#include "badguy.h"
#include "scene.h"
#include "screen.h"
-
-texture_type img_bsod_squished_left;
-texture_type img_bsod_squished_right;
-texture_type img_bsod_falling_left;
-texture_type img_bsod_falling_right;
-texture_type img_laptop_flat_left;
-texture_type img_laptop_flat_right;
-texture_type img_laptop_falling_left;
-texture_type img_laptop_falling_right;
+#include "tile.h"
+
+texture_type img_bsod_squished_left[1];
+texture_type img_bsod_squished_right[1];
+texture_type img_bsod_falling_left[1];
+texture_type img_bsod_falling_right[1];
+texture_type img_laptop_flat_left[1];
+texture_type img_laptop_flat_right[1];
+texture_type img_laptop_falling_left[1];
+texture_type img_laptop_falling_right[1];
texture_type img_bsod_left[4];
texture_type img_bsod_right[4];
texture_type img_laptop_left[3];
texture_type img_money_right[2];
texture_type img_mrbomb_left[4];
texture_type img_mrbomb_right[4];
-texture_type img_mrbomb_ticking_left;
-texture_type img_mrbomb_ticking_right;
-texture_type img_mrbomb_explosion;
-texture_type img_stalactite;
-texture_type img_stalactite_broken;
+texture_type img_mrbomb_ticking_left[1];
+texture_type img_mrbomb_ticking_right[1];
+texture_type img_mrbomb_explosion[1];
+texture_type img_stalactite[1];
+texture_type img_stalactite_broken[1];
texture_type img_flame[2];
+texture_type img_fish[2];
+texture_type img_bouncingsnowball_left[6];
+texture_type img_bouncingsnowball_right[6];
+texture_type img_bouncingsnowball_squished[1];
+texture_type img_flyingsnowball[2];
+texture_type img_flyingsnowball_squished[1];
+texture_type img_spiky_left[3];
+texture_type img_spiky_right[3];
+texture_type img_snowball_left[3];
+texture_type img_snowball_right[3];
+texture_type img_snowball_squished_left[1];
+texture_type img_snowball_squished_right[1];
BadGuyKind badguykind_from_string(const std::string& str)
{
return BAD_STALACTITE;
else if (str == "flame")
return BAD_FLAME;
+ else if (str == "fish")
+ return BAD_FISH;
+ else if (str == "bouncingsnowball")
+ return BAD_BOUNCINGSNOWBALL;
+ else if (str == "flyingsnowball")
+ return BAD_FLYINGSNOWBALL;
+ else if (str == "spiky")
+ return BAD_SPIKY;
+ else if (str == "snowball")
+ return BAD_SNOWBALL;
else
{
- printf("Couldn't convert badguy: %s\n", str.c_str());
+ printf("Couldn't convert badguy: '%s'\n", str.c_str());
return BAD_BSOD;
}
}
case BAD_FLAME:
return "flame";
break;
+ case BAD_FISH:
+ return "fish";
+ break;
+ case BAD_BOUNCINGSNOWBALL:
+ return "bouncingsnowball";
+ break;
+ case BAD_FLYINGSNOWBALL:
+ return "flyingsnowball";
+ break;
+ case BAD_SPIKY:
+ return "spiky";
+ break;
+ case BAD_SNOWBALL:
+ return "snowball";
+ break;
default:
return "bsod";
}
{
base.x = x;
base.y = y;
- base.width = 32;
- base.height = 32;
+ base.width = 0;
+ base.height = 0;
+ base.xm = 0;
+ base.ym = 0;
+
mode = NORMAL;
dying = DYING_NOT;
kind = kind_;
- base.xm = -1.3;
- base.ym = 0;
old_base = base;
dir = LEFT;
seen = false;
+ animation_speed = 1;
+ animation_length = 1;
+ animation_offset = 0;
+ texture_left = texture_right = 0;
+ physic.reset();
timer_init(&timer, true);
- physic_init(&physic);
- if(kind == BAD_BOMB) {
- timer_start(&timer, 1000);
- mode = BOMB_TICKING;
+ if(kind == BAD_BSOD) {
+ physic.set_velocity(-1.3, 0);
+ set_texture(img_bsod_left, img_bsod_right, 4);
+ } else if(kind == BAD_MRBOMB) {
+ physic.set_velocity(-1.3, 0);
+ set_texture(img_mrbomb_left, img_mrbomb_right, 4);
+ } else if (kind == BAD_LAPTOP) {
+ physic.set_velocity(-1.3, 0);
+ set_texture(img_laptop_left, img_laptop_right, 3);
+ } else if(kind == BAD_MONEY) {
+ set_texture(img_money_left, img_money_right, 1);
+ } else if(kind == BAD_BOMB) {
+ set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
// hack so that the bomb doesn't hurt until it expldes...
