-
- SuperTux changes -
http://super-tux.sf.net/
Last update: May 3, 2004
+Milestone 0.1.1 - May 11, 2004
+-----------------------------
+
+2004-05-11 00:23 tobgle
+
+ * NEWS, configure.ac: make em ready for something some strange
+ people would actually call an official release. What are those
+ people talking about?
+
+2004-05-11 00:21 tobgle
+
+ * AUTHORS: [no log message]
+
+2004-05-10 23:59 tobgle
+
+ * src/leveleditor.cpp: Leveleditor closes on SDL_QUIT events now.
+
+2004-05-10 23:54 rmcruz
+
+ * src/gameloop.cpp: When pressing a player's key and then press
+ Esc, the player will still be going in that direction, after
+ unpressing the key and exiting the menu
+
+2004-05-10 23:47 tobgle
+
+ * data/images/tilesets/supertux.stgt: more snow , yeah, who can
+ have enough of snow? You?
+
+2004-05-10 23:39 tobgle
+
+ * data/images/tilesets/supertux.stgt: visual fix
+
+2004-05-10 23:24 tobgle
+
+ * data/images/tilesets/supertux.stgt: update
+
+2004-05-10 23:10 rmcruz
+
+ * src/leveleditor.cpp: Don't display cursor on help. Tobias, its
+ the 2nd time you overwrite this code. Don't make me to twist your
+ neck :D
+
+2004-05-10 22:39 tobgle
+
+ * src/defines.h: [no log message]
+
+2004-05-10 22:37 tobgle
+
+ * src/title.cpp: fixed missing semicolon
+
+2004-05-10 22:24 sik0fewl
+
+ * data/CREDITS: - s/(at)/@/
+
+2004-05-10 22:21 sik0fewl
+
+ * data/CREDITS: - fixed Benjamin's name
+
+2004-05-10 22:17 tobgle
+
+ * TODO: update
+
+2004-05-10 22:13 tobgle
+
+ * src/title.cpp: fixed end of level to begin wrap around in the
+ title demo.
+
+2004-05-10 22:00 tobgle
+
+ * src/: gameloop.cpp, timer.cpp, timer.h: minor updates
+
+2004-05-10 21:09 tobgle
+
+ * TODO: update
+
+2004-05-10 21:06 tobgle
+
+ * src/: gameloop.cpp, level.cpp, leveleditor.cpp, player.cpp,
+ world.cpp: Fixed some TODO-list bugs.
+
+2004-05-10 19:04 tobgle
+
+ * src/leveleditor.cpp: fixed selection of a game_object in IsObject
+ mode
+
+2004-05-10 18:44 tobgle
+
+ * src/: button.cpp, leveleditor.cpp: fixed visual button bugs.
+
+2004-05-10 18:09 tobgle
+
+ * src/: button.cpp, button.h, level.cpp, leveleditor.cpp,
+ mousecursor.cpp, mousecursor.h, setup.cpp: Fixed bkgd_speed.
+ Objects properties can be edited now. Fixed level saving issue.
+
+2004-05-10 17:02 matzebraun
+
+ * src/setup.cpp: never free the screen surface, SDL doesn't allow
+ that
+
+2004-05-10 16:44 tobgle
+
+ * data/images/status/: select-cursor.png, select-cursor.xcf:
+ initial (icon created by tarzeau and modified to a cursor by me)
+
+2004-05-10 16:43 tobgle
+
+ * data/images/icons/: properties.png, select-one.png: initial
+ (created by tarzeau)
+
+2004-05-10 16:38 rmcruz
+
+ * src/world.cpp: Bug fixed. That test was just reading some random
+ memory, don't forget we are talking about a string object here,
+ not a char array pointer. Congrats go to Ingo.
+
+2004-05-10 16:01 rmcruz
+
+ * AUTHORS, data/CREDITS: Added Benjamin to credits. Still need to
+ update the webpage ones.
+
+2004-05-10 15:58 rmcruz
+
+ * data/images/status/old/: checkbox-checked.png,
+ checkbox-checked.xcf, checkbox.png, checkbox.xcf: Added old
+ checkboxes to the old dir.
+
+2004-05-10 15:57 rmcruz
+
+ * data/images/status/: checkbox-checked.xcf, checkbox.xcf: Removed
+ .xcf files. These files are regarding the old checkboxes version
+ and are already in the old dir.
+
+2004-05-10 15:56 rmcruz
+
+ * data/images/status/: checkbox-checked.png, checkbox.png: Changed
+ the checked boxes to Benjamin ones! This is a blue-ish version of
+ his checkboxes that I asked him to do.
+
+2004-05-10 15:53 rmcruz
+
+ * data/images/status/back.png: Improved back icon by Benjamin!
+
+2004-05-10 15:22 rmcruz
+
+ * src/defines.h: Ups, name mistake.
+
+2004-05-10 15:21 rmcruz
+
+ * src/: defines.h, world.cpp, world.h: Well, Ingo and Tobias prefer
+ the old shooting behavior, so here it goes.
