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Don't open the menu on the end sequence.
author
Ricardo Cruz
<rick2@aeiou.pt>
Mon, 17 May 2004 10:11:43 +0000
(10:11 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Mon, 17 May 2004 10:11:43 +0000
(10:11 +0000)
SVN-Revision: 1234
src/gameloop.cpp
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diff --git
a/src/gameloop.cpp
b/src/gameloop.cpp
index
807b3e2
..
0b86cb3
100644
(file)
--- a/
src/gameloop.cpp
+++ b/
src/gameloop.cpp
@@
-178,7
+178,7
@@
GameSession::start_timers()
void
GameSession::on_escape_press()
{
- if(world->get_tux()->dying)
+ if(world->get_tux()->dying
|| end_sequence != NO_ENDSEQUENCE
)
return; // don't let the player open the menu, when he is dying
if(game_pause)
return;