+++ /dev/null
-(camera-config
- ; Note that most coordinates are given as fractions of SCREEN_WIDTH
- ; and SCREEN_HEIGHT, so .5 in -x and -y means in the middle of the screen
- ; 0.3 in x and .66 in y means in left 1/3rd of the screen at the upper 2/3rd
- ; (which is the lower 1/3rd) of the screen...
-
- ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like
- (xmode 4)
- ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like
- (ymode 3)
-
- ; Specify the size of the midle rect of kirby camera mode
- (kirby-rectsize-x 0.2)
- (kirby-rectsize-y 0.34)
-
- ; Specify where to keep tux in fixed camera mode
- (target-x 0.5)
- (target-y 0.5)
-
- ; Speed is limited to these for the Yoshi cam
- (max-speed-x 100)
- (max-speed-y 100)
-
- ; Used in YI camera to adjust to max_speed relatively to player speed
- (dynamic-max-speed-x 1.0)
-
- ; Make sure tux never leaves the clamp area on screen (works for all
- ; cameras, can be disabled by setting it to 0)
- (clamp-x 0.1666)
- (clamp-y 0.3)
-
- ; Keep tux here when he runs in YI mode
- (edge-x 0.4)
- ; If YI camera is in no-scrollmode it will go to scrollmode again if tux
- ; reaches this part of the screen, make sure this value is bigger than edge-x
- ; to avoid sudden camera stops
- ; Set to <= 0 to deactivate nonscroll mode
-
- ;(sensitive-x 0.35)
- (sensitive-x -1)
-
- (dynamic-speed-sm 0.8)
-
- (dirchange-time 0.2)
-)
-