ERROR;
+ }
+
+}
+
+static SQInteger WillOWisp_set_state_wrapper(HSQUIRRELVM vm)
+{
+ SQUserPointer data;
+ if(SQ_FAILED(sq_getinstanceup(vm, 1, &data, 0))) {
+ sq_throwerror(vm, _SC("'set_state' called without instance"));
+ return SQ_ERROR;
+ }
+ Scripting::WillOWisp* _this = reinterpret_cast<Scripting::WillOWisp*> (data);
+ const SQChar* arg0;
+ if(SQ_FAILED(sq_getstring(vm, 2, &arg0))) {
+ sq_throwerror(vm, _SC("Argument 1 not a string"));
+ return SQ_ERROR;
+ }
+
+ try {
+ _this->set_state(arg0);
+
+ return 0;
+
+ } catch(std::exception& e) {
+ sq_throwerror(vm, e.what());
+ return SQ_ERROR;
+ } catch(...) {
+ sq_throwerror(vm, _SC("Unexpected exception while executing function 'set_state'"));
+ return SQ_ERROR;
+ }
+
+}
+
static SQInteger display_wrapper(HSQUIRRELVM vm)
{
return Scripting::display(vm);
sq_remove(v, -2); // remove root table
}
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::WillOWisp* object, bool setup_releasehook)
+{
+ using namespace Wrapper;
+
+ sq_pushroottable(v);
+ sq_pushstring(v, "WillOWisp", -1);
+ if(SQ_FAILED(sq_get(v, -2))) {
+ std::ostringstream msg;
+ msg << "Couldn't resolved squirrel type 'WillOWisp'";
+ throw SquirrelError(v, msg.str());
+ }
+
+ if(SQ_FAILED(sq_createinstance(v, -1)) || SQ_FAILED(sq_setinstanceup(v, -1, object))) {
+ std::ostringstream msg;
+ msg << "Couldn't setup squirrel instance for object of type 'WillOWisp'";
+ throw SquirrelError(v, msg.str());
+ }
+ sq_remove(v, -2); // remove object name
+
+ if(setup_releasehook) {
+ sq_setreleasehook(v, -1, WillOWisp_release_hook);
+ }
+
+ sq_remove(v, -2); // remove root table
+}
+
void register_supertux_wrapper(HSQUIRRELVM v)
{
using namespace Wrapper;
throw SquirrelError(v, "Couldn't register class 'LevelTime'");
}
+ // Register class WillOWisp
+ sq_pushstring(v, "WillOWisp", -1);
+ if(sq_newclass(v, SQFalse) < 0) {
+ std::ostringstream msg;
+ msg << "Couldn't create new class 'WillOWisp'";
+ throw SquirrelError(v, msg.str());
+ }
+ sq_pushstring(v, "goto_node", -1);
+ sq_newclosure(v, &WillOWisp_goto_node_wrapper, 0);
+ if(SQ_FAILED(sq_createslot(v, -3))) {
+ throw SquirrelError(v, "Couldn't register function 'goto_node'");
+ }
+
+ sq_pushstring(v, "set_state", -1);
+ sq_newclosure(v, &WillOWisp_set_state_wrapper, 0);
+ if(SQ_FAILED(sq_createslot(v, -3))) {
+ throw SquirrelError(v, "Couldn't register function 'set_state'");
+ }
+
+ if(SQ_FAILED(sq_createslot(v, -3))) {
+ throw SquirrelError(v, "Couldn't register class 'WillOWisp'");
+ }
+
}
} // end of namespace Scripting
void create_squirrel_instance(HSQUIRRELVM v, Scripting::TileMap* object, bool setup_releasehook = false);
void create_squirrel_instance(HSQUIRRELVM v, Scripting::SSector* object, bool setup_releasehook = false);
void create_squirrel_instance(HSQUIRRELVM v, Scripting::LevelTime* object, bool setup_releasehook = false);
+void create_squirrel_instance(HSQUIRRELVM v, Scripting::WillOWisp* object, bool setup_releasehook = false);
}
#include "tilemap.hpp"
#include "ssector.hpp"
#include "level_time.hpp"
+#include "willowisp.hpp"
return;
// calculate intersection
- float itop = r1.get_bottom() - r2.get_top();
+ float itop = r1.get_bottom() - r2.get_top();
float ibottom = r2.get_bottom() - r1.get_top();
- float ileft = r1.get_right() - r2.get_left();
- float iright = r2.get_right() - r1.get_left();
+ float ileft = r1.get_right() - r2.get_left();
+ float iright = r2.get_right() - r1.get_left();
if(fabsf(movement.y) > fabsf(movement.x)) {
if(ileft < SHIFT_DELTA) {