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Don't do string objects tests this way!
author
Ricardo Cruz
<rick2@aeiou.pt>
Wed, 19 May 2004 18:22:48 +0000
(18:22 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Wed, 19 May 2004 18:22:48 +0000
(18:22 +0000)
SVN-Revision: 1272
src/gameobjs.cpp
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diff --git
a/src/gameobjs.cpp
b/src/gameobjs.cpp
index
bb212aa
..
8787bb9
100644
(file)
--- a/
src/gameobjs.cpp
+++ b/
src/gameobjs.cpp
@@
-159,7
+159,7
@@
BouncyBrick::draw()
// FIXME: overdrawing hack to clean the tile from the screen to
// paint it later at on offseted position
- if(plevel->
bkgd_image[0] == '\0'
)
+ if(plevel->
img_bkgd
)
{
fillrect(base.x - scroll_x, base.y - scroll_y,
32,32,