dying = DYING_SQUISHED;
} else if(kind == BAD_FLAME) {
base.ym = 0; // we misuse base.ym as angle for the flame
- } else if(kind == BAD_MONEY) {
- base.ym = 4.8;
+ physic.enable_gravity(false);
+ set_texture(img_flame, img_flame, 2, 0.5);
+ } else if(kind == BAD_BOUNCINGSNOWBALL) {
+ physic.set_velocity(-1.3, 0);
+ set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
+ } else if(kind == BAD_STALACTITE) {
+ physic.enable_gravity(false);
+ set_texture(img_stalactite, img_stalactite, 1);
+ } else if(kind == BAD_FISH) {
+ set_texture(img_fish, img_fish, 2, 1);
+ physic.enable_gravity(true);
+ } else if(kind == BAD_FLYINGSNOWBALL) {
+ set_texture(img_flyingsnowball, img_flyingsnowball, 2);
+ physic.enable_gravity(false);
+ } else if(kind == BAD_SPIKY) {
+ physic.set_velocity(-1.3, 0);
+ set_texture(img_spiky_left, img_spiky_right, 3);
+ } else if(kind == BAD_SNOWBALL) {
+ physic.set_velocity(-1.3, 0);
+ set_texture(img_snowball_left, img_snowball_right, 3);
+ }
+
+ // if we're in a solid tile at start correct that now
+ if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) {
+ printf("Warning: badguy started in wall!.\n");
+ while(collision_object_map(&base))
+ --base.y;
}
}
-void BadGuy::action_bsod()
+void
+BadGuy::action_bsod()
{
- /* --- BLUE SCREEN OF DEATH MONSTER: --- */
-
- /* Move left/right: */
- if (dying == DYING_NOT || dying == DYING_FALLING)
- {
- base.x += base.xm * frame_ratio;
- }
-
- /* Move vertically: */
- base.y += base.ym * frame_ratio;
-
- if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
-
- if (!dying)
+ static const float BSODJUMP = 2;
+
+ if (dying == DYING_NOT)
check_horizontal_bump();
- fall(true);
+ fall();
+
+ // jump when we're about to fall
+ if (physic.get_velocity_y() == 0 &&
+ !issolid(base.x+base.width/2, base.y + base.height)) {
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
+ }
// Handle dying timer:
if (dying == DYING_SQUISHED && !timer_check(&timer))
remove_me();
return;
}
+
+ // move
+ physic.apply(base.x, base.y);
+ if(dying != DYING_FALLING)
+ collision_swept_object_map(&old_base, &base);
}
-void BadGuy::action_laptop()
+void
+BadGuy::action_laptop()
{
+ fall();
+
/* Move left/right: */
if (mode == NORMAL || mode == KICK)
{
- if (dying == DYING_NOT ||
- dying == DYING_FALLING)
- {
- base.x += base.xm * frame_ratio;
- }
+ // move
+ physic.apply(base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
}
else if (mode == HELD)
{ /* FIXME: The pbad object shouldn't know about pplayer objects. */
base.x += 24;
mode=KICK;
- base.xm = 8;
- base.ym = 8;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity((dir == LEFT) ? -8 : 8, -8);
play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
}
}
-
- /* Move vertically: */
- if(mode != HELD)
- base.y = base.y + base.ym * frame_ratio;
-
- if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
- /* Bump into things horizontally: */
-
if (!dying)
{
int changed = dir;
}
}
- fall();
-
/* Handle mode timer: */
if (mode == FLAT)
{
if(!timer_check(&timer))
{
mode = NORMAL;
- base.xm = (dir == LEFT) ? -1.3 : 1.3;
+ set_texture(img_laptop_left, img_laptop_right, 3);
+ physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
}
}
}
-void BadGuy::check_horizontal_bump(bool checkcliff)
+void
+BadGuy::check_horizontal_bump(bool checkcliff)
{
- if (dir == LEFT && issolid( base.x, (int) base.y + 16))
+ float halfheight = base.height / 2;
+ if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
{
dir = RIGHT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
- if (dir == RIGHT && issolid( base.x + base.width, (int) base.y + 16))
+ if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
{
dir = LEFT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
// don't check for cliffs when we're falling
if(!checkcliff)
return;
- if(!issolid(base.x + base.width/2, base.y + base.height + 16))
+ if(!issolid(base.x + base.width/2, base.y + base.height))
return;
- if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + 16))
+ if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight))
{
- printf("Cliffcol left\n");
dir = RIGHT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
if(dir == RIGHT && !issolid(base.x + base.width,
- (int) base.y + base.height + 16))
+ (int) base.y + base.height + halfheight))
{
- printf("Cliffcol right\n");
dir = LEFT;
- base.xm = -base.xm;
+ physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
return;
}
}
-void BadGuy::fall(bool dojump)
+void
+BadGuy::fall()
{
/* Fall if we get off the ground: */
if (dying != DYING_FALLING)
{
if (!issolid(base.x+base.width/2, base.y + base.height))
{
- if(!physic_is_set(&physic))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic, dojump ? 2. : 0.);
- }
-
- base.ym = physic_get_velocity(&physic);
+ // not solid below us? enable gravity
+ physic.enable_gravity(true);
}
else
{
/* Land: */
- if (base.ym > 0)
+ if (physic.get_velocity_y() < 0)
{
base.y = int((base.y + base.height)/32) * 32 - base.height;
- base.ym = 0;
+ physic.set_velocity(physic.get_velocity_x(), 0);
}
- physic_init(&physic);
+ // no gravity anymore please
+ physic.enable_gravity(false);
}
}
else
{
- if(!physic_is_set(&physic))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
- }
- base.ym = physic_get_velocity(&physic);
+ physic.enable_gravity(true);
}
-
- // BadGuy fall below the ground
- if (base.y > screen->h) {
- remove_me();
- return;
- }
}
-void BadGuy::remove_me()
+void
+BadGuy::remove_me()
{
std::vector<BadGuy>::iterator i;
for(i = bad_guys.begin(); i != bad_guys.end(); ++i) {
}
}
-void BadGuy::action_money()
+void
+BadGuy::action_money()
{
- /* Move vertically: */
- base.y = base.y + base.ym * frame_ratio;
-
- if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
-
- if (base.y > screen->h) {
- remove_me();
- return;
- }
-
- if(physic_get_state(&physic) == -1)
+ static const float JUMPV = 6;
+
+ fall();
+ // jump when on ground
+ if(dying == DYING_NOT && issolid(base.x, base.y+32))
{
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
+ physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.enable_gravity(true);
+ set_texture(&img_money_left[1], &img_money_right[1], 1);
+ mode = MONEY_JUMP;
}
-
- if (dying != DYING_FALLING)
+ else if(mode == MONEY_JUMP)
{
-
- if(issolid(base.x, base.y + 32))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,6.);
- base.ym = physic_get_velocity(&physic);
