--- /dev/null
+// $Id$
+//
+// SuperTux - Worldmap Direction
+// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#ifndef __WORLDMAP_DIRECTION_HPP__
+#define __WORLDMAP_DIRECTION_HPP__
+
+namespace WorldMapNS {
+
+enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
+
+}
+
+#endif
--- /dev/null
+// $Id$
+//
+// SuperTux - Worldmap Spawnpoint
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <config.h>
+
+#include <stdexcept>
+#include <iostream>
+#include "spawn_point.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "log.hpp"
+
+namespace WorldMapNS
+{
+
+// from worldmap.cpp
+Direction string_to_direction(const std::string& directory);
+
+SpawnPoint::SpawnPoint(const lisp::Lisp* slisp) : auto_dir(D_NONE)
+{
+ pos.x = -1;
+ pos.y = -1;
+ lisp::ListIterator iter(slisp);
+ while(iter.next()) {
+ const std::string& token = iter.item();
+ if(token == "name") {
+ iter.value()->get(name);
+ } else if(token == "x") {
+ iter.value()->get(pos.x);
+ } else if(token == "y") {
+ iter.value()->get(pos.y);
+ } else if(token == "auto-dir") {
+ std::string s = "";
+ iter.value()->get(s);
+ auto_dir = string_to_direction(s);
+ } else {
+ log_warning << "unknown token '" << token << "' in SpawnPoint" << std::endl;
+ }
+ }
+
+ if(name == "")
+ throw std::runtime_error("No name specified for spawnpoint");
+ if(pos.x < 0 || pos.y < 0)
+ throw std::runtime_error("Invalid coordinates for spawnpoint");
+}
+
+}
+
--- /dev/null
+// $Id$
+//
+// SuperTux - Worldmap Spawnpoint
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#ifndef __WORLDMAP_SPAWN_POINT_H__
+#define __WORLDMAP_SPAWN_POINT_H__
+
+#include <string>
+#include "math/vector.hpp"
+#include "lisp/lisp.hpp"
+#include "game_object.hpp"
+#include "worldmap/direction.hpp"
+
+namespace WorldMapNS
+{
+
+class SpawnPoint
+{
+public:
+ SpawnPoint(const lisp::Lisp* lisp);
+
+ std::string name;
+ Vector pos;
+ Direction auto_dir; /**< automatically start walking in this direction */
+};
+
+}
+
+#endif
return D_NORTH;
else if (directory == "south")
return D_SOUTH;
- else
+ else if (directory == "none")
+ return D_NONE;
+ else {
+ log_warning << "unknown direction: \"" << directory << "\"" << std::endl;
return D_NONE;
+ }
}
//---------------------------------------------------------------------------
if(sp->name == spawnpoint) {
Vector p = sp->pos;
tux->set_tile_pos(p);
+ tux->set_direction(sp->auto_dir);
return;
}
}
#include "worldmap/special_tile.hpp"
#include "worldmap/sprite_change.hpp"
#include "worldmap/teleporter.hpp"
+#include "worldmap/spawn_point.hpp"
+#include "worldmap/direction.hpp"
class Sprite;
class Menu;
-class SpawnPoint;
class GameObject;
class TileMap;
WEST_EAST_WAY
};
-enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH };
-
std::string direction_to_string(Direction d);
Direction string_to_direction(const std::string& d);
Direction reverse_dir(Direction d);