Added the "Tux doesn't fall between two tiles" bug.
authorRicardo Cruz <rick2@aeiou.pt>
Wed, 12 May 2004 14:59:39 +0000 (14:59 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Wed, 12 May 2004 14:59:39 +0000 (14:59 +0000)
SVN-Revision: 1132

TODO

diff --git a/TODO b/TODO
index 73f5c1c..d98057d 100644 (file)
--- a/TODO
+++ b/TODO
@@ -17,6 +17,7 @@ L: low priority
     or just backup those variables before starting a level.
 [M] When jumping into a brick and there is a powerup, it should change direction or not,
     depending where the collision was. It currently sucks.
+[M] Tux should fall while walking in tiles that have a space between.
 [L] time runs while being in in-game menu, at least a bit (jump, go to
    menu, wait a bit, leave menu, Tux will 'flip' to the ground,
    instead of fall, pause mode doesn't seem to have this problem, only