int layer = LAYER_OBJECTS - 1;
Vector pos = Vector(base.x, base.y);
- if ((!safe_timer.started() || growing_timer.started()) && (global_frame_counter % 2))
+ /* Set Tux sprite action */
+ if (duck && size != SMALL)
{
- if (dying == DYING_SQUISHED)
- {
- smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1);
- }
+ if (dir == RIGHT)
+ tux_body->set_action("duck-right");
+ else
+ tux_body->set_action("duck-left");
+ }
+ else if (skidding_timer.started())
+ {
+ if (dir == RIGHT)
+ tux_body->set_action("skid-right");
+ else
+ tux_body->set_action("skid-left");
+ }
+ else if (kick_timer.started())
+ {
+ if (dir == RIGHT)
+ tux_body->set_action("kick-right");
+ else
+ tux_body->set_action("kick-left");
+ }
+ else if (butt_jump)
+ {
+ if (dir == RIGHT)
+ tux_body->set_action("buttjump-right");
+ else
+ tux_body->set_action("buttjump-left");
+ }
+ else if (physic.get_velocity_y() != 0)
+ {
+ if (dir == RIGHT)
+ tux_body->set_action("jump-right");
+ else
+ tux_body->set_action("jump-left");
+ }
+ else
+ {
+ if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
+ {
+ if (dir == RIGHT)
+ tux_body->set_action("stand-right");
else
- {
- if(growing_timer.check())
- {
- if(size == SMALL)
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
- ((growing_timer.get_gone() *
- GROWING_FRAMES) / GROWING_TIME)], pos, layer);
- else
- context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
- ((growing_timer.get_gone() *
- GROWING_FRAMES) / GROWING_TIME)], pos, layer);
- }
- else
- {
- if (dir == RIGHT)
- context.draw_surface(growingtux_right[(growing_timer.get_gone() *
- GROWING_FRAMES) / GROWING_TIME], pos, layer);
- else
- context.draw_surface(growingtux_left[(growing_timer.get_gone() *
- GROWING_FRAMES) / GROWING_TIME], pos, layer);
- }
- }
- else if (duck && size != SMALL)
- {
- if (dir == RIGHT)
- tux_body->set_action("duck-right");
- else
- tux_body->set_action("duck-left");
- }
-
- else if (skidding_timer.started())
- {
- if (dir == RIGHT)
- tux_body->set_action("skid-right");
- else
- tux_body->set_action("skid-left");
- }
- else if (kick_timer.started())
- {
- if (dir == RIGHT)
- tux_body->set_action("kick-right");
- else
- tux_body->set_action("kick-left");
- }
- else if (butt_jump)
- {
- if (dir == RIGHT)
- tux_body->set_action("buttjump-right");
- else
- tux_body->set_action("buttjump-left");
- }
- else if (physic.get_velocity_y() != 0)
- {
- if (dir == RIGHT)
- tux_body->set_action("jump-right");
- else
- tux_body->set_action("jump-left");
- }
- else
- {
- if (fabsf(physic.get_velocity_x()) < 1.0f) // standing
- {
- if (dir == RIGHT)
- tux_body->set_action("stand-right");
- else
- tux_body->set_action("stand-left");
- }
- else // moving
- {
- if (dir == RIGHT)
- tux_body->set_action("walk-right");
- else
- tux_body->set_action("walk-left");
- }
- }
- }
+ tux_body->set_action("stand-left");
+ }
+ else // moving
+ {
+ if (dir == RIGHT)
+ tux_body->set_action("walk-right");
+ else
+ tux_body->set_action("walk-left");
+ }
}
if(idle_timer.get_left() < 0)
tux_body->arms->set_action("grab-left");
}
- if(dying != DYING_SQUISHED && !growing_timer.check())
+ /* Draw Tux */
+ if (dying == DYING_SQUISHED)
+ {
+ smalltux_gameover->draw(context, pos, LAYER_FOREGROUNDTILES+1);
+ }
+ else if(growing_timer.check())
+ {
+ if(size == SMALL)
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ else
+ context.draw_surface(growingtux_left[GROWING_FRAMES-1 -
+ ((growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME)], pos, layer);
+ }
+ else
+ {
+ if (dir == RIGHT)
+ context.draw_surface(growingtux_right[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ else
+ context.draw_surface(growingtux_left[(growing_timer.get_gone() *
+ GROWING_FRAMES) / GROWING_TIME], pos, layer);
+ }
+ }
+ else if (safe_timer.started() && global_frame_counter%2)
+ ; // don't draw Tux
+ else
tux_body->draw(context, pos, layer);
// Draw blinking star overlay
if (invincible_timer.started() &&
- (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
+ (invincible_timer.get_left() > TUX_INVINCIBLE_TIME_WARNING || global_frame_counter % 3))
{
if (size == SMALL || duck)
smalltux_star->draw(context, pos, LAYER_OBJECTS + 2);