- mode = MONEY_JUMP;
- }
- else
- {
- base.ym = physic_get_velocity(&physic);
- mode = NORMAL;
- }
+ set_texture(&img_money_left[0], &img_money_right[0], 1);
+ mode = NORMAL;
}
+
+ // set direction based on tux
+ if(tux.base.x > base.x)
+ dir = RIGHT;
else
- {
- if(!physic_is_set(&physic))
- {
- physic_set_state(&physic,PH_VT);
- physic_set_start_vy(&physic,0.);
- }
- base.ym = physic_get_velocity(&physic);
- }
+ dir = LEFT;
+
+ // move
+ physic.apply(base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
}
-void BadGuy::action_mrbomb()
+void
+BadGuy::action_mrbomb()
{
- if(mode == NORMAL) {
- base.x += base.xm * frame_ratio;
- }
+ if (dying == DYING_NOT)
+ check_horizontal_bump(true);
- /* Move vertically: */
- base.y += base.ym * frame_ratio;
+ fall();
+ physic.apply(base.x, base.y);
if (dying != DYING_FALLING)
- collision_swept_object_map(&old_base,&base);
-
- check_horizontal_bump(true);
- fall();
+ collision_swept_object_map(&old_base,&base);
}
-void BadGuy::action_bomb()
+void
+BadGuy::action_bomb()
{
- // eventually fall down
- base.y += base.ym * frame_ratio;
- collision_swept_object_map(&old_base,&base);
+ static const int TICKINGTIME = 1000;
+ static const int EXPLODETIME = 1000;
+
fall();
- if(!timer_check(&timer)) {
+ if(mode == NORMAL) {
+ mode = BOMB_TICKING;
+ timer_start(&timer, TICKINGTIME);
+ } else if(!timer_check(&timer)) {
if(mode == BOMB_TICKING) {
mode = BOMB_EXPLODE;
+ set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
dying = DYING_NOT; // now the bomb hurts
- timer_start(&timer, 1000);
- // explosion image has different size
- base.x -= (img_mrbomb_explosion.w - base.width) / 2;
- base.y -= img_mrbomb_explosion.h - base.height;
- base.width = img_mrbomb_explosion.w;
- base.height = img_mrbomb_explosion.h;
- old_base = base;
+ timer_start(&timer, EXPLODETIME);
} else if(mode == BOMB_EXPLODE) {
remove_me();
return;
}
}
+
+ // move
+ physic.apply(base.x, base.y);
+ collision_swept_object_map(&old_base,&base);
}
-void BadGuy::action_stalactite()
+void
+BadGuy::action_stalactite()
{
+ static const int SHAKETIME = 800;
+ static const int RANGE = 40;
+
if(mode == NORMAL) {
- static const int range = 40;
// start shaking when tux is below the stalactite and at least 40 pixels
// near
- if(tux.base.x + 32 > base.x - range && tux.base.x < base.x + 32 + range
+ if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
&& tux.base.y + tux.base.height > base.y) {
- timer_start(&timer, 800);
+ timer_start(&timer, SHAKETIME);
mode = STALACTITE_SHAKING;
}
} if(mode == STALACTITE_SHAKING) {
mode = STALACTITE_FALL;
}
} else if(mode == STALACTITE_FALL) {
- base.y += base.ym * frame_ratio;
fall();
- /* Destroy if collides land */
- if(issolid(base.x+16, base.y+32))
+ /* Destroy if we collides with land */
+ if(issolid(base.x+base.width/2, base.y+base.height))
{
- timer_start(&timer, 3000);
+ timer_start(&timer, 2000);
dying = DYING_SQUISHED;
mode = FLAT;
+ set_texture(img_stalactite_broken, img_stalactite_broken, 1);
}
} else if(mode == FLAT) {
- if(!timer_check(&timer)) {
- remove_me();
- }
+ fall();
}
+
+ // move
+ physic.apply(base.x, base.y);
+
+ if(dying == DYING_SQUISHED && !timer_check(&timer))
+ remove_me();
}
void
}
void
+BadGuy::action_fish()
+{
+ static const float JUMPV = 6;
+ static const int WAITTIME = 1000;
+
+ // go in wait mode when back in water
+ if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water
+ && physic.get_velocity_y() <= 0 && mode == NORMAL)
+ {
+ mode = FISH_WAIT;
+ set_texture(0, 0);
+ physic.set_velocity(0, 0);
+ physic.enable_gravity(false);
+ timer_start(&timer, WAITTIME);
+ }
+ else if(mode == FISH_WAIT && !timer_check(&timer))
+ {
+ // jump again
+ set_texture(img_fish, img_fish, 2, 1.5);
+ animation_offset = global_frame_counter; // restart animation
+ mode = NORMAL;
+ physic.set_velocity(0, JUMPV);
+ physic.enable_gravity(true);
+ }
+
+ physic.apply(base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
+}
+
+void
+BadGuy::action_bouncingsnowball()
+{
+ static const float JUMPV = 4.5;
+
+ fall();
+
+ // jump when on ground
+ if(dying == DYING_NOT && issolid(base.x, base.y+32))
+ {
+ physic.set_velocity(physic.get_velocity_x(), JUMPV);
+ physic.enable_gravity(true);
+ }
+ else
+ {
+ mode = NORMAL;
+ }
+
+ // check for right/left collisions
+ check_horizontal_bump();
+
+ physic.apply(base.x, base.y);
+ if(dying == DYING_NOT)
+ collision_swept_object_map(&old_base, &base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer_check(&timer))
+ {
+ /* Remove it if time's up: */
+ remove_me();
+ return;
+ }
+}
+
+void
+BadGuy::action_flyingsnowball()
+{
+ static const float FLYINGSPEED = 1;
+ static const int DIRCHANGETIME = 1000;
+
+ // go into flyup mode if none specified yet
+ if(dying == DYING_NOT && mode == NORMAL) {
+ mode = FLY_UP;
+ physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
+ timer_start(&timer, DIRCHANGETIME/2);
+ }
+
+ if(dying == DYING_NOT && !timer_check(&timer)) {
+ if(mode == FLY_UP) {
+ mode = FLY_DOWN;
+ physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED);
+ } else if(mode == FLY_DOWN) {
+ mode = FLY_UP;
+ physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
+ }
+ timer_start(&timer, DIRCHANGETIME);
+ }
+
+ if(dying != DYING_NOT)
+ physic.enable_gravity(true);
+
+ physic.apply(base.x, base.y);
+ if(dying == DYING_NOT || dying == DYING_SQUISHED)
+ collision_swept_object_map(&old_base, &base);
+
+ // Handle dying timer:
+ if (dying == DYING_SQUISHED && !timer_check(&timer))
+ {
+ /* Remove it if time's up: */
+ remove_me();
+ return;
+ }
+}
+
+void
+BadGuy::action_spiky()
+{
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
+
+ fall();
+#if 0
+ // jump when we're about to fall
+ if (physic.get_velocity_y() == 0 &&
+ !issolid(base.x+base.width/2, base.y + base.height)) {
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), 2);
+ }
+#endif
+
+ physic.apply(base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+}
+
+void
+BadGuy::action_snowball()
+{
+ if (dying == DYING_NOT)
+ check_horizontal_bump();
+
+ fall();
+
+ physic.apply(base.x, base.y);
+ if (dying != DYING_FALLING)
+ collision_swept_object_map(&old_base,&base);
+}
+
+void
BadGuy::action()
{
// Remove if it's far off the screen:
return;
}
+ // BadGuy fall below the ground
+ if (base.y > screen->h) {
+ remove_me();
+ return;
+ }
+
// Once it's on screen, it's activated!
