#include <png.h>
#include <ft2build.h>
#include FT_FREETYPE_H
+#include <math.h>
#include "rrd_gfx.h"
return node;
}
+/* create an arc section (2*M_PI is full circle) */
+gfx_node_t *gfx_arc_sect (gfx_canvas_t *canvas,
+ double centerx, double centery,
+ double radiusx, double radiusy,
+ double start, double end,
+ gfx_color_t color) {
+
+ gfx_node_t *node;
+ ArtVpath *vec;
+ int counter;
+ double position;
+
+/* 20 is too low, 100 is overkill */
+#define AMOUNT_OF_VECTORS 50
+
+ node = gfx_new_node(canvas,GFX_AREA);
+ if (node == NULL) return NULL;
+ vec = art_new(ArtVpath, AMOUNT_OF_VECTORS+4);
+ if (vec == NULL) return NULL;
+
+ vec[0].code = ART_MOVETO;
+ vec[0].x = centerx;
+ vec[0].y = centery;
+
+ for (counter=0;counter<=AMOUNT_OF_VECTORS;) {
+ position=start + counter*(end-start)/AMOUNT_OF_VECTORS;
+
+ counter++;
+ vec[counter].code = ART_LINETO;
+ vec[counter].x = centerx + sin(position)*radiusx;
+ vec[counter].y = centery - cos(position)*radiusy;
+ }
+
+ vec[AMOUNT_OF_VECTORS+2].code = ART_LINETO;
+ vec[AMOUNT_OF_VECTORS+2].x = centerx;
+ vec[AMOUNT_OF_VECTORS+2].y = centery;
+
+ vec[AMOUNT_OF_VECTORS+3].code = ART_END;
+
+ node->points = AMOUNT_OF_VECTORS+4;
+ node->points_max = AMOUNT_OF_VECTORS+4;
+ node->color = color;
+ node->path = vec;
+
+ return node;
+}
/* add a point to a line or to an area */
int gfx_add_point (gfx_node_t *node,
case GF_DEF:
case GF_CDEF:
case GF_VDEF:
+ case GF_PART:
break;
}
}
}
if (piechart) {
+ /* allocate enough space for the piechart itself (PieSize), 20%
+ ** more for the background and an additional 50 pixels spacing.
+ */
if (im->xsize < im->ysize)
PieSize = im->xsize;
else
PieSize = im->ysize;
- im->xgif += PieSize + 50;
+ im->xgif += PieSize*1.2 + 50;
- PieCenterX = im->xorigin + im->xsize + 50 + PieSize/2;
- PieCenterY = im->yorigin - PieSize/2;
+ PieCenterX = im->xorigin + im->xsize + 50 + PieSize*0.6;
+ PieCenterY = im->yorigin - PieSize*0.5;
}
/* determine where to place the legends onto the graphics.
gfx_add_point(node,im->xorigin, im->yorigin - im->ysize);
if (piechart) {
+#if 1
+ node=gfx_arc_sect (canvas,
+ PieCenterX,PieCenterY,
+ PieSize*0.6, PieSize*0.6, /* 20% more as background */
+ 0,M_PI*2,
+ im->graph_col[GRC_CANVAS]);
+#else
node=gfx_new_area ( canvas,
- im->xorigin + im->xsize + 50, im->yorigin,
- im->xorigin + im->xsize + 50 + PieSize, im->yorigin,
- im->xorigin + im->xsize + 50 + PieSize, im->yorigin - PieSize,
- im->graph_col[GRC_CANVAS]);
- gfx_add_point(node,im->xorigin+im->xsize+50, im->yorigin - PieSize);
+ PieCenterX-0.6*PieSize, PieCenterY-0.6*PieSize,
+ PieCenterX+0.6*PieSize, PieCenterY-0.6*PieSize,
+ PieCenterX+0.6*PieSize, PieCenterY+0.6*PieSize,
+ im->graph_col[GRC_CANVAS]);
+ gfx_add_point(node,
+ PieCenterX-0.6*PieSize, PieCenterY+0.6*PieSize);
+#endif
}
if (im->minval > 0.0)
}
lastgdes = &(im->gdes[i]);
break;
- case GF_PART: {
- int x,y , counter;
- double d1,d2,d3,d4;
-
- /* This probably is not the most efficient algorithm...
- ** If you know how to help, please do!
- **
- ** If you change this routine be aware that I optimized
- ** the following algorithm:
- **
- ** Full circle == 100
- ** relative X-position is sin(2*pi * position/100)
- ** relative Y-position is cos(2*pi * position/100)
- **
- ** Position is incremented from start to end in a number
- ** of steps. This number of steps corresponds with the
- ** size of the pie canvas, each step being 1/PieSize.
- */
-
+ case GF_PART:
if(isnan(im->gdes[i].yrule)) /* fetch variable */
im->gdes[i].yrule = im->gdes[im->gdes[i].vidx].vf.val;
- if (finite(im->gdes[i].yrule)) {
- d1 = 2 * M_PI / 100;
- d2 = im->gdes[i].yrule / PieSize;
- d3 = PieSize/2;
-
- for (counter=0;counter<=PieSize;counter++) {
- d4 = d1 * (PieStart + d2 * counter);
- x=sin(d4) * d3;
- y=cos(d4) * d3;
-
- gfx_new_line(canvas,
- PieCenterX,PieCenterY ,
- PieCenterX+x,PieCenterY-y,
- 1.0,
- im->gdes[i].col);
- }
- PieStart += im->gdes[i].yrule;
+ if (finite(im->gdes[i].yrule)) { /* even the fetched var can be NaN */
+ node=gfx_arc_sect(canvas,
+ PieCenterX, PieCenterY,
+ PieSize/2,PieSize/2,
+ M_PI*2.0*PieStart/100.0,
+ M_PI*2.0*(PieStart+im->gdes[i].yrule)/100.0,
+ im->gdes[i].col);
+ PieStart += im->gdes[i].yrule;
}
break;
- } /* GF_PART */
} /* switch */
}
grid_paint(im,canvas);