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fixed badguy respawning after being killed by a fireball
author
Matthias Braun
<matze@braunis.de>
Fri, 31 Dec 2004 17:55:29 +0000
(17:55 +0000)
committer
Matthias Braun
<matze@braunis.de>
Fri, 31 Dec 2004 17:55:29 +0000
(17:55 +0000)
SVN-Revision: 2270
src/badguy/badguy.cpp
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diff --git
a/src/badguy/badguy.cpp
b/src/badguy/badguy.cpp
index
e010794
..
0b80172
100644
(file)
--- a/
src/badguy/badguy.cpp
+++ b/
src/badguy/badguy.cpp
@@
-200,7
+200,7
@@
BadGuy::set_state(State state)
break;
case STATE_INACTIVE:
// was the badguy dead anyway?
- if(laststate == STATE_SQUISHED || laststate == STATE_
SQUISHED
) {
+ if(laststate == STATE_SQUISHED || laststate == STATE_
FALLING
) {
remove_me();
}
flags |= FLAG_NO_COLLDET;