if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
seen = true;
case BAD_FLAME:
action_flame();
break;
- }
-}
-void
-BadGuy::draw_bsod()
-{
- texture_type* texture = 0;
-
- if(dying == DYING_NOT) {
- size_t frame = (global_frame_counter / 5) % 4;
- texture = (dir == LEFT) ? &img_bsod_left[frame] : &img_bsod_right[frame];
- } else if(dying == DYING_FALLING) {
- texture = (dir == LEFT) ? &img_bsod_falling_left : &img_bsod_falling_right;
- } else if(dying == DYING_SQUISHED) {
- texture = (dir == LEFT)
- ? &img_bsod_squished_left : &img_bsod_squished_right;
- }
-
- texture_draw(texture, base.x - scroll_x, base.y);
-}
-
-void
-BadGuy::draw_laptop()
-{
- texture_type* texture;
- size_t frame = (global_frame_counter / 5) % 3;
-
- if(dying == DYING_NOT) {
- if(mode == NORMAL) {
- if(dir == LEFT)
- texture = &img_laptop_left[frame];
- else
- texture = &img_laptop_right[frame];
- } else {
- texture = (dir == LEFT) ? &img_laptop_flat_left : &img_laptop_flat_right;
- }
- } else {
- texture = (dir == LEFT)
- ? &img_laptop_falling_left : &img_laptop_falling_right;
- }
+ case BAD_FISH:
+ action_fish();
+ break;
- texture_draw(texture, base.x - scroll_x, base.y);
-}
+ case BAD_BOUNCINGSNOWBALL:
+ action_bouncingsnowball();
+ break;
-void
-BadGuy::draw_money()
-{
- texture_type* texture;
- size_t frame = (mode == NORMAL) ? 0 : 1;
+ case BAD_FLYINGSNOWBALL:
+ action_flyingsnowball();
+ break;
- if(tux.base.x + tux.base.width < base.x) {
- texture = &img_money_left[frame];
- } else {
- texture = &img_money_right[frame];
- }
+ case BAD_SPIKY:
+ action_spiky();
+ break;
- texture_draw(texture, base.x - scroll_x, base.y);
+ case BAD_SNOWBALL:
+ action_snowball();
+ break;
+ }
}
-
+
void
-BadGuy::draw_mrbomb()
+BadGuy::draw()
{
- texture_type* texture;
- size_t frame = (global_frame_counter/5) % 4;
-
- if(dir == LEFT)
- texture = &img_mrbomb_left[frame];
- else
- texture = &img_mrbomb_right[frame];
+ // Don't try to draw stuff that is outside of the screen
+ if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
+ return;
+ if(texture_left == 0 || texture_right == 0)
+ return;
+ float global_frame = (float(global_frame_counter - animation_offset) / 10);
+ global_frame *= animation_speed;
+ size_t frame = size_t(global_frame) % animation_length;
+ texture_type* texture =
+ (dir == LEFT) ? &texture_left[frame] : &texture_right[frame];
texture_draw(texture, base.x - scroll_x, base.y);
}
void
-BadGuy::draw_bomb()
+BadGuy::set_texture(texture_type* left, texture_type* right,
+ int nanimlength, float nanimspeed)
{
- texture_type* texture;
-
- // TODO add real bomb graphics
- if(mode == BOMB_TICKING) {
- texture = (dir == LEFT)
- ? &img_mrbomb_ticking_left : &img_mrbomb_ticking_right;
+ if(left != 0) {
+ if(base.width == 0 && base.height == 0) {
+ base.width = left->w;
+ base.height = left->h;
+ } else if(base.width != left->w || base.height != left->h) {
+ base.x -= (left->w - base.width) / 2;
+ base.y -= left->h - base.height;
+ base.width = left->w;
+ base.height = left->h;
+ old_base = base;
+ }
} else {
- texture = &img_mrbomb_explosion;
+ base.width = base.height = 0;
}
-
- texture_draw(texture, base.x - scroll_x, base.y);
-}
-void
-BadGuy::draw_stalactite()
-{
- texture_type* texture;
- if(mode != FLAT)
- texture = &img_stalactite;
- else
- texture = &img_stalactite_broken;
-
- texture_draw(texture, base.x - scroll_x, base.y);
+ animation_length = nanimlength;
+ animation_speed = nanimspeed;
+ animation_offset = 0;
+ texture_left = left;
+ texture_right = right;
}
void
-BadGuy::draw_flame()
+BadGuy::bump()
{
- size_t frame = (global_frame_counter / 10) % 2;
- texture_type* texture = &img_flame[frame];
-
- texture_draw(texture, base.x - scroll_x, base.y);
+ if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
+ || kind == BAD_BOUNCINGSNOWBALL) {
+ kill_me();
+ }
}
void
-BadGuy::draw()
+BadGuy::make_player_jump(Player* player)
{
- // Don't try to draw stuff that is outside of the screen
- if (base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
- return;
-
- switch (kind)
- {
- case BAD_BSOD:
- draw_bsod();
- break;
-
- case BAD_LAPTOP:
- draw_laptop();
- break;
-
- case BAD_MONEY:
- draw_money();
- break;
-
- case BAD_MRBOMB:
- draw_mrbomb();
- break;
-
- case BAD_BOMB:
- draw_bomb();
- break;
-
- case BAD_STALACTITE:
- draw_stalactite();
- break;
-
- case BAD_FLAME:
- draw_flame();
- break;
-
- }
+ player->physic.set_velocity(player->physic.get_velocity_x(), 2);
+ player->base.y = base.y - player->base.height - 2;
}
void
-BadGuy::bump()
+BadGuy::squish_me(Player* player)
{
- if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_BOMB) {
- dying = DYING_FALLING;
- base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- }
-}
+ make_player_jump(player);
+
+ add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
+ play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
+ score_multiplier++;
-void
-BadGuy::make_player_jump(Player* player)
-{
- physic_set_state(&player->vphysic,PH_VT);
- physic_set_start_vy(&player->vphysic, 2.);
