?: bug or feature?
- needs discussion
+--Scons--
+ * [H] Add an install target
+ * [H] Generate the config.h file
+ * [M] improve opengl check to work on win32 and eventually more strange
+ systems again
+ * [H] Make sure compilation on win32 and cross-compilation works
+ * [M] compile some test executables to test for SDL, SDL_mixer and SDL_image.
+ Also test for version of SDL_mixer and SDL_image
+ * [M] Create a distclean target
+ * [M] Create a dist target
+ * [M] Add instructions to the README
+ * [L] If all of the [H] and [M] issues are fixed, remove autoconf/automake
+ * [L] Take a look if it is possible to make it a bit more quiet.
+
+--Miscelaneous--
[?] Default keyboard setup should change. Up will be needed for other features
like going through doors and looking up, etc.
- Ricardo: IMO, there should be the following keys for the following actions:
- Up arrow - Look up
+ Up arrow - Look up / activate
Down arrow - Look down / duck
Left arrow - Left move
Right arrow - Right move
Ctrl - Run / Power
- Alt - Jump
- Not sure if Open doors action would be attributed to Up or Ctrl...
+ Space - Jump
[H] Worldmap should have a flag to allow to go to another map after finishing
a level from that one.
- It might be cool to have a (place group in the worldmap file that would allow
- such stuff as: levels, messages, wrapping and worldmap changing (or even
- combinations).
+ It might be cool to have a (place group in the worldmap file that would
+ allow such stuff as: levels, messages, wrapping and worldmap changing
+ (or even combinations).
[H] Change resolution to 800x600
- Levels need to be updated to resolution
- half of the levels have been already updated
- New forest tileset
- Badguy sprites
- Tux's buttjump animation
-[H] Backgrounds should be square tiles instead of just tiling one image
- - Useful for vertical scrolling when we only want a sky background on the
- top of the level
- - Support for this is already available using a paralax tilemap layer
[H] Background code have the following bugs:
- Gradient in software rendering doesn't currently work (at least here).
- Images tiling code sucks resulting in glitches and unecessary drawings.
+ Matze: can you give more details? The code looks perfectly fine to me
[M] There are some weird graphical glitches when Tux bumps more than one block
at the same time
[M] You shouldn't be able to stand on invisible blocks, before you bumped them
the roof
[M] Implement Unisolid type for tiles (where collisions from below are ignored).
-[M] Menu doesn't jump titles, and doesn't seem to like having menu entries created
- after initialization.
+ - done
+[M] Menu doesn't jump titles, and doesn't seem to like having menu entries
+ created after initialization.
+ Matze: what does "menu doesn't jump titles" mean?
[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy
- Not sure if this would be gameplay wise.
instead of fall, pause mode doesn't seem to have this problem, only
menu)
[L] catch exceptions thrown by lispreader
-[L] we only have a global counter for multiple coin blocks. This should be handled
- per block. - Why is this a bad thing? It avoids unnecessary cpu and memory use.
Beyond Milestone2
-----------------