* gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset
(0.375f, 0.375f, 0.0f) or something else
+* font system has blending artifacts at non-1x magnifications, need to
+ have an transparent pixel between letters
+
+* add a (border #t) flag to fonts, that allows to use fonts which have
+ a 1px transparent border around glyphs, which is needed to get rid
+ of blending artifacts in OpenGL
+
+* Change Font code to use glyph.offset, instead of Rect() for variable
+ width fonts, as using Rect leads to shadows being cut off
\f
Scenegraph and Physics Engine Restructuring
===========================================