{
using namespace scripting;
- try {
- lisp::Parser parser;
- const lisp::Lisp* root = parser.parse(savegame_filename);
-
- const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
- if(lisp == NULL)
- throw std::runtime_error("file is not a supertux-savegame file");
-
- int version = 1;
- lisp->get("version", version);
- if(version != 1)
- throw std::runtime_error("incompatible savegame version");
-
- const lisp::Lisp* tux = lisp->get_lisp("tux");
- if(tux == NULL)
- throw std::runtime_error("No tux section in savegame");
- player_status->read(*tux);
-
- const lisp::Lisp* state = lisp->get_lisp("state");
- if(state == NULL)
- throw std::runtime_error("No state section in savegame");
-
- sq_pushroottable(global_vm);
- sq_pushstring(global_vm, "state", -1);
- if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ if(PHYSFS_exists(savegame_filename)) {
+ try {
+ lisp::Parser parser;
+ const lisp::Lisp* root = parser.parse(savegame_filename);
+
+ const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
+ if(lisp == NULL)
+ throw std::runtime_error("file is not a supertux-savegame file");
+
+ int version = 1;
+ lisp->get("version", version);
+ if(version != 1)
+ throw std::runtime_error("incompatible savegame version");
+
+ const lisp::Lisp* tux = lisp->get_lisp("tux");
+ if(tux == NULL)
+ throw std::runtime_error("No tux section in savegame");
+ player_status->read(*tux);
+
+ const lisp::Lisp* state = lisp->get_lisp("state");
+ if(state == NULL)
+ throw std::runtime_error("No state section in savegame");
+
+ sq_pushroottable(global_vm);
+ sq_pushstring(global_vm, "state", -1);
+ if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+ sq_pop(global_vm, 1);
+
+ sq_pushstring(global_vm, "state", -1);
+ sq_newtable(global_vm);
+ load_squirrel_table(global_vm, -1, *state);
+ if(SQ_FAILED(sq_createslot(global_vm, -3)))
+ throw std::runtime_error("Couldn't create state table");
sq_pop(global_vm, 1);
-
- sq_pushstring(global_vm, "state", -1);
- sq_newtable(global_vm);
- load_squirrel_table(global_vm, -1, *state);
- if(SQ_FAILED(sq_createslot(global_vm, -3)))
- throw std::runtime_error("Couldn't create state table");
- sq_pop(global_vm, 1);
- } catch(std::exception& e) {
- log_debug << "Couldn't load savegame: " << e.what() << std::endl;
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't load savegame: " << e.what() << std::endl;
+ }
}
}