- player->base.y = base.y - player->base.height - 2;
+ dying = DYING_SQUISHED;
+ timer_start(&timer, 2000);
+ physic.set_velocity(0, 0);
}
void
-BadGuy::squich(Player* player)
+BadGuy::squish(Player* player)
{
if(kind == BAD_MRBOMB) {
// mrbomb transforms into a bomb now
return;
} else if(kind == BAD_BSOD) {
- make_player_jump(player);
-
- add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
- play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
- score_multiplier++;
-
- dying = DYING_SQUISHED;
- timer_start(&timer, 2000);
- base.y += base.height - img_bsod_squished_left.h;
- base.height = img_bsod_squished_left.h;
- base.xm = base.ym = 0;
- old_base = base;
+ squish_me(player);
+ set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
return;
} else if (kind == BAD_LAPTOP) {
/* Flatten! */
play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
mode = FLAT;
- base.xm = 0;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
+ physic.set_velocity(0, physic.get_velocity_y());
timer_start(&timer, 4000);
} else if (mode == FLAT) {
play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
if (player->base.x < base.x + (base.width/2)) {
- base.xm = 5;
+ physic.set_velocity(5, physic.get_velocity_y());
dir = RIGHT;
} else {
- base.xm = -5;
+ physic.set_velocity(-5, physic.get_velocity_y());
dir = LEFT;
}
mode = KICK;
+ set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
}
make_player_jump(player);
add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
score_multiplier++;
return;
+ } else if(kind == BAD_FISH) {
+ make_player_jump(player);
+
+ add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
+ score_multiplier++;
+
+ // simply remove the fish...
+ remove_me();
+ return;
+ } else if(kind == BAD_BOUNCINGSNOWBALL) {
+ squish_me(player);
+ set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
+ return;
+ } else if(kind == BAD_FLYINGSNOWBALL) {
+ squish_me(player);
+ set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
+ return;
+ } else if(kind == BAD_SNOWBALL) {
+ squish_me(player);
+ set_texture(img_snowball_squished_left, img_snowball_squished_right, 1);
+ return;
}
}
void
+BadGuy::kill_me()
+{
+ if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
+ return;
+
+ dying = DYING_FALLING;
+ if(kind == BAD_LAPTOP)
+ set_texture(img_laptop_falling_left, img_laptop_falling_right, 1);
+ else if(kind == BAD_BSOD)
+ set_texture(img_bsod_falling_left, img_bsod_falling_right, 1);
+
+ physic.enable_gravity(true);
+ physic.set_velocity(physic.get_velocity_x(), 0);
+
+ /* Gain some points: */
+ if (kind == BAD_BSOD)
+ add_score(base.x - scroll_x, base.y,
+ 50 * score_multiplier);
+ else
+ add_score(base.x - scroll_x, base.y,
+ 25 * score_multiplier);
+
+ /* Play death sound: */
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+}
+
+void
BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
{
BadGuy* pbad_c = NULL;
bump();
return;
}
- if(type == COLLISION_SQUICH) {
+ if(type == COLLISION_SQUISH) {
Player* player = static_cast<Player*>(p_c_object);
- squich(player);
+ squish(player);
return;
}
switch (c_object)
{
case CO_BULLET:
- if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
- return;
-
- dying = DYING_FALLING;
- base.ym = -8;
-
- /* Gain some points: */
- if (kind == BAD_BSOD)
- add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
- else if (kind == BAD_LAPTOP)
- add_score(base.x - scroll_x, base.y,
- 25 * score_multiplier);
- else if (kind == BAD_MONEY)
- add_score(base.x - scroll_x, base.y,
- 50 * score_multiplier);
-
- /* Play death sound: */
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ kill_me();
break;
case CO_BADGUY:
pbad_c = (BadGuy*) p_c_object;
- if(kind == BAD_LAPTOP && mode == KICK)
+ if(kind == BAD_LAPTOP && mode == KICK &&
+ pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
{
/* We're in kick mode, kill the other guy
and yourself(wuahaha) : */
-
- pbad_c->dying = DYING_FALLING;
- pbad_c->base.ym = -8;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
-
- add_score(base.x - scroll_x,
- base.y, 100);
-
- dying = DYING_FALLING;
- base.ym = -8;
-
- add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y, 100);
+ pbad_c->kill_me();
+ kill_me();
}
break;
}
"/images/shared/bsod-right-3.png",
USE_ALPHA);
- texture_load(&img_bsod_squished_left, datadir +
+ texture_load(&img_bsod_squished_left[0], datadir +
"/images/shared/bsod-squished-left.png",
USE_ALPHA);
- texture_load(&img_bsod_squished_right, datadir +
+ texture_load(&img_bsod_squished_right[0], datadir +
"/images/shared/bsod-squished-right.png",
USE_ALPHA);
- texture_load(&img_bsod_falling_left, datadir +
+ texture_load(&img_bsod_falling_left[0], datadir +
"/images/shared/bsod-falling-left.png",
USE_ALPHA);
- texture_load(&img_bsod_falling_right, datadir +
+ texture_load(&img_bsod_falling_right[0], datadir +
"/images/shared/bsod-falling-right.png",
USE_ALPHA);
"/images/shared/laptop-right-2.png",
USE_ALPHA);
- texture_load(&img_laptop_flat_left, datadir +
+ texture_load(&img_laptop_flat_left[0], datadir +
"/images/shared/laptop-flat-left.png",
