// SuperTux (Statistics module)
// Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
// Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include <config.h>
#include <assert.h>
+#include <math.h>
#include "video/drawing_context.hpp"
#include "gettext.hpp"
#include "lisp/lisp.hpp"
#include "resources.hpp"
#include "main.hpp"
#include "statistics.hpp"
+#include "log.hpp"
-std::string
-stat_name_to_string(int stat_enum)
-{
- switch(stat_enum)
- {
-// case SCORE_STAT:
-// return "score";
- case COINS_COLLECTED_STAT:
- return "coins-collected";
- case BADGUYS_KILLED_STAT:
- return "badguys-killed";
- case TIME_NEEDED_STAT:
- return "time-needed";;
- }
- return "";
+namespace {
+ const int nv_coins = std::numeric_limits<int>::min();
+ const int nv_badguys = std::numeric_limits<int>::min();
+ const float nv_time = std::numeric_limits<float>::max();
}
-int
-my_min(int a, int b)
+Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), display_stat(0)
{
-if(a == -1)
- return b;
-if(b == -1)
- return a;
-return std::min(a, b);
-}
-
-Statistics::Statistics()
-{
- display_stat = 1;
-
- for(int i = 0; i < NUM_STATS; i++)
- for(int j = 0; j < 2; j++)
- stats[i][j] = -1;
}
Statistics::~Statistics()
void
Statistics::parse(const lisp::Lisp& reader)
{
- for(int i = 0; i < NUM_STATS; i++) {
- reader.get(stat_name_to_string(i).c_str(), stats[i][SPLAYER]);
- reader.get((stat_name_to_string(i) + "-total").c_str(), stats[i][STOTAL]);
- }
+ reader.get("coins-collected", coins);
+ reader.get("coins-collected-total", total_coins);
+ reader.get("badguys-killed", badguys);
+ reader.get("badguys-killed-total", total_badguys);
+ reader.get("time-needed", time);
}
void
Statistics::write(lisp::Writer& writer)
{
- for(int i = 0; i < NUM_STATS; i++) {
- writer.write_int(stat_name_to_string(i), stats[i][SPLAYER]);
- writer.write_int(stat_name_to_string(i) + "-total", stats[i][STOTAL]);
- }
+ writer.write_int("coins-collected", coins);
+ writer.write_int("coins-collected-total", total_coins);
+ writer.write_int("badguys-killed", badguys);
+ writer.write_int("badguys-killed-total", total_badguys);
+ writer.write_float("time-needed", time);
}
//define TOTAL_DISPLAY_TIME 3400
void
Statistics::draw_worldmap_info(DrawingContext& context)
{
- if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) // not initialized yet
- return;
-
-// if(timer.check())
- if (!timer.started())
- {
- timer.start(TOTAL_DISPLAY_TIME);
- display_stat++;
- if(display_stat >= NUM_STATS)
- display_stat = 0;
-
- if((display_stat == TIME_NEEDED_STAT) && (stats[TIME_NEEDED_STAT][STOTAL] == -1))
- { // no timer in level
- display_stat++;
- if(display_stat >= NUM_STATS)
- display_stat = 0;
- }
- }
+ // skip draw if level was never played
+ if (coins == nv_coins) return;
- char str[128];
-
- context.draw_text(white_small_text, _("- Best Level Statistics -"),
- Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470),
- CENTER_ALLIGN, LAYER_GUI);
-
- // Score has been removed
- //sprintf(str, _("Max score:"));
- //context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
-
- //sprintf(str, "%d", stats[SCORE_STAT][SPLAYER]);
- //context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, _("- Best Level Statistics -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470), CENTER_ALLIGN, LAYER_GUI);
float alpha;
if(timer.get_timegone() < FADING_TIME)
context.push_transform();
context.set_alpha(alpha);
- if(display_stat == COINS_COLLECTED_STAT)
- sprintf(str, _("Max coins collected:"));
- else if(display_stat == BADGUYS_KILLED_STAT)
