sprite(),
drawing_effect(NO_EFFECT),
light(1.0f,1.0f,1.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite"))
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
bbox.set_size(32, 32);
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
physic(),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite"))
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == LEFT)?-100:100);
MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
physic(),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite"))
+ lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.set_velocity((direction == LEFT) ? -STAR_SPEED : STAR_SPEED, INITIALJUMP);
//set light for glow effect