USE_ALPHA);
- texture_load(&img_laptop_flat_right, datadir +
+ texture_load(&img_laptop_flat_right[0], datadir +
"/images/shared/laptop-flat-right.png",
USE_ALPHA);
- texture_load(&img_laptop_falling_left, datadir +
+ texture_load(&img_laptop_falling_left[0], datadir +
"/images/shared/laptop-falling-left.png",
USE_ALPHA);
- texture_load(&img_laptop_falling_right, datadir +
+ texture_load(&img_laptop_falling_right[0], datadir +
"/images/shared/laptop-falling-right.png",
USE_ALPHA);
texture_load(&img_mrbomb_right[i],
datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
}
- texture_load(&img_mrbomb_ticking_left,
+ texture_load(&img_mrbomb_ticking_left[0],
datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
- texture_load(&img_mrbomb_ticking_right,
+ texture_load(&img_mrbomb_ticking_right[0],
datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
- texture_load(&img_mrbomb_explosion,
+ texture_load(&img_mrbomb_explosion[0],
datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
/* stalactite */
- texture_load(&img_stalactite,
+ texture_load(&img_stalactite[0],
datadir + "/images/shared/stalactite.png", USE_ALPHA);
- texture_load(&img_stalactite_broken,
+ texture_load(&img_stalactite_broken[0],
datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
/* flame */
datadir + "/images/shared/flame-0.png", USE_ALPHA);
texture_load(&img_flame[1],
datadir + "/images/shared/flame-1.png", USE_ALPHA);
+
+ /* fish */
+ texture_load(&img_fish[0],
+ datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
+ texture_load(&img_fish[1],
+ datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
+
+ /* bouncing snowball */
+ for(int i=0; i<6; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ texture_load(&img_bouncingsnowball_left[i],
+ datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
+ USE_ALPHA);
+ texture_load(&img_bouncingsnowball_right[i],
+ datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
+ USE_ALPHA);
+ }
+ texture_load(&img_bouncingsnowball_squished[0],
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+
+ /* flying snowball */
+ texture_load(&img_flyingsnowball[0],
+ datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
+ texture_load(&img_flyingsnowball[1],
+ datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
+ texture_load(&img_flyingsnowball_squished[0],
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+
+ /* spiky */
+ for(int i = 0; i < 3; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ texture_load(&img_spiky_left[i],
+ datadir + "/images/shared/spiky-left-" + num + ".png",
+ USE_ALPHA);
+ texture_load(&img_spiky_right[i],
+ datadir + "/images/shared/spiky-right-" + num + ".png",
+ USE_ALPHA);
+ }
+
+ /** snowball */
+ for(int i = 0; i < 3; ++i) {
+ char num[4];
+ snprintf(num, 4, "%d", i);
+ texture_load(&img_snowball_left[i],
+ datadir + "/images/shared/snowball-left-" + num + ".png",
+ USE_ALPHA);
+ texture_load(&img_snowball_right[i],
+ datadir + "/images/shared/snowball-right-" + num + ".png",
+ USE_ALPHA);
+ }
+ texture_load(&img_snowball_squished_left[0],
+ datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
+ texture_load(&img_snowball_squished_right[0],
+ datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
}
void free_badguy_gfx()
texture_free(&img_bsod_right[i]);
}
- texture_free(&img_bsod_squished_left);
- texture_free(&img_bsod_squished_right);
+ texture_free(&img_bsod_squished_left[0]);
+ texture_free(&img_bsod_squished_right[0]);
- texture_free(&img_bsod_falling_left);
- texture_free(&img_bsod_falling_right);
+ texture_free(&img_bsod_falling_left[0]);
+ texture_free(&img_bsod_falling_right[0]);
for (int i = 0; i < 3; i++)
{
texture_free(&img_laptop_right[i]);
}
- texture_free(&img_laptop_flat_left);
- texture_free(&img_laptop_flat_right);
+ texture_free(&img_laptop_flat_left[0]);
+ texture_free(&img_laptop_flat_right[0]);
- texture_free(&img_laptop_falling_left);
- texture_free(&img_laptop_falling_right);
+ texture_free(&img_laptop_falling_left[0]);
+ texture_free(&img_laptop_falling_right[0]);
for (int i = 0; i < 2; i++)
{
texture_free(&img_mrbomb_right[i]);
}
- texture_free(&img_mrbomb_ticking_left);
- texture_free(&img_mrbomb_ticking_right);
- texture_free(&img_mrbomb_explosion);
+ texture_free(&img_mrbomb_ticking_left[0]);
+ texture_free(&img_mrbomb_ticking_right[0]);
+ texture_free(&img_mrbomb_explosion[0]);
- texture_free(&img_stalactite);
- texture_free(&img_stalactite_broken);
+ texture_free(&img_stalactite[0]);
+ texture_free(&img_stalactite_broken[0]);
texture_free(&img_flame[0]);
texture_free(&img_flame[1]);
+
+ texture_free(&img_fish[0]);
+ texture_free(&img_fish[1]);
+
+ for(int i=0; i<6; ++i) {
+ texture_free(&img_bouncingsnowball_left[i]);
+ texture_free(&img_bouncingsnowball_right[i]);
+ }
+ texture_free(&img_bouncingsnowball_squished[0]);
+
+ texture_free(&img_flyingsnowball[0]);
+ texture_free(&img_flyingsnowball[1]);
+ texture_free(&img_flyingsnowball_squished[0]);
+
+ for(int i = 0; i<3; ++i) {
+ texture_free(&img_spiky_left[i]);
+ texture_free(&img_spiky_right[i]);
