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Ooops, looks like screen wasn't scrolling in the main menu.
author
Ricardo Cruz
<rick2@aeiou.pt>
Mon, 3 May 2004 13:57:39 +0000
(13:57 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Mon, 3 May 2004 13:57:39 +0000
(13:57 +0000)
SVN-Revision: 947
src/title.cpp
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diff --git
a/src/title.cpp
b/src/title.cpp
index
a2046d2
..
9fb7731
100644
(file)
--- a/
src/title.cpp
+++ b/
src/title.cpp
@@
-222,7
+222,8
@@
void draw_demo(GameSession* session, double frame_ratio)
tux->can_jump = true;
float last_tux_x_pos = tux->base.x;
- tux->action(frame_ratio);
+ session->get_world()->action(frame_ratio);
+
// disabled for now, since with the new jump code we easily get deadlocks
// Jump if tux stays in the same position for one loop, ie. if he is