context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0),
LAYER_FOREGROUND1);
} else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) {
- sprintf(str, "%d", time_left.get_left() / 1000 );
+ sprintf(str, " %d", time_left.get_left() / 1000 );
context.draw_text_center(white_text, _("TIME"),
Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str,
Vector(4*16, 0), LAYER_FOREGROUND1);
}
- sprintf(str, "%d", player_status.distros);
+ sprintf(str, " %d", player_status.distros);
context.draw_text(white_text, _("COINS"),
- Vector(screen->w - white_text->get_text_width(_("COINS"))+white_text->get_text_width(str), 0),
+ Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(str), 0),
LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width("99"), 0),LAYER_FOREGROUND1);
+ Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES"))+white_text->get_text_width(str), 20),
+ Vector(screen->w - white_text->get_text_width(_("LIVES"))-white_text->get_text_width(str), 20),
LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
WorldMap::draw_status(DrawingContext& context)
{
char str[80];
- sprintf(str, "%d", player_status.score);
+ sprintf(str, " %d", player_status.score);
context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);