Proper fix for waterfall tiles
authorTobias Markus <tobbi@mozilla-uk.org>
Sat, 7 Mar 2015 20:20:03 +0000 (21:20 +0100)
committerTobias Markus <tobbi@mozilla-uk.org>
Sat, 7 Mar 2015 20:20:03 +0000 (21:20 +0100)
src/video/texture_manager.cpp

index ae272b3..f334275 100644 (file)
@@ -146,17 +146,13 @@ TextureManager::create_image_texture_raw(const std::string& filename, const Rect
       throw std::runtime_error(msg.str());
     }
 
-    SDL_PixelFormat* format = image->format;
-    if(format->Rmask == 0 && format->Gmask == 0 && format->Bmask == 0 && format->Amask == 0) {
-      log_warning << "Wrong surface format for image " << filename << ". Compensating." << std::endl;
+    m_surfaces[filename] = image;
+  }
 
-      SDL_Surface* converted_surf = SDL_ConvertSurfaceFormat(image, SDL_PIXELFORMAT_RGBA8888, 0);
-      m_surfaces[filename] = converted_surf;
-    }
-    else
-    {
-      m_surfaces[filename] = image;
-    }
+  SDL_PixelFormat* format = image->format;
+  if(format->Rmask == 0 && format->Gmask == 0 && format->Bmask == 0 && format->Amask == 0) {
+    log_warning << "Wrong surface format for image " << filename << ". Compensating." << std::endl;
+    image = SDL_ConvertSurfaceFormat(image, SDL_PIXELFORMAT_RGBA8888, 0);
   }
 
   SDLSurfacePtr subimage(SDL_CreateRGBSurfaceFrom(static_cast<uint8_t*>(image->pixels) +