+ }
+ for(int i = 0; i<3; ++i) {
+ texture_free(&img_snowball_left[i]);
+ texture_free(&img_snowball_right[i]);
+ }
+ texture_free(&img_snowball_squished_left[0]);
+ texture_free(&img_snowball_squished_right[0]);
}
// EOF //
// Copyright: See COPYING file that comes with this distribution
//
//
+#include <math.h>
#include "gameloop.h"
#include "globals.h"
// FIXME: Make the start position configurable via the levelfile
base.x = 100;
base.y = 240;
-
base.xm = 0;
base.ym = 0;
old_base = base;
timer_init(&skidding_timer,true);
timer_init(&safe_timer,true);
timer_init(&frame_timer,true);
- physic_init(&hphysic);
- physic_init(&vphysic);
+ physic.reset();
}
int
base.xm = 0;
base.ym = 0;
old_base = base;
+ previous_base = base;
+
+ dying = DYING_NOT;
player_input_init(&input);
timer_init(&skidding_timer,true);
timer_init(&safe_timer,true);
timer_init(&frame_timer,true);
- physic_init(&hphysic);
- physic_init(&vphysic);
+ physic.reset();
}
void
handle_input();
/* Move tux: */
-
previous_base = base;
- base.x += base.xm * frame_ratio;
- base.y += base.ym * frame_ratio;
-
+ physic.apply(base.x, base.y);
if (!dying)
{
if( !on_ground())
{
+ physic.enable_gravity(true);
if(under_solid())
{
- physic_set_state(&vphysic,PH_VT);
- physic_set_start_vy(&vphysic,0);
+ // fall down
+ physic.set_velocity(physic.get_velocity_x(), 0);
jumped_in_solid = true;
}
- else
- {
- if(!physic_is_set(&vphysic))
- {
- physic_set_state(&vphysic,PH_VT);
- physic_set_start_vy(&vphysic,0);
- }
- }
- base.ym = physic_get_velocity(&vphysic);
}
else
{
/* Land: */
-
- if (base.ym > 0)
+ if (physic.get_velocity_y() < 0)
{
base.y = (int)(((int)base.y / 32) * 32);
- base.ym = 0;
+ physic.set_velocity(physic.get_velocity_x(), 0);
}
- physic_init(&vphysic);
-
+ physic.enable_gravity(false);
/* Reset score multiplier (for multi-hits): */
-
score_multiplier = 1;
}
}
}
- else
- base.ym = physic_get_velocity(&vphysic);
timer_check(&safe_timer);
/* Handle skidding: */
- timer_check(&skidding_timer);
+ // timer_check(&skidding_timer); // disabled
/* End of level? */
void
Player::handle_horizontal_input(int newdir)
{
- if ((newdir ? (base.xm < -SKID_XM) : (base.xm > SKID_XM)) && !timer_started(&skidding_timer) &&
- dir == !newdir && on_ground())
+ if(duck)
+ return;
+
+ float vx = physic.get_velocity_x();
+ float vy = physic.get_velocity_y();
+ dir = newdir;
+
+ // skid if we're too fast
+ if(dir != newdir && on_ground() && fabs(physic.get_velocity_x()) > SKID_XM
+ && !timer_started(&skidding_timer))
{
timer_start(&skidding_timer, SKID_TIME);
-
play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER);
-
+ return;
}
- dir = newdir;
-
- if ((newdir ? (base.xm < 0) : (base.xm > 0)) && !isice(base.x, base.y + base.height) &&
+ if ((newdir ? (vx < 0) : (vx > 0)) && !isice(base.x, base.y + base.height) &&
!timer_started(&skidding_timer))
{
- base.xm = 0;
+ //vx = 0;
}
- if (!duck)
+ /* Facing the direction we're jumping? Go full-speed: */
+ if (input.fire == UP)
{
- if (dir == newdir)
+ if(vx >= MAX_WALK_XM) {
+ vx = MAX_WALK_XM;
+ physic.set_acceleration(0, 0); // enough speedup
+ } else if(vx <= -MAX_WALK_XM) {
+ vx = -MAX_WALK_XM;
+ physic.set_acceleration(0, 0);
+ }
+ physic.set_acceleration(newdir ? 0.02 : -0.02, 0);
+ if(fabs(vx) < 1) // set some basic run speed
+ vx = newdir ? 1 : -1;
+#if 0
+ vx += ( newdir ? WALK_SPEED : -WALK_SPEED) * frame_ratio;
+
+ if(newdir)
{
- /* Facing the direction we're jumping? Go full-speed: */
-
- if (input.fire == UP)
- {
- base.xm = base.xm + ( newdir ? WALK_SPEED : -WALK_SPEED) * frame_ratio;
-
- if(newdir)
- {
- if (base.xm > MAX_WALK_XM)
- base.xm = MAX_WALK_XM;
- }
- else
- {
- if (base.xm < -MAX_WALK_XM)
- base.xm = -MAX_WALK_XM;
- }
- }
- else if ( input.fire == DOWN)
- {
- base.xm = base.xm + ( newdir ? RUN_SPEED : -RUN_SPEED) * frame_ratio;
-
- if(newdir)
- {
- if (base.xm > MAX_RUN_XM)
- base.xm = MAX_RUN_XM;
- }
- else
- {
- if (base.xm < -MAX_RUN_XM)
- base.xm = -MAX_RUN_XM;
- }
- }
- else
- {
- /* Not facing the direction we're jumping?
- Go half-speed: */
-
- base.xm = base.xm + ( newdir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio;
-
- if(newdir)
- {
- if (base.xm > MAX_WALK_XM / 2)
- base.xm = MAX_WALK_XM / 2;
- }
- else
- {
- if (base.xm < -MAX_WALK_XM / 2)
- base.xm = -MAX_WALK_XM / 2;
- }
- }
+ if (vx > MAX_WALK_XM)
+ vx = MAX_WALK_XM;
+ }
+ else
+ {
+ if (vx < -MAX_WALK_XM)
+ vx = -MAX_WALK_XM;
+ }
+#endif
+ }
+ else if ( input.fire == DOWN)
+ {
+ if(vx >= MAX_RUN_XM) {
+ vx = MAX_RUN_XM;
+ physic.set_acceleration(0, 0); // enough speedup
+ } else if(vx <= -MAX_RUN_XM) {
+ vx = -MAX_RUN_XM;
+ physic.set_acceleration(0, 0);
+ }
+ physic.set_acceleration(newdir ? 0.03 : -0.03, 0);
+ if(fabs(vx) < 1) // set some basic run speed
+ vx = newdir ? 1 : -1;
+
+#if 0
+ vx = vx + ( newdir ? RUN_SPEED : -RUN_SPEED) * frame_ratio;
+
+ if(newdir)
+ {
+ if (vx > MAX_RUN_XM)
+ vx = MAX_RUN_XM;
+ }
+ else
+ {
+ if (vx < -MAX_RUN_XM)
+ vx = -MAX_RUN_XM;
}
+#endif
+ }
+ else
+ {
+#if 0
+ /* Not facing the direction we're jumping?
