#include "supertux/screen_fade.hpp"
#include "supertux/screen_manager.hpp"
#include "supertux/world.hpp"
+#include "supertux/world_state.hpp"
#include "util/file_system.hpp"
#include "util/reader.hpp"
#include "util/string_util.hpp"
m_world_thread(),
m_title(),
m_description(),
- m_player_status(new PlayerStatus),
+ m_world_state(new WorldState),
m_hide_from_contribs(false),
m_is_levelset(true)
{
void
World::save_state()
{
- { // make sure the savegame directory exists
- std::string dirname = FileSystem::dirname(m_savegame_filename);
- if(!PHYSFS_exists(dirname.c_str()))
- {
- if(!PHYSFS_mkdir(dirname.c_str()))
- {
- std::ostringstream msg;
- msg << "Couldn't create directory for savegames '"
- << dirname << "': " <<PHYSFS_getLastError();
- throw std::runtime_error(msg.str());
- }
- }
-
- if(!PHYSFS_isDirectory(dirname.c_str()))
- {
- std::ostringstream msg;
- msg << "Savegame path '" << dirname << "' is not a directory";
- throw std::runtime_error(msg.str());
- }
- }
-
- HSQUIRRELVM vm = scripting::global_vm;
-
- lisp::Writer writer(m_savegame_filename);
-
- writer.start_list("supertux-savegame");
- writer.write("version", 1);
-
- using namespace worldmap;
- if(WorldMap::current() != NULL)
- {
- std::ostringstream title;
- title << WorldMap::current()->get_title();
- title << " (" << WorldMap::current()->solved_level_count()
- << "/" << WorldMap::current()->level_count() << ")";
- writer.write("title", title.str());
- }
-
- writer.start_list("tux");
- m_player_status->write(writer);
- writer.end_list("tux");
-
- writer.start_list("state");
-
- sq_pushroottable(vm);
- sq_pushstring(vm, "state", -1);
- if(SQ_SUCCEEDED(sq_get(vm, -2))) {
- scripting::save_squirrel_table(vm, -1, writer);
- sq_pop(vm, 1);
- }
- sq_pop(vm, 1);
- writer.end_list("state");
-
- writer.end_list("supertux-savegame");
+ m_world_state->save(m_savegame_filename);
}
void
World::load_state()
{
- if(!PHYSFS_exists(m_savegame_filename.c_str()))
- {
- log_info << m_savegame_filename << ": doesn't exist, not loading state" << std::endl;
- }
- else
- {
- try
- {
- HSQUIRRELVM vm = scripting::global_vm;
-
- lisp::Parser parser;
- const lisp::Lisp* root = parser.parse(m_savegame_filename);
-
- const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
- if(lisp == NULL)
- throw std::runtime_error("file is not a supertux-savegame file");
-
- int version = 1;
- lisp->get("version", version);
- if(version != 1)
- throw std::runtime_error("incompatible savegame version");
-
- const lisp::Lisp* tux = lisp->get_lisp("tux");
- if(tux == NULL)
- throw std::runtime_error("No tux section in savegame");
- m_player_status->read(*tux);
-
- const lisp::Lisp* state = lisp->get_lisp("state");
- if(state == NULL)
- throw std::runtime_error("No state section in savegame");
-
- sq_pushroottable(vm);
- sq_pushstring(vm, "state", -1);
- if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
- sq_pop(vm, 1);
-
- sq_pushstring(vm, "state", -1);
- sq_newtable(vm);
- scripting::load_squirrel_table(vm, -1, *state);
- if(SQ_FAILED(sq_createslot(vm, -3)))
- throw std::runtime_error("Couldn't create state table");
- sq_pop(vm, 1);
- }
- catch(const std::exception& e)
- {
- log_fatal << "Couldn't load savegame: " << e.what() << std::endl;
- }
- }
+ m_world_state->load(m_savegame_filename);
}
std::string
return FileSystem::join(m_basedir, m_levels[i]);
}
-unsigned int
+int
World::get_num_levels() const
{
- return m_levels.size();
+ return static_cast<int>(m_levels.size());
}
int
#include <vector>
#include "util/currenton.hpp"
-
-class PlayerStatus;
+#include "supertux/world_state.hpp"
class World : public Currenton<World>
{
void save_state();
void load_state();
- unsigned int get_num_levels() const;
+ int get_num_levels() const;
int get_num_solved_levels() const;
std::string get_level_filename(unsigned int i) const;
std::string get_basedir() const;
std::string get_title() const;
- PlayerStatus* get_player_status() const { return m_player_status.get(); }
+ PlayerStatus* get_player_status() const { return m_world_state->get_player_status(); }
void run();
HSQOBJECT m_world_thread;
std::string m_title;
std::string m_description;
- std::unique_ptr<PlayerStatus> m_player_status;
