Dialog::Dialog() :
m_text(),
m_buttons(),
- m_selected_button()
+ m_selected_button(),
+ m_text_size()
{
}
Dialog::set_text(const std::string& text)
{
m_text = text;
+
+ m_text_size = Sizef(Resources::normal_font->get_text_width(m_text),
+ Resources::normal_font->get_text_height(m_text));
+
}
void
-Dialog::add_button(const std::string& text)
+Dialog::add_button(const std::string& text, const std::function<void ()>& callback, bool focus)
{
- m_buttons.push_back(text);
+ m_buttons.push_back({text, callback});
+
+ if (focus)
+ {
+ m_selected_button = m_buttons.size() - 1;
+ }
}
void
if (controller.pressed(Controller::ACTION) ||
controller.pressed(Controller::MENU_SELECT))
{
- on_select(m_selected_button);
+ on_button_click(m_selected_button);
// warning: this will "delete this"
MenuManager::instance().set_dialog({});
void
Dialog::draw(DrawingContext& ctx)
{
- Vector center(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
-
- Sizef text_size(Resources::normal_font->get_text_width(m_text),
- Resources::normal_font->get_text_height(m_text));
-
- Rectf text_rect(Vector(center.x - text_size.width/2,
- center.y - text_size.height/2),
- text_size);
-
- Rectf bg_rect = text_rect;
- bg_rect.p2.y += 44;
+ Rectf bg_rect(Vector(SCREEN_WIDTH/2 - m_text_size.width/2,
+ SCREEN_HEIGHT/2 - m_text_size.height/2),
+ Sizef(m_text_size.width,
+ m_text_size.height + 44));
// draw background rect
ctx.draw_filled_rect(bg_rect.grown(12.0f),
// draw HL line
ctx.draw_filled_rect(Vector(bg_rect.p1.x, bg_rect.p2.y - 35),
- Vector(bg_rect.get_width(), 4),
- Color(0.6f, 0.7f, 1.0f, 1.0f), LAYER_GUI);
+ Vector(bg_rect.get_width(), 4),
+ Color(0.6f, 0.7f, 1.0f, 1.0f), LAYER_GUI);
ctx.draw_filled_rect(Vector(bg_rect.p1.x, bg_rect.p2.y - 35),
- Vector(bg_rect.get_width(), 2),
- Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI);
+ Vector(bg_rect.get_width(), 2),
+ Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI);
// draw buttons
for(int i = 0; i < static_cast<int>(m_buttons.size()); ++i)
{
float segment_width = bg_rect.get_width() / m_buttons.size();
- float button_width = segment_width * 0.95;
+ float button_width = segment_width;
float button_height = 24.0f;
Vector pos(bg_rect.p1.x + segment_width/2.0f + i * segment_width,
bg_rect.p2.y - 12);
LAYER_GUI-10);
}
- ctx.draw_text(Resources::normal_font, m_buttons[i],
+ ctx.draw_text(Resources::normal_font, m_buttons[i].text,
Vector(pos.x, pos.y - int(Resources::normal_font->get_height()/2)),
ALIGN_CENTER, LAYER_GUI);
}
}
void
-Dialog::on_select(int id)
+Dialog::on_button_click(int button)
{
+ if (m_buttons[button].callback)
+ {
+ m_buttons[button].callback();
+ }
}
/* EOF */
#ifndef HEADER_SUPERTUX_GUI_DIALOG_HPP
#define HEADER_SUPERTUX_GUI_DIALOG_HPP
+#include <functional>
#include <string>
#include <vector>
+#include "math/sizef.hpp"
+
class Controller;
class DrawingContext;
class Dialog
{
private:
+ struct Button
+ {
+ std::string text;
+ std::function<void ()> callback;
+ };
+
std::string m_text;
- std::vector<std::string> m_buttons;
+ std::vector<Button> m_buttons;
int m_selected_button;
+ Sizef m_text_size;
+
public:
Dialog();
virtual ~Dialog();
void set_text(const std::string& text);
- void add_button(const std::string& text);
+ void add_button(const std::string& text, const std::function<void ()>& callback = {},
+ bool focus = false);
void process_input(const Controller& controller);
void draw(DrawingContext& context);
- virtual void on_select(int id);
+private:
+ void on_button_click(int button);
private:
Dialog(const Dialog&) = delete;