candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite")),
candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite"))
{
- lisp.get("name", name);
- lisp.get("burning", burning);
- lisp.get("flicker", flicker);
+
+ if(!lisp.get("name", name))
+ {
+ log_warning << "Couldn't get \"name\" property for candle." << std::endl;
+ }
+ if(!lisp.get("burning", burning))
+ {
+ log_warning << "Couldn't get \"burning\" property for candle." << std::endl;
+ }
+ if(!lisp.get("flicker", flicker))
+ {
+ log_warning << "Couldn't get \"flicker\" property for candle." << std::endl;
+ }
//get color from lisp
std::vector<float> vColor;
- lisp.get("color", vColor);
+ if(lisp.get("color", vColor))
+ {
+ log_warning << "Couldn't get \"color\" property for candle." << std::endl;
+ }
+
//change the light color if defined
if (vColor.size() >= 3) {
lightcolor = Color(vColor);