+ std::unique_ptr<WorldState> m_world_state;
bool m_hide_from_contribs;
bool m_is_levelset;
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// 2014 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "supertux/world_state.hpp"
+
+#include "lisp/lisp.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/writer.hpp"
+#include "physfs/ifile_streambuf.hpp"
+#include "scripting/serialize.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "supertux/player_status.hpp"
+#include "util/file_system.hpp"
+#include "util/log.hpp"
+#include "worldmap/worldmap.hpp"
+
+WorldState::WorldState() :
+ m_player_status(new PlayerStatus)
+{
+}
+
+void
+WorldState::load(const std::string& filename)
+{
+ if(!PHYSFS_exists(filename.c_str()))
+ {
+ log_info << filename << ": doesn't exist, not loading state" << std::endl;
+ }
+ else
+ {
+ try
+ {
+ HSQUIRRELVM vm = scripting::global_vm;
+
+ lisp::Parser parser;
+ const lisp::Lisp* root = parser.parse(filename);
+
+ const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
+ if(lisp == NULL)
+ {
+ throw std::runtime_error("file is not a supertux-savegame file");
+ }
+ else
+ {
+ int version = 1;
+ lisp->get("version", version);
+ if(version != 1)
+ {
+ throw std::runtime_error("incompatible savegame version");
+ }
+ else
+ {
+ const lisp::Lisp* tux = lisp->get_lisp("tux");
+ if(tux == NULL)
+ {
+ throw std::runtime_error("No tux section in savegame");
+ }
+ {
+ m_player_status->read(*tux);
+ }
+
+ const lisp::Lisp* state = lisp->get_lisp("state");
+ if(state == NULL)
+ {
+ throw std::runtime_error("No state section in savegame");
+ }
+ else
+ {
+ sq_pushroottable(vm);
+ sq_pushstring(vm, "state", -1);
+ if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
+ sq_pop(vm, 1);
+
+ sq_pushstring(vm, "state", -1);
+ sq_newtable(vm);
+ scripting::load_squirrel_table(vm, -1, *state);
+ if(SQ_FAILED(sq_createslot(vm, -3)))
+ throw std::runtime_error("Couldn't create state table");
+ sq_pop(vm, 1);
+ }
+ }
+ }
+ }
+ catch(const std::exception& e)
+ {
+ log_fatal << "Couldn't load savegame: " << e.what() << std::endl;
+ }
+ }
+}
+
+void
+WorldState::save(const std::string& filename)
+{
+ { // make sure the savegame directory exists
+ std::string dirname = FileSystem::dirname(filename);
+ if(!PHYSFS_exists(dirname.c_str()))
+ {
+ if(!PHYSFS_mkdir(dirname.c_str()))
+ {
+ std::ostringstream msg;
+ msg << "Couldn't create directory for savegames '"
+ << dirname << "': " <<PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
+ }
+
+ if(!PHYSFS_isDirectory(dirname.c_str()))
+ {
+ std::ostringstream msg;
+ msg << "Savegame path '" << dirname << "' is not a directory";
+ throw std::runtime_error(msg.str());
+ }
+ }
+
+ HSQUIRRELVM vm = scripting::global_vm;
+
+ lisp::Writer writer(filename);
+
+ writer.start_list("supertux-savegame");
+ writer.write("version", 1);
+
+ using namespace worldmap;
+ if(WorldMap::current() != NULL)
+ {
+ std::ostringstream title;
+ title << WorldMap::current()->get_title();
+ title << " (" << WorldMap::current()->solved_level_count()
+ << "/" << WorldMap::current()->level_count() << ")";
+ writer.write("title", title.str());
+ }
+
+ writer.start_list("tux");
+ m_player_status->write(writer);
+ writer.end_list("tux");
+
+ writer.start_list("state");
+
+ sq_pushroottable(vm);
+ sq_pushstring(vm, "state", -1);
+ if(SQ_SUCCEEDED(sq_get(vm, -2)))
+ {
+ scripting::save_squirrel_table(vm, -1, writer);
+ sq_pop(vm, 1);
+ }
+ sq_pop(vm, 1);
+ writer.end_list("state");
+
+ writer.end_list("supertux-savegame");
+}
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+// 2014 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_SUPERTUX_WORLD_STATE_HPP
+#define HEADER_SUPERTUX_SUPERTUX_WORLD_STATE_HPP
+
+#include <string>
+#include <memory>
+
+class PlayerStatus;
+
+class WorldState
+{
+private:
+ std::unique_ptr<PlayerStatus> m_player_status;
+
+public:
+ WorldState();
+
+ PlayerStatus* get_player_status() const { return m_player_status.get(); }
+
+ void save(const std::string& filename);
+ void load(const std::string& filename);
+
+private:
+ WorldState(const WorldState&) = delete;
+ WorldState& operator=(const WorldState&) = delete;
+};
+
+#endif
+
+/* EOF */