tux.input.up = UP;
last_x_pos = tux.base.x;
+
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ /* Check for menu-events, if the menu is shown */
+ if (Menu::current())
+ {
+ Menu::current()->event(event);
+ st_pause_ticks_start();
+ }
+
+ switch(event.type)
+ {
+ case SDL_QUIT: /* Quit event - quit: */
+ st_abort("Received window close", "");
+ break;
+
+ case SDL_KEYDOWN: /* A keypress! */
+ {
+ SDLKey key = event.key.keysym.sym;
+
+ switch(key)
+ {
+ case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
+ on_escape_press();
+ break;
+ default:
+ break;
+ }
+ }
+
+ case SDL_JOYBUTTONDOWN:
+ if (event.jbutton.button == joystick_keymap.start_button)
+ on_escape_press();
+ break;
+ }
+ }
}
else
{
switch (session.run())
{
case GameSession::LEVEL_FINISHED:
- level->solved = true;
- if (session.get_world()->get_tux()->got_coffee)
- player_status.bonus = PlayerStatus::FLOWER_BONUS;
- else if (session.get_world()->get_tux()->size == BIG)
- player_status.bonus = PlayerStatus::GROWUP_BONUS;
- else
- player_status.bonus = PlayerStatus::NO_BONUS;
+ {
+ bool old_level_state = level->solved;
+ level->solved = true;
+
+ if (session.get_world()->get_tux()->got_coffee)
+ player_status.bonus = PlayerStatus::FLOWER_BONUS;
+ else if (session.get_world()->get_tux()->size == BIG)
+ player_status.bonus = PlayerStatus::GROWUP_BONUS;
+ else
+ player_status.bonus = PlayerStatus::NO_BONUS;
+
+ if (old_level_state != level->solved)
+ { // Try to detect the next direction to which we should walk
+ // FIXME: Mostly a hack
+ Direction dir = NONE;
+
+ Tile* tile = at(tux->get_tile_pos());
+
+ if (tile->north && tux->back_direction != NORTH)
+ dir = NORTH;
+ else if (tile->south && tux->back_direction != SOUTH)
+ dir = SOUTH;
+ else if (tile->east && tux->back_direction != EAST)
+ dir = EAST;
+ else if (tile->west && tux->back_direction != WEST)
+ dir = WEST;
+
+ if (dir != NONE)
+ {
+ tux->set_direction(dir);
+ tux->update(0.33f);
+ }
+
+ std::cout << "Walk to dir: " << dir << std::endl;
+ }
+ }
+
break;
case GameSession::LEVEL_ABORT:
// Reseting the player_status might be a worthy