#include "object/bouncy_coin.hpp"
#include "object/explosion.hpp"
#include "object/flower.hpp"
+#include "object/icecrusher.hpp"
#include "object/player.hpp"
#include "object/portable.hpp"
#include "sprite/sprite_manager.hpp"
if(explosion && explosion->hurts()) {
try_break(player);
}
+ IceCrusher* icecrusher = dynamic_cast<IceCrusher*> (&other);
+ if(icecrusher && coin_counter == 0)
+ try_break(player);
return Block::collision(other, hit_);
}
{
Sector::current()->add_object(std::make_shared<Particles>(
Vector(get_bbox().p2.x - j*8 - 4, get_bbox().p2.y),
- 0, 90-5*j, Vector(140, -380), Vector(0, 300),
+ 0, 90-5*j, 140, 380, Vector(0, 300),
1, Color(.6f, .6f, .6f), 5, 1.8f, LAYER_OBJECTS+1));
Sector::current()->add_object(std::make_shared<Particles>(
Vector(get_bbox().p1.x + j*8 + 4, get_bbox().p2.y),
- 270+5*j, 360, Vector(140, -380), Vector(0, 300),
+ 270+5*j, 360, 140, 380, Vector(0, 300),
1, Color(.6f, .6f, .6f), 5, 1.8f, LAYER_OBJECTS+1));
}
}
{
Sector::current()->add_object(std::make_shared<Particles>(
Vector(get_bbox().p2.x - j*8 - 4, get_bbox().p2.y),
- 0, 90+10*j, Vector(140, -260), Vector(0, 300),
+ 0, 90+10*j, 140, 260, Vector(0, 300),
1, Color(.6f, .6f, .6f), 4, 1.6f, LAYER_OBJECTS+1));
Sector::current()->add_object(std::make_shared<Particles>(
Vector(get_bbox().p1.x + j*8 + 4, get_bbox().p2.y),
- 270+10*j, 360, Vector(140, -260), Vector(0, 300),
+ 270+10*j, 360, 140, 260, Vector(0, 300),
1, Color(.6f, .6f, .6f), 4, 1.6f, LAYER_OBJECTS+1));
}
}