- sprintf(str, _("Max fragging:"));
- else// if(display_stat == TIME_NEEDED_STAT)
- sprintf(str, _("Min time needed:"));
-
- // y == 508 before score was removed
- context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
-
- if(display_stat == COINS_COLLECTED_STAT)
- sprintf(str, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER],
- stats[COINS_COLLECTED_STAT][STOTAL]);
- else if(display_stat == BADGUYS_KILLED_STAT)
- sprintf(str, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER],
- stats[BADGUYS_KILLED_STAT][STOTAL]);
- else// if(display_stat == TIME_NEEDED_STAT)
- sprintf(str, "%d/%d", stats[TIME_NEEDED_STAT][SPLAYER],
- stats[TIME_NEEDED_STAT][STOTAL]);
+ char caption_buf[128];
+ char stat_buf[128];
+ switch (display_stat)
+ {
+ case 0:
+ sprintf(caption_buf, _("Max coins collected:"));
+ sprintf(stat_buf, "%d/%d", coins, total_coins);
+ break;
+ case 1:
+ sprintf(caption_buf, _("Max fragging:"));
+ sprintf(stat_buf, "%d/%d", badguys, total_badguys);
+ break;
+ case 2:
+ sprintf(caption_buf, _("Min time needed:"));
+ {
+ int csecs = (int)(time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ sprintf(stat_buf, "%02d:%02d", mins,secs);
+ }
+ break;
+ default:
+ log_debug << "Invalid stat requested to be drawn" << std::endl;
+ break;
+ }
- context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
+ if (!timer.started())
+ {
+ timer.start(TOTAL_DISPLAY_TIME);
+ display_stat++;
+ if (display_stat > 2) display_stat = 0;
+ }
+ context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
context.pop_transform();
}
void
Statistics::draw_message_info(DrawingContext& context, std::string title)
{
- if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) // not initialized yet
- return;
+ // skip draw if level was never played
+ // TODO: do we need this?
+ if (coins == nv_coins) return;
context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
char str[128];
+ int py = 450 + 18;
- //sprintf(str, _( "Max score: %d"), stats[SCORE_STAT][SPLAYER]);
- //context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 450), CENTER_ALLIGN, LAYER_GUI);
-
- for(int i = 0; i < NUM_STATS; i++)
- {
- if(i == COINS_COLLECTED_STAT)
- sprintf(str, _("Max coins collected: %d / %d"),
- stats[COINS_COLLECTED_STAT][SPLAYER],
- stats[COINS_COLLECTED_STAT][STOTAL]);
- else if(i == BADGUYS_KILLED_STAT)
- sprintf(str, _("Max fragging: %d / %d"),
- stats[BADGUYS_KILLED_STAT][SPLAYER],
- stats[BADGUYS_KILLED_STAT][STOTAL]);
- else if((i == TIME_NEEDED_STAT) && (stats[TIME_NEEDED_STAT][STOTAL] != -1))
- sprintf(str, _("Min time needed: %d / %d"),
- stats[TIME_NEEDED_STAT][SPLAYER],
- stats[TIME_NEEDED_STAT][STOTAL]);
- else
- continue;
-
-
- // y == (462 + i*18) before score removal
- context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, 450 + (i+1)*18), CENTER_ALLIGN, LAYER_GUI);
- }
+ sprintf(str, _("Max coins collected: %d / %d"), coins, total_coins);
+ context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
+ py+=18;
+
+ sprintf(str, _("Max fragging: %d / %d"), badguys, total_badguys);
+ context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
+ py+=18;
+
+ int csecs = (int)(time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ sprintf(str, _("Min time needed: %02d:%02d"), mins,secs);
+ context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
}
void
Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
{
- // abort if statistics are not yet initialized
- if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) return;
+ // skip draw if level was never played
+ // TODO: do we need this?
