Levels and Setting
------------------
-The levels take place at some unnamed Badguy's castle. Penny is being held
-captive there and Tux is trying to rescue her.
+Currently, there are four sections:
-Currently, there are eight levels:
+ * The “Incubator” levels are designed according to the “Milestone 2 Style
+ Guidelines.” The goal was to create levels of average difficulty. Levels
+ that are challenging for novice players and interesting for advanced
+ players, without being annoying or frustrating.
- * The broken elevator
- When Tux tries to enter my domain, he find that the elevator is frozen to
- the ground. He has to set out to turn the heating system on …
+ The levels should be easy to finish, but collecting all the coins can be
+ challenging. Also, care has been taken that speed-runs are possible and
+ fun. There are even secret pathways which can save you some time!
- * The Drawbridge
- Tux needs to get into the castle, but it's heavily guarded. This is
- probably a hard level.
+ * The “Castle” levels are far more challenging. The levels take place at some
+ unnamed Badguy's castle. Penny is being held captive there and Tux is
+ trying to rescue her. This section consists of six levels:
- * The Entrance
- Tux is inside the castle, but not quite. To get to Penny he has to get past
- the guards in the outer regions of the castle. This level is hard.
+ - The broken elevator
+ When Tux tries to enter my domain, he find that the elevator is frozen to
+ the ground. He has to set out to turn the heating system on …
- * The Throne Room
- Finally within the inner regions of the castle, Tux has to discover that
- that Badguy is having a new heating system installed and not where he used
- to be, so … were could he and Penny be? This level is of medium difficulty
- but requires some precise jumping at the beginning. [*]
+ - The Drawbridge
+ Tux needs to get into the castle, but it's heavily guarded. This is
+ probably a hard level.
- * The Torture Chamber
- If Badguy is not on his throne, he can only be in one of two places. To the
- torture chamber! This level is of medium difficulty.
+ - The Entrance
+ Tux is inside the castle, but not quite. To get to Penny he has to get
+ past the guards in the outer regions of the castle. This level is hard.
- * The Tower
- Well, Badguy and Penny weren't in the torture chamber either (*whew!*). So
- off to check the second possibility: Badguy's private chambers, way up in
- that devious tower of his. This level is of medium difficulty.
+ - The Throne Room
+ Finally within the inner regions of the castle, Tux has to discover that
+ that Badguy is having a new heating system installed and not where he
+ used to be, so … were could he and Penny be? This level is of medium
+ difficulty but requires some precise jumping at the beginning. [*]
- * Yoshi's Island 2
- This is a remake of the original "Yoshi's Island 2" level from "Super Mario
- World", the SNES game. Everyone who has played the original game will know
- this level from heart, as it is the level to gather some extra lives.
+ - The Torture Chamber
+ If Badguy is not on his throne, he can only be in one of two places. To
+ the torture chamber! This level is of medium difficulty.
- * Chocolate Island 2
- This is a remake of the original "Chocolate Island 2" level from "Super
- Mario World", the SNES game. Getting to the secret exit is a bit tricky but
- should behave almost identical to the original game.
+ - The Tower
+ Well, Badguy and Penny weren't in the torture chamber either (*whew!*).
+ So off to check the second possibility: Badguy's private chambers, way up
+ in that devious tower of his. This level is of medium difficulty.
+
+ The levels were designed to be a challenge for advanced players. They are a
+ bit mean here and there, but usually the player should be able to avoid
+ these traps once he knows they're there.
+
+ * The “Super Mario Land” levels are remakes of levels from the original
+ GameBoy game.
+
+ - Super Mario Land 1-1
+ Remake of the first level of the game.
+
+ - Super Mario Land 1-2
+ Remake of the second level of the game.
+
+ - Super Mario Land 1-3
+ Remake of the third level of the game.
+
+ * The “Super Mario World” levels are remakes of levels from the original SNES
+ game.
+
+ - Yoshi's Island 2
+ This is a remake of the original "Yoshi's Island 2" level from "Super
+ Mario World", the SNES game. Everyone who has played the original game
+ will know this level from heart, as it is the level to gather some extra
+ lives.
+
+ - Chocolate Island 2
+ This is a remake of the original "Chocolate Island 2" level from "Super
+ Mario World", the SNES game. Getting to the secret exit is a bit tricky
+ but should behave almost identical to the original game.
Overall difficulty
------------------
-The levels were designed to be a challenge for advanced players. They are a bit
-mean here and there, but usually the player should be able to avoid these traps
-once he knows they're there.
-
-If you don't manage to complete one of the levels, please do tell me (rather
-than sending the mafia to my home ;). Maybe a sign at the right place will save
-a lot of other players from frustration, too …
+The overall difficulty varies greatly, depending mostly on the section you're
+in. If you don't manage to complete one of the levels, please do tell me
+(rather than sending the mafia to my home ;). Maybe a sign at the right place
+will save a lot of other players from frustration, too …
Installation
-------
These levels were designed for SuperTux 0.3, the development version of the
-second “milestone”. All levels were tested with revision 5929 of the SVN
-repository and are completable. They were designed with revision 5903 of
+second “milestone”. All levels were tested with revision 6663 of the SVN
+repository and are completable. They were designed with revision 6663 of
SuperTux-Editor and vim 7.2.245. For incompatibilities with future versions,
please contact me (see below).
Copyright and License
---------------------
-All levels and accompanying material is copyrighted © 2009,2010 by Florian
+All levels and accompanying material is copyrighted © 2009-2011 by Florian
Forster and are dual-licensed under the GNU General Public License (version 2
or later) and the Creative Commons Attribution-Share Alike 3.0 License
(CC-by-sa 3.0). For differing license agreements, please contact me (see