or just backup those variables before starting a level.
[M] When jumping into a brick and there is a powerup, it should change direction or not,
depending where the collision was. It currently sucks.
+[M] Tux should fall while walking in tiles that have a space between.
[L] time runs while being in in-game menu, at least a bit (jump, go to
menu, wait a bit, leave menu, Tux will 'flip' to the ground,
instead of fall, pause mode doesn't seem to have this problem, only