Tux.do_cheer();
end_level();
")
+ (sprite "images/objects/keys/key_fire.sprite")
(x 3584)
(y 736)
- (sprite "images/objects/keys/key_fire.sprite")
)
(pushbutton
(script "LavaRising.goto_node(3);
(y 704)
)
(tilemap
- (z-pos -101)
(solid #f)
+ (z-pos -101)
(name "BGTiles")
(width 160)
(height 128)
)
)
(tilemap
- (z-pos -100)
(solid #f)
+ (z-pos -100)
(name "BGArt")
(width 160)
(height 128)
)
)
(tilemap
- (z-pos 0)
(solid #t)
+ (z-pos 0)
(name "Interactive")
(width 160)
(height 128)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1404 1372 1373 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1404 1372 1373 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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+ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1404 1372 1373 0 112 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 28 28 28 28 29 0 0 0 0 0 0 0 1404 1372 1373 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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)
)
(tilemap
- (z-pos 101)
(solid #t)
+ (z-pos 101)
(name "LavaRising")
(path
(node
)
)
(tilemap
- (z-pos 102)
(solid #f)
+ (z-pos 102)
(name "LavaBorder")
(width 160)
(height 128)
)
)
(tilemap
- (z-pos 1)
(solid #f)
+ (z-pos 1)
(name "FGArt")
(width 160)
(height 128)
float x1 = dest.p1.x;
float y1 = dest.p1.y;
float x2 = dest.p2.x;
- float y2 = dest.p2.y + SHIFT_DELTA;
+ float y2 = dest.p2.y;
uint32_t result = 0;
for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
int starttiley = int(y1 - solids->get_y_offset()) / 32;
int max_x = int(x2 - solids->get_x_offset());
int max_y = int(y2+1 - solids->get_y_offset());
+ int max_y_ice = int(max_y + SHIFT_DELTA);
for(int x = starttilex; x*32 < max_x; ++x) {
- for(int y = starttiley; y*32 < max_y; ++y) {
+ int y;
+ for(y = starttiley; y*32 < max_y; ++y) {
const Tile* tile = solids->get_tile(x, y);
if(!tile)
continue;
result |= tile->getAttributes();
}
+ for(; y*32 < max_y_ice; ++y) {
+ const Tile* tile = solids->get_tile(x, y);
+ if(!tile)
+ continue;
+ result |= (tile->getAttributes() & Tile::ICE);
+ }
}
}
continue;
uint32_t tile_attributes = collision_tile_attributes(moving_object->dest);
- if(tile_attributes > Tile::FIRST_INTERESTING_FLAG) {
+ if(tile_attributes >= Tile::FIRST_INTERESTING_FLAG) {
moving_object->collision_tile(tile_attributes);
}
}