+ Go half-speed: */
+ vx = vx + ( newdir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio;
+ if(newdir)
+ {
+ if (vx > MAX_WALK_XM / 2)
+ vx = MAX_WALK_XM / 2;
+ }
+ else
+ {
+ if (vx < -MAX_WALK_XM / 2)
+ vx = -MAX_WALK_XM / 2;
+ }
+#endif
}
+
+ physic.set_velocity(vx, vy);
}
void
{
if (on_ground())
{
- if(!physic_is_set(&vphysic))
- {
- physic_set_state(&vphysic,PH_VT);
- physic_set_start_vy(&vphysic,5.5);
- --base.y;
- jumping = true;
- if (size == SMALL)
- play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
- else
- play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
- }
+ // jump
+ physic.set_velocity(physic.get_velocity_x(), 5.5);
+ --base.y;
+ jumping = true;
+ if (size == SMALL)
+ play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER);
+ else
+ play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER);
}
}
else if(input.up == UP && jumping)
{
- if (on_ground())
- {
- physic_init(&vphysic);
- jumping = false;
- }
- else
- {
- jumping = false;
- if(physic_is_set(&vphysic))
- {
- if(physic_get_velocity(&vphysic) < 0.)
- {
- physic_set_state(&vphysic,PH_VT);
- physic_set_start_vy(&vphysic,0);
- }
- }
- else
- {
- if(!physic_is_set(&vphysic))
- {
- physic_set_state(&vphysic,PH_VT);
- }
- }
- }
+ jumping = false;
+ if(physic.get_velocity_y() > 0) {
+ physic.set_velocity(physic.get_velocity_x(), 0);
+ }
}
}
}
else
{
- if(base.xm > 0)
- {
- base.xm = (int)(base.xm - frame_ratio);
- if(base.xm < 0)
- base.xm = 0;
- }
- else if(base.xm < 0)
- {
- base.xm = (int)(base.xm + frame_ratio);
- if(base.xm > 0)
- base.xm = 0;
- }
+ float vx = physic.get_velocity_x();
+ if(fabs(vx) < 0.01) {
+ physic.set_velocity(0, physic.get_velocity_y());
+ physic.set_acceleration(0, 0);
+ } else if(vx < 0) {
+ physic.set_acceleration(0.1, 0);
+ } else {
+ physic.set_acceleration(-0.1, 0);
+ }
}
}
if (input.fire == DOWN && input.old_fire == UP && got_coffee)
{
- add_bullet(base.x, base.y, base.xm, dir);
+ add_bullet(base.x, base.y, physic.get_velocity_x(), dir);
}
{
if (!timer_started(&skidding_timer))
{
- if (!jumping || base.ym > 0)
+ if (!jumping || physic.get_velocity_y() > 0)
{
if (dir == RIGHT)
{
{
if (!timer_started(&skidding_timer))
{
- if (!jumping || base.ym > 0)
+ if (!jumping || physic.get_velocity_y() > 0)
{
if (dir == RIGHT)
{
}
}
}
+
if(dying)
text_drawf(&gold_text,"Penguins can fly !:",0,0,A_HMIDDLE,A_VMIDDLE,1);
}
!timer_started(&safe_timer) &&
pbad_c->mode != HELD)
{
- if (pbad_c->mode == FLAT && input.fire != DOWN)
- {
- /* Kick: */
-
- pbad_c->mode = KICK;
- play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
-
- if (base.x < pbad_c->base.x + (pbad_c->base.width/2))
- {
- pbad_c->dir = RIGHT;
- pbad_c->base.x = pbad_c->base.x + 16;
- }
- else
- {
- pbad_c->dir = LEFT;
- pbad_c->base.x = pbad_c->base.x - 32;
- }
-
- timer_start(&pbad_c->timer,5000);
- }
- else if (pbad_c->mode == FLAT && input.fire == DOWN)
+ if (pbad_c->mode == FLAT && input.fire == DOWN)
{
pbad_c->mode = HELD;
pbad_c->base.y-=8;
}
else if (pbad_c->mode == KICK)
{
- if (base.y < pbad_c->base.y - 16 &&
- timer_started(&pbad_c->timer))
+ if (base.y < pbad_c->base.y - 16)
{
/* Step on (stop being kicked) */
pbad_c->mode = FLAT;
play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
- timer_start(&pbad_c->timer, 10000);
}
else
{
/* Hurt if you get hit by kicked laptop: */
-
- if (timer_started(&pbad_c->timer))
+ if (!timer_started(&invincible_timer))
{
- if (!timer_started(&invincible_timer))
- {
- kill(SHRINK);
- }
- else
- {
- pbad_c->dying = DYING_FALLING;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y,
- 25 * score_multiplier);
- }
+ kill(SHRINK);
+ }
+ else
+ {
+ pbad_c->dying = DYING_FALLING;
+ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
+ add_score(pbad_c->base.x - scroll_x,
+ pbad_c->base.y,
+ 25 * score_multiplier);
}
}
}
}
else
{
- pbad_c->dying = DYING_FALLING;
- play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
- add_score(pbad_c->base.x - scroll_x,
- pbad_c->base.y,
- 25 * score_multiplier);
+ pbad_c->kill_me();
}
}
score_multiplier++;
void
Player::kill(int mode)
{
-
play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER);
- base.xm = 0;
+ physic.set_velocity(0, physic.get_velocity_y());
if (mode == SHRINK && size == BIG)
{
{
if(size == BIG)
duck = true;
- physic_set_state(&vphysic,PH_VT);
- physic_set_start_vy(&vphysic,7);
+
+ physic.enable_gravity(true);
+ physic.set_acceleration(0, 0);
+ physic.set_velocity(0, 7);
dying = DYING_SQUISHED;
}
}
void
Player::is_dying()
{
- base.ym = base.ym + gravity;
-
/* He died :^( */
--lives;