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- fixed graphics bug with paralax layers
author
Ingo Ruhnke
<grumbel@gmx.de>
Sun, 24 Feb 2008 23:59:31 +0000
(23:59 +0000)
committer
Ingo Ruhnke
<grumbel@gmx.de>
Sun, 24 Feb 2008 23:59:31 +0000
(23:59 +0000)
SVN-Revision: 5339
src/object/tilemap.cpp
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diff --git
a/src/object/tilemap.cpp
b/src/object/tilemap.cpp
index
d24caca
..
88def18
100644
(file)
--- a/
src/object/tilemap.cpp
+++ b/
src/object/tilemap.cpp
@@
-182,7
+182,8
@@
TileMap::draw(DrawingContext& context)
float trans_x = roundf(context.get_translation().x);
float trans_y = roundf(context.get_translation().y);
- context.set_translation(Vector(trans_x * speed_x, trans_y * speed_y));
+ context.set_translation(Vector(int(trans_x * speed_x),
+ int(trans_y * speed_y)));
/** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
* I have no idea why */