+ if (coins == nv_coins) return;
// abort if we have no backdrop
if (!backdrop) return;
-
+
int box_w = 130+130+130;
int box_h = 30+20+20+20;
int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- snprintf(buf, 128, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER], stats[COINS_COLLECTED_STAT][STOTAL]);
+ snprintf(buf, 128, "%d/%d", coins, total_coins);
context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- if (best_stats && (best_stats->stats[COINS_COLLECTED_STAT][SPLAYER] > stats[COINS_COLLECTED_STAT][SPLAYER])) {
- snprintf(buf, 128, "%d/%d", best_stats->stats[COINS_COLLECTED_STAT][SPLAYER], best_stats->stats[COINS_COLLECTED_STAT][STOTAL]);
+ if (best_stats && (best_stats->coins > coins)) {
+ snprintf(buf, 128, "%d/%d", best_stats->coins, best_stats->total_coins);
}
context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
- context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
- snprintf(buf, 128, "%d:%02d", stats[TIME_NEEDED_STAT][SPLAYER] / 60, stats[TIME_NEEDED_STAT][SPLAYER] % 60);
- context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
- if (best_stats && (best_stats->stats[TIME_NEEDED_STAT][SPLAYER] < stats[TIME_NEEDED_STAT][SPLAYER])) {
- snprintf(buf, 128, "%d:%02d", best_stats->stats[TIME_NEEDED_STAT][SPLAYER] / 60, best_stats->stats[TIME_NEEDED_STAT][SPLAYER] % 60);
- }
- context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
-
context.draw_text(white_text, "Badguys", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
- snprintf(buf, 128, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER], stats[BADGUYS_KILLED_STAT][STOTAL]);
+ snprintf(buf, 128, "%d/%d", badguys, total_badguys);
context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
- if (best_stats && (best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER] > stats[BADGUYS_KILLED_STAT][SPLAYER])) {
- snprintf(buf, 128, "%d/%d", best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER], best_stats->stats[BADGUYS_KILLED_STAT][STOTAL]);
+ if (best_stats && (best_stats->badguys > badguys)) {
+ snprintf(buf, 128, "%d/%d", best_stats->badguys, best_stats->total_badguys);
}
context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
-}
-
-void
-Statistics::add_points(int stat, int points)
-{
- stats[stat][SPLAYER] += points;
-}
-
-int
-Statistics::get_points(int stat)
-{
- return stats[stat][SPLAYER];
-}
-
-void
-Statistics::set_points(int stat, int points)
-{
- stats[stat][SPLAYER] = points;
-}
-
-void
-Statistics::set_total_points(int stat, int points)
-{
- stats[stat][STOTAL] = points;
+ context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+ int csecs = (int)(time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ snprintf(buf, 128, "%02d:%02d", mins,secs);
+ context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
+ if (best_stats && (best_stats->time < time)) {
+ int csecs = (int)(best_stats->time * 100);
+ int mins = (int)(csecs / 6000);
+ int secs = (csecs % 6000) / 100;
+ snprintf(buf, 128, "%02d:%02d", mins,secs);
+ }
+ context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
}
void
Statistics::reset()
{
- for(int i = 0; i < NUM_STATS; i++)
- stats[i][SPLAYER] = 0;
+ coins = 0;
+ badguys = 0;
+ time = 0;
}
void
-Statistics::merge(Statistics& stats_)
+Statistics::merge(Statistics& s2)
{
-// stats[SCORE_STAT][SPLAYER] = std::max(stats[SCORE_STAT][SPLAYER], stats_.stats[SCORE_STAT][SPLAYER]);
- stats[COINS_COLLECTED_STAT][SPLAYER] = std::max(stats[COINS_COLLECTED_STAT][SPLAYER], stats_.stats[COINS_COLLECTED_STAT][SPLAYER]);
- stats[BADGUYS_KILLED_STAT][SPLAYER] =
- std::max(stats[BADGUYS_KILLED_STAT][SPLAYER], stats_.stats[BADGUYS_KILLED_STAT][SPLAYER]);
- stats[TIME_NEEDED_STAT][SPLAYER] =
- my_min(stats[TIME_NEEDED_STAT][SPLAYER], stats_.stats[TIME_NEEDED_STAT][SPLAYER]);
-
- stats[COINS_COLLECTED_STAT][STOTAL] = stats_.stats[COINS_COLLECTED_STAT][STOTAL];
- stats[BADGUYS_KILLED_STAT][STOTAL] = stats_.stats[BADGUYS_KILLED_STAT][STOTAL];
- stats[TIME_NEEDED_STAT][STOTAL] = stats_.stats[TIME_NEEDED_STAT][STOTAL];
+ coins = std::max(coins, s2.coins);
+ total_coins = s2.total_coins;
+ badguys = std::max(badguys, s2.badguys);
+ total_badguys = s2.total_badguys;
+ time = std::min(time, s2.time);
}
void
-Statistics::operator+=(const Statistics& stats_)
+Statistics::operator+=(const Statistics& s2)
{
- for(int i = 0; i < NUM_STATS; i++)
- {
- if(stats_.stats[i][SPLAYER] == -1)
- continue;
- stats[i][SPLAYER] += stats_.stats[i][SPLAYER];
- if(stats_.stats[i][STOTAL] != -1)
- stats[i][STOTAL] += stats_.stats[i][STOTAL];
- }
+ if (s2.coins != nv_coins) coins += s2.coins;
+ if (s2.total_coins != nv_coins) total_coins += s2.total_coins;
+ if (s2.badguys != nv_badguys) badguys += s2.badguys;
+ if (s2.total_badguys != nv_badguys) total_badguys += s2.total_badguys;
+ if (s2.time != nv_time) time += s2.time;
}