if (level->x == tux->get_tile_pos().x &&
level->y == tux->get_tile_pos().y)
{
+ PlayerStatus old_player_status = player_status;
+
std::cout << "Enter the current level: " << level->name << std::endl;;
GameSession session(datadir + "/levels/" + level->name,
1, ST_GL_LOAD_LEVEL_FILE);
break;
case GameSession::ES_LEVEL_ABORT:
- // Reseting the player_status might be a worthy
- // consideration, but I don't think we need it
- // 'cause only the bad players will use it to
- // 'cheat' a few items and that isn't necesarry a
- // bad thing (ie. better they continue that way,
- // then stop playing the game all together since it
- // is to hard)
+ /* In case the player's abort the level, keep it using the old
+ status */
+ player_status = old_player_status;
break;
case GameSession::ES_GAME_OVER:
/* draw an end screen */