#include "lisp/lisp.hpp"
#include "sector.hpp"
#include "log.hpp"
+#include "object/player.hpp"
InfoBlock::InfoBlock(const lisp::Lisp& lisp)
- : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite"))
+ : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), shown_pct(0), dest_pct(0)
{
Vector pos;
lisp.get("x", pos.x);
//stopped = false;
//ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
//Sector::current()->add_object(ringing);
+ infoBox.reset(new InfoBox(message));
}
InfoBlock::~InfoBlock()
InfoBlock::hit(Player& )
{
start_bounce();
+
//if (!stopped) {
// ringing->remove_me();
// stopped = true;
//}
- GameSession::current()->display_info_box(message);
+
+ if (dest_pct != 1) {
+
+ // first hide all other InfoBlocks' messages in same sector
+ Sector* parent = Sector::current();
+ if (!parent) return;
+ for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
+ InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
+ if (!block) continue;
+ if (block != this) block->hide_message();
+ }
+
+ // show our message
+ show_message();
+
+ } else {
+ hide_message();
+ }
+}
+
+Player*
+InfoBlock::get_nearest_player()
+{
+ // FIXME: does not really return nearest player
+
+ std::vector<Player*> players = Sector::current()->get_players();
+ for (std::vector<Player*>::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) {
+ Player* player = *playerIter;
+ return player;
+ }
+
+ return 0;
+}
+
+void
+InfoBlock::update(float delta)
+{
+ if (delta == 0) return;
+
+ // hide message if player is too far away
+ if (dest_pct > 0) {
+ Player* player = get_nearest_player();
+ if (player) {
+ Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2;
+ Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
+ Vector dist = (p2 - p1);
+ float d = dist.norm();
+ if (d > 128) dest_pct = 0;
+ }
+ }
+
+ // handle soft fade-in and fade-out
+ if (shown_pct != dest_pct) {
+ if (dest_pct > shown_pct) shown_pct = std::min(shown_pct + 2*delta, dest_pct);
+ if (dest_pct < shown_pct) shown_pct = std::max(shown_pct - 2*delta, dest_pct);
+ }
+}
+
+void
+InfoBlock::draw(DrawingContext& context)
+{
+ Block::draw(context);
+
+ if (shown_pct > 0) {
+ context.push_transform();
+ context.set_translation(Vector(0, 0));
+ context.set_alpha(shown_pct);
+ infoBox->draw(context);
+ context.pop_transform();
+ }
+}
+
+void
+InfoBlock::show_message()
+{
+ dest_pct = 1;
+}
+
+void
+InfoBlock::hide_message()
+{
+ dest_pct = 0;
}
IMPLEMENT_FACTORY(InfoBlock, "infoblock")
#include "block.hpp"
//#include "object/ambient_sound.hpp"
+#include "textscroller.hpp"
class InfoBlock : public Block
{
public:
InfoBlock(const lisp::Lisp& lisp);
virtual ~InfoBlock();
+ void update(float elapsed_time);
+ void draw(DrawingContext& context);
+
+ void show_message();
+ void hide_message();
protected:
virtual void hit(Player& player);
std::string message;
//AmbientSound* ringing;
//bool stopped;
+ float shown_pct; /**< Value in the range of 0..1, depending on how much of the infobox is currently shown */
+ float dest_pct; /**< With each call to update(), shown_pct will slowly transition to this value */
+ std::auto_ptr<InfoBox> infoBox;
+
+ Player* get_nearest_player();
};
#endif