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Fix door position in data/levels/world2/dfk-level3.stl.
author
Arvid Norlander
<anmaster@berlios.de>
Fri, 1 Jan 2010 17:25:26 +0000
(17:25 +0000)
committer
Arvid Norlander
<anmaster@berlios.de>
Fri, 1 Jan 2010 17:25:26 +0000
(17:25 +0000)
SVN-Revision: 6245
data/levels/world2/dfk-level3.stl
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diff --git
a/data/levels/world2/dfk-level3.stl
b/data/levels/world2/dfk-level3.stl
index
2cfe03a
..
76eeb1a
100644
(file)
--- a/
data/levels/world2/dfk-level3.stl
+++ b/
data/levels/world2/dfk-level3.stl
@@
-16,7
+16,7
@@
(sector "outside")
(spawnpoint "main")
(x 448)
- (y 58
56
)
+ (y 58
20
)
)
(gradient
(top_color 0 0 0.2)
@@
-28,8
+28,8
@@
(y 11040)
)
(tilemap
- (z-pos -100)
(solid #f)
+ (z-pos -100)
(width 50)
(height 350)
(tiles
@@
-386,8
+386,8
@@
)
)
(tilemap
- (z-pos 0)
(solid #t)
+ (z-pos 0)
(width 50)
(height 350)
(tiles
@@
-763,8
+763,8
@@
(y 800)
)
(tilemap
- (z-pos -100)
(solid #f)
+ (z-pos -100)
(width 120)
(height 30)
(tiles
@@
-801,8
+801,8
@@
)
)
(tilemap
- (z-pos 0)
(solid #t)
+ (z-pos 0)
(width 120)
(height 30)
(tiles