- added shurtcut function to create menu items
authorIngo Ruhnke <grumbel@gmx.de>
Mon, 22 Mar 2004 12:00:29 +0000 (12:00 +0000)
committerIngo Ruhnke <grumbel@gmx.de>
Mon, 22 Mar 2004 12:00:29 +0000 (12:00 +0000)
SVN-Revision: 313

src/leveleditor.cpp
src/menu.cpp
src/menu.h
src/setup.cpp

index 2350385..c7776a3 100644 (file)
@@ -489,63 +489,63 @@ int le_init()
     }
 
   menu_init(&leveleditor_menu);
-  menu_additem(&leveleditor_menu, menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_HL,"",0,0));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_HL,"",0,0));
-  menu_additem(&leveleditor_menu, menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
+  menu_additem(&leveleditor_menu, MN_LABEL,"Level Editor Menu",0,0);
+  menu_additem(&leveleditor_menu, MN_HL,"",0,0);
+  menu_additem(&leveleditor_menu, MN_ACTION,"Return To Level Editor",0,0);
+  menu_additem(&leveleditor_menu, MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu);
+  menu_additem(&leveleditor_menu, MN_GOTO,"Load Level Subset",0,&subset_load_menu);
+  menu_additem(&leveleditor_menu, MN_GOTO,"New Level Subset",0,&subset_new_menu);
+  menu_additem(&leveleditor_menu, MN_HL,"",0,0);
+  menu_additem(&leveleditor_menu, MN_ACTION,"Quit Level Editor",0,0);
 
   menu_reset();
   menu_set_current(&leveleditor_menu);
   show_menu = YES;
 
   menu_init(&subset_load_menu);
-  menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
-  menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
+  menu_additem(&subset_load_menu,MN_LABEL,"Load Level Subset",0,0);
+  menu_additem(&subset_load_menu,MN_HL,"",0,0);
   for(i = 0; i < level_subsets.num_items; ++i)
     {
-      menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
+      menu_additem(&subset_load_menu,MN_ACTION,level_subsets.item[i],0,0);
     }
-  menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
+  menu_additem(&subset_load_menu,MN_HL,"",0,0);
+  menu_additem(&subset_load_menu,MN_BACK,"Back",0,0);
 
   menu_init(&subset_new_menu);
-  menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
-  menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
-  menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
-  menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
+  menu_additem(&subset_new_menu,MN_LABEL,"New Level Subset",0,0);
+  menu_additem(&subset_new_menu,MN_HL,"",0,0);
+  menu_additem(&subset_new_menu,MN_TEXTFIELD,"Enter Name",0,0);
+  menu_additem(&subset_new_menu,MN_ACTION,"Create",0,0);
+  menu_additem(&subset_new_menu,MN_HL,"",0,0);
+  menu_additem(&subset_new_menu,MN_BACK,"Back",0,0);
 
   menu_init(&subset_settings_menu);
-  menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
+  menu_additem(&subset_settings_menu,MN_LABEL,"Level Subset Settings",0,0);
+  menu_additem(&subset_settings_menu,MN_HL,"",0,0);
+  menu_additem(&subset_settings_menu,MN_TEXTFIELD,"Title",0,0);
+  menu_additem(&subset_settings_menu,MN_TEXTFIELD,"Description",0,0);
+  menu_additem(&subset_settings_menu,MN_HL,"",0,0);
+  menu_additem(&subset_settings_menu,MN_ACTION,"Save Changes",0,0);
+  menu_additem(&subset_settings_menu,MN_HL,"",0,0);
+  menu_additem(&subset_settings_menu,MN_BACK,"Back",0,0);
 
