}
} else {
double ybase0 = DNAN,ytop0=DNAN;
- for(ii=0;ii<im->xsize;ii++){
+ int idxI=-1;
+ double *foreY=malloc(sizeof(double)*im->xsize*2);
+ double *foreX=malloc(sizeof(double)*im->xsize*2);
+ double *backY=malloc(sizeof(double)*im->xsize*2);
+ double *backX=malloc(sizeof(double)*im->xsize*2);
+ for(ii=0;ii<=im->xsize;ii++){
+ double ybase,ytop;
+ if ( idxI >= 1 && ( ybase0 == DNAN || ii==im->xsize)){
+ int cntI=1;
+ int lastI=0;
+ while ( cntI < idxI && foreY[lastI] == foreY[cntI] && foreY[lastI] == foreY[cntI+1]){cntI++;}
+ node = gfx_new_area(im->canvas,
+ backX[0],backY[0],
+ foreX[0],foreY[0],
+ foreX[cntI],foreY[cntI], im->gdes[i].col);
+ while (cntI < idxI) {
+ lastI = cntI;
+ cntI++;
+ while ( cntI < idxI && foreY[lastI] == foreY[cntI] && foreY[lastI] == foreY[cntI+1]){cntI++;}
+ gfx_add_point(node,foreX[cntI],foreY[cntI]);
+
+ }
+ gfx_add_point(node,backX[idxI],backY[idxI]);
+ while (idxI > 1){
+ lastI = idxI;
+ idxI--;
+ while ( idxI > 1 && backY[lastI] == backY[idxI] && backY[lastI] == backY[idxI-1]){idxI--;}
+ gfx_add_point(node,backX[idxI],backY[idxI]);
+ }
+ idxI=-1;
+ }
+
+ if (ii == im->xsize) break;
+
/* keep things simple for now, just draw these bars
do not try to build a big and complex area */
- double ybase,ytop;
+
+
if ( im->slopemode == 0 && ii==0){
continue;
}
ybase0 = ybase;
ytop0 = ytop;
}
- if ( !isnan(ybase0) ){
- node = gfx_new_area(im->canvas,
- (double)ii-1.2+(double)im->xorigin,ybase0-0.2,
- (double)ii-1.2+(double)im->xorigin,ytop0+0.2,
- (double)ii+0.2+(double)im->xorigin,ytop+0.2,
- im->gdes[i].col
- );
- gfx_add_point(node,
- (double)ii+0.02+im->xorigin,ybase-0.2
- );
+ if (!isnan(ybase0)){
+ if ( im->slopemode == 0 ){
+ backY[++idxI] = ybase0-0.2;
+ backX[idxI] = ii+im->xorigin-1;
+ foreY[idxI] = ytop0+0.2;
+ foreX[idxI] = ii+im->xorigin-1;
+ }
+ backY[++idxI] = ybase-0.2;
+ backX[idxI] = ii+im->xorigin;
+ foreY[idxI] = ytop+0.2;
+ foreX[idxI] = ii+im->xorigin;
}
+
ybase0=ybase;
ytop0=ytop;
- }
+ }
+ /* close up any remaining area */
+ free(foreY);
+ free(foreX);
+ free(backY);
+ free(backX);
} /* else GF_LINE */
} /* if color != 0x0 */
/* make sure we do not run into trouble when stacking on NaN */