Don't save state of initial worldmap before loading it
authormathnerd314 <mathnerd314@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Wed, 3 Mar 2010 07:11:24 +0000 (07:11 +0000)
committermathnerd314 <mathnerd314@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Wed, 3 Mar 2010 07:11:24 +0000 (07:11 +0000)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6529 837edb03-e0f3-0310-88ca-d4d4e8b29345

data/levels/world1/world.nut

index 54d13a4..057954c 100644 (file)
@@ -1,6 +1,5 @@
 if(! ("world" in state)) {
        state.world <- "levels/world1/worldmap.stwm";
-       save_state();
 }
 
 // load worldmap and wait till it is displayed