   menu_init(&level_settings_menu);
   level_settings_menu.arrange_left = YES;
-  menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name    ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme   ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song    ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Bg-Image",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time   ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red    ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green  ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue   ",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
+  menu_additem(&level_settings_menu,MN_LABEL,"Level Settings",0,0);
+  menu_additem(&level_settings_menu,MN_HL,"",0,0);
+  menu_additem(&level_settings_menu,MN_TEXTFIELD,"Name    ",0,0);
+  menu_additem(&level_settings_menu,MN_STRINGSELECT,"Theme   ",0,0);
+  menu_additem(&level_settings_menu,MN_STRINGSELECT,"Song    ",0,0);
+  menu_additem(&level_settings_menu,MN_STRINGSELECT,"Bg-Image",0,0);
+  menu_additem(&level_settings_menu,MN_NUMFIELD,"Length ",0,0);
+  menu_additem(&level_settings_menu,MN_NUMFIELD,"Time   ",0,0);
+  menu_additem(&level_settings_menu,MN_NUMFIELD,"Gravity",0,0);
+  menu_additem(&level_settings_menu,MN_NUMFIELD,"Red    ",0,0);
+  menu_additem(&level_settings_menu,MN_NUMFIELD,"Green  ",0,0);
+  menu_additem(&level_settings_menu,MN_NUMFIELD,"Blue   ",0,0);
+  menu_additem(&level_settings_menu,MN_HL,"",0,0);
+  menu_additem(&level_settings_menu,MN_ACTION,"Apply Changes",0,0);
 
   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
index f462fb1..a131c50 100644 (file)
@@ -557,3 +557,12 @@ void menu_event(SDL_keysym* keysym)
   #endif*/
 }
 
+menu_item_type*
+menu_additem(menu_type* pmenu, MenuItemKind kind, char *text, int init_toggle, void* target_menu)
+{
+  menu_item_type* item = menu_item_create(kind, text, init_toggle, target_menu);
+  menu_additem(pmenu, item);
+  return item;
+}
+
+// EOF //
index 67593f3..74455c9 100644 (file)
@@ -60,6 +60,7 @@ menu_type;
 void menu_init   (menu_type* pmenu);
 void menu_free   (menu_type* pmenu);
 void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item);
+menu_item_type* menu_additem(menu_type* pmenu, MenuItemKind kind, char *text, int init_toggle, void* target_menu);
 void menu_action (menu_type* pmenu);
 int  menu_check  (menu_type* pmenu);
 void menu_draw   (menu_type* pmenu);
index 5e90b15..9ca59a3 100644 (file)
@@ -320,68 +320,68 @@ void st_directory_setup(void)
 void st_menu(void)
 {
   menu_init(&main_menu);
-  menu_additem(&main_menu,menu_item_create(MN_LABEL,"Main Menu",0,0));
-  menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&main_menu,menu_item_create(MN_ACTION,"Start Game",0,0));
-  menu_additem(&main_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
-  menu_additem(&main_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
-  menu_additem(&main_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
-  menu_additem(&main_menu,menu_item_create(MN_ACTION,"Credits",0,0));
-  menu_additem(&main_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&main_menu,menu_item_create(MN_ACTION,"Quit",0,0));
+  menu_additem(&main_menu, MN_LABEL,"Main Menu",0,0);
+  menu_additem(&main_menu, MN_HL,"",0,0);
+  menu_additem(&main_menu, MN_ACTION,"Start Game",0,0);
+  menu_additem(&main_menu, MN_GOTO,"Load Game",0,&load_game_menu);
+  menu_additem(&main_menu, MN_GOTO,"Options",0,&options_menu);
+  menu_additem(&main_menu, MN_ACTION,"Level editor",0,0);
+  menu_additem(&main_menu, MN_ACTION,"Credits",0,0);
+  menu_additem(&main_menu, MN_HL,"",0,0);
+  menu_additem(&main_menu, MN_ACTION,"Quit",0,0);
 
