static const float KICK_TIME = .3;
+static const float UNDUCK_HURT_TIME = 0.25; /**< if Tux cannot unduck for this long, he will get hurt */
+
// growing animation
Surface* growingtux_left[GROWING_FRAMES];
Surface* growingtux_right[GROWING_FRAMES];
bbox.set_size(31.8, 62.8);
else
bbox.set_size(31.8, 30.8);
- adjust_height = 0;
dir = RIGHT;
old_dir = dir;
this->controller = controller;
}
+bool
+Player::adjust_height(float new_height)
+{
+ Rect bbox2 = bbox;
+ bbox2.move(Vector(0, bbox.get_height() - new_height));
+ bbox2.set_height(new_height);
+ if (!Sector::current()->is_free_space(bbox2)) return false;
+ // adjust bbox accordingly
+ // note that we use members of moving_object for this, so we can run this during CD, too
+ set_pos(bbox2.p1);
+ set_size(bbox2.get_width(), bbox2.get_height());
+ return true;
+}
+
void
Player::update(float elapsed_time)
{
return;
}
- if(adjust_height != 0) {
- bbox.move(Vector(0, bbox.get_height() - adjust_height));
- bbox.set_height(adjust_height);
- adjust_height = 0;
- }
-
if(!dying && !deactivated)
handle_input();
/* Duck! */
if (controller->hold(Controller::DOWN) && is_big() && !duck
&& physic.get_velocity_y() == 0 && on_ground()) {
- duck = true;
- bbox.move(Vector(0, 32));
- bbox.set_height(31.8);
- } else if(!controller->hold(Controller::DOWN) && is_big() && duck) {
- // if we have some velocity left then check if there is space for
- // unducking
- bbox.move(Vector(0, -32));
- bbox.set_height(63.8);
- if(Sector::current()->is_free_space(bbox) || (
- physic.get_velocity_x() > -.01 && physic.get_velocity_x() < .01
- && physic.get_velocity_y() > -.01 && physic.get_velocity_y() < .01))
- {
+ if (adjust_height(31.8)) {
+ duck = true;
+ unduck_hurt_timer.stop();
+ } else {
+ // FIXME: what now?
+ }
+ }
+ /* Unduck! */
+ else if(!controller->hold(Controller::DOWN) && is_big() && duck) {
+ if (adjust_height(63.8)) {
duck = false;
+ unduck_hurt_timer.stop();
} else {
- // undo the ducking changes
- bbox.move(Vector(0, 32));
- bbox.set_height(31.8);
+ // if timer is not already running, start it.
+ if (unduck_hurt_timer.get_period() == 0) {
+ unduck_hurt_timer.start(UNDUCK_HURT_TIME);
+ }
+ else if (unduck_hurt_timer.check()) {
+ kill(false);
+ }
}
}
}
Player::set_bonus(BonusType type, bool animate)
{
if(player_status->bonus == NO_BONUS) {
- adjust_height = 62.8;
+ if (!adjust_height(62.8)) return;
if(animate)
growing_timer.start(GROWING_TIME);
}
/* Draw Tux */
if(dying) {
smalltux_gameover->draw(context, get_pos(), LAYER_FLOATINGOBJECTS + 1);
- } else if(growing_timer.get_timeleft() > 0) {
+ }
+ else if ((growing_timer.get_timeleft() > 0) && (!duck)) {
if (dir == RIGHT) {
context.draw_surface(growingtux_right[int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos() - Vector(0, 32), layer);
+ GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
} else {
context.draw_surface(growingtux_left[int((growing_timer.get_timegone() *
- GROWING_FRAMES) / GROWING_TIME)], get_pos() - Vector(0, 32), layer);
+ GROWING_FRAMES) / GROWING_TIME)], get_pos(), layer);
}
}
else if (safe_timer.started() && size_t(game_time*40)%2)
} else {
//growing_timer.start(GROWING_TIME);
safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */);
- adjust_height = 30.8;
+ adjust_height(30.8);
duck = false;
set_bonus(NO_BONUS);
}
static const float TUX_SAFE_TIME = 1.8;
static const float TUX_INVINCIBLE_TIME = 10.0;
static const float TUX_INVINCIBLE_TIME_WARNING = 2.0;
-static const float GROWING_TIME = 1.0;
+static const float GROWING_TIME = 0.35;
static const int GROWING_FRAMES = 7;
class Camera;
*/
bool get_ghost_mode() { return ghost_mode; }
+ /**
+ * Changes height of bounding box.
+ * Returns true if successful, false otherwise
+ */
+ bool adjust_height(float new_height);
+
private:
void handle_input();
void handle_input_ghost(); /**< input handling while in ghost mode */
bool visible;
- float adjust_height;
-
Portable* grabbed_object;
Sprite* smalltux_gameover;
Vector floor_normal;
bool ghost_mode; /**< indicates if Tux should float around and through solid objects */
+
+ Timer unduck_hurt_timer; /**< if Tux wants to stand up again after ducking and cannot, this timer is started */
};
#endif /*SUPERTUX_PLAYER_H*/