   menu_init(&options_menu);
-  menu_additem(&options_menu,menu_item_create(MN_LABEL,"Options",0,0));
-  menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Fullscreen",use_fullscreen,0));
+  menu_additem(&options_menu, MN_LABEL,"Options",0,0);
+  menu_additem(&options_menu, MN_HL,"",0,0);
+  menu_additem(&options_menu, MN_TOGGLE,"Fullscreen",use_fullscreen,0);
   if(audio_device == YES)
     {
-      menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Sound     ",use_sound,0));
-      menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Music     ",use_music,0));
+      menu_additem(&options_menu, MN_TOGGLE,"Sound     ",use_sound,0);
+      menu_additem(&options_menu, MN_TOGGLE,"Music     ",use_music,0);
     }
   else
     {
-      menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Sound     ",use_sound,0));
-      menu_additem(&options_menu,menu_item_create(MN_DEACTIVE,"Music     ",use_music,0));
+      menu_additem(&options_menu, MN_DEACTIVE,"Sound     ",use_sound,0);
+      menu_additem(&options_menu, MN_DEACTIVE,"Music     ",use_music,0);
     }
-  menu_additem(&options_menu,menu_item_create(MN_TOGGLE,"Show FPS  ",show_fps,0));
-  menu_additem(&options_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&options_menu,menu_item_create(MN_BACK,"Back",0,0));
+  menu_additem(&options_menu, MN_TOGGLE,"Show FPS  ",show_fps,0);
+  menu_additem(&options_menu, MN_HL,"",0,0);
+  menu_additem(&options_menu, MN_BACK,"Back",0,0);
 
   menu_init(&load_game_menu);
-  menu_additem(&load_game_menu,menu_item_create(MN_LABEL,"Load Game",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&load_game_menu,menu_item_create(MN_BACK,"Back",0,0));
+  menu_additem(&load_game_menu, MN_LABEL,"Load Game",0,0);
+  menu_additem(&load_game_menu, MN_HL,"",0,0);
+  menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 1",0,0);
+  menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 2",0,0);
+  menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 3",0,0);
+  menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 4",0,0);
+  menu_additem(&load_game_menu, MN_DEACTIVE,"Slot 5",0,0);
+  menu_additem(&load_game_menu, MN_HL,"",0,0);
+  menu_additem(&load_game_menu, MN_BACK,"Back",0,0);
 
   menu_init(&save_game_menu);
-  menu_additem(&save_game_menu,menu_item_create(MN_LABEL,"Save Game",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 1",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 2",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 3",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 4",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_DEACTIVE,"Slot 5",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&save_game_menu,menu_item_create(MN_BACK,"Back",0,0));
+  menu_additem(&save_game_menu, MN_LABEL,"Save Game",0,0);
+  menu_additem(&save_game_menu, MN_HL,"",0,0);
+  menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 1",0,0);
+  menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 2",0,0);
+  menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 3",0,0);
+  menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 4",0,0);
+  menu_additem(&save_game_menu, MN_DEACTIVE,"Slot 5",0,0);
+  menu_additem(&save_game_menu, MN_HL,"",0,0);
+  menu_additem(&save_game_menu, MN_BACK,"Back",0,0);
 
   menu_init(&game_menu);
-  menu_additem(&game_menu,menu_item_create(MN_LABEL,"InGame Menu",0,0));
-  menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&game_menu,menu_item_create(MN_ACTION,"Return To Game",0,0));
-  menu_additem(&game_menu,menu_item_create(MN_GOTO,"Save Game",0,&save_game_menu));
-  menu_additem(&game_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
-  menu_additem(&game_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
-  menu_additem(&game_menu,menu_item_create(MN_HL,"",0,0));
-  menu_additem(&game_menu,menu_item_create(MN_ACTION,"Quit Game",0,0));
+  menu_additem(&game_menu, MN_LABEL,"InGame Menu",0,0);
+  menu_additem(&game_menu, MN_HL,"",0,0);
+  menu_additem(&game_menu, MN_ACTION,"Return To Game",0,0);
+  menu_additem(&game_menu, MN_GOTO,"Save Game",0,&save_game_menu);
+  menu_additem(&game_menu, MN_GOTO,"Load Game",0,&load_game_menu);
+  menu_additem(&game_menu, MN_GOTO,"Options",0,&options_menu);
+  menu_additem(&game_menu, MN_HL,"",0,0);
+  menu_additem(&game_menu, MN_ACTION,"Quit Game",0,0);
 
   menu_init(&highscore_menu);
-  menu_additem(&highscore_menu,menu_item_create(MN_TEXTFIELD,"Enter your name:",0,0));
+  menu_additem(&highscore_menu, MN_TEXTFIELD,"Enter your name:",0,0);
 
 }