+
+2004-05-10 14:45 grumbel
+
+ * TODO: added issue
+
+2004-05-10 13:48 rmcruz
+
+ * src/leveleditor.cpp: Take cursor out of the help screen. Tobias,
+ you overwrote this commit :)
+
+2004-05-10 07:18 sik0fewl
+
+ * data/CREDITS: - Added a couple handles and changed case on some
+
+2004-05-10 00:15 tobgle
+
+ * src/leveleditor.cpp: removed double shortcuts in leveleditor.
+ updated level-editor turorial.
+
+2004-05-09 23:44 rmcruz
+
+ * src/setup.cpp: Removed the screen free. It was already been freed
+ before, this could be the cause of Win32 crashes related by
+ Ryan...
+
+2004-05-09 23:15 rmcruz
+
+ * src/: defines.h, world.cpp, world.h: Instead of limitating the
+ number of bullets, according to the ones in screen, do it in a
+ time bases. This was asked in a comment on The Linux Game Tome
+ and I already wanted to do this, since the day I made that hack,
+ so here it goes. You can tune that time on the defines.h file,
+ it is the BULLETS_TIMEOUT definition (in ms). There is a fire
+ test level.
+
+2004-05-09 22:24 rmcruz
+
+ * data/levels/world1/: level12.stl, level17.stl, level18.stl,
+ level21.stl, level22.stl, level4.stl: A new round of levels
+ updating by Marek! He has now get cvs access, so I guess I'll no
+ longer be his sponser :( :D
+
+2004-05-09 22:10 tobgle
+
+ * data/images/icons/select-mode2.png: changed to look a bit better
+ in the editor
+
+2004-05-09 21:56 tobgle
+
+ * src/setup.cpp: big white font correction
+
+2004-05-09 21:55 tobgle
+
+ * data/images/status/: letters-white-big.png,
+ letters-white-small.png: update
+
+2004-05-09 21:34 sik0fewl
+
+ * src/player.h: - increased Tux's safe time to 1250ms
+
+2004-05-09 20:08 tobgle
+
+ * src/: leveleditor.cpp, menu.cpp, menu.h, texture.cpp, texture.h:
+ Added a static member function to the Surface class for screen
+ capturing. Redesigned the confirm dialog using it. Minor
+ leveleditor improvements. (Asks if you want to save a changed
+ level etc.)
+
+2004-05-09 15:55 rmcruz
+
+ * src/: leveleditor.cpp, leveleditor.h: Don't show selection cursor
+ when help is being displayed.
+
+2004-05-09 15:49 rmcruz
+
+ * src/texture.cpp: Cleanuped code and applied it to draw_bg() and
+ draw_part() as well.
+
+2004-05-09 13:14 tobgle
+
+ * src/: button.h, leveleditor.cpp, texture.cpp: Minimap works in
+ SDL now and one more crash is fixed. Changed the Help a bit, but
+ it's still in the works.
+
+2004-05-09 03:13 rmcruz
+
+ * src/texture.cpp: SDL draw() now supports alpha blitting.
+
+2004-05-09 01:46 rmcruz
+
+ * src/: badguy.cpp, badguy.h: Added explode(). Avoid duplicated
+ code, futhermore, allows any badguy to explode.
+
+2004-05-09 01:21 rmcruz
+
+ * src/badguy.cpp: if a stalactite hits a Mr. Bomb, explode, instead
+ of falling. Do you agree with this behavior?
+
+2004-05-08 22:03 rmcruz
+
+ * data/levels/world1/level10.stl: Just add a couple of different
+ background tiles, so that it everything doesn't look equal.
+
+2004-05-08 16:57 rmcruz
+
+ * src/player.cpp: Small clean-up.
+
+2004-05-08 14:39 tobgle
+
+ * src/leveleditor.cpp: Prevent "Return to Level Editor" from
+ working, if no levelsubset is loaded. This solves a few possible
+ crashes.
+
+2004-05-08 14:16 tobgle
+
+ * src/leveleditor.cpp: minor fix, that makes sure a time_left value
+ is set, if you want to test a level.
+
+2004-05-08 14:01 tobgle
+
+ * src/leveleditor.cpp: change back to to le_world as current world,
+ when we are done testing our level.
+
+2004-05-08 13:35 tobgle
+
+ * src/: leveleditor.cpp, tile.h: Make sure that tiles are loaded
+ before tilegroups are requested. This fixed a bug when loading
+ leveleditor from command-line.
+
+2004-05-08 12:45 rmcruz
+
+ * src/worldmap.cpp: There is no need in saving on exit, since it
+ already saves in level exit.
+
+2004-05-08 12:41 rmcruz
+
+ * src/: player.cpp, player.h, world.cpp: Fixes death in modes
+ different than the autoscrolling.
+
+2004-05-08 02:28 tobgle
+
+ * src/leveleditor.cpp: Fixed some leveleditor-object/badguy issues.
+
+2004-05-08 02:06 rmcruz
+
+ * data/levels/misc/menu.stl: Removed goodies from the intro (demo)
+ level.
+
+2004-05-08 02:04 rmcruz
+
+ * src/player.cpp: Fixed bug that was causing player's dead. Don't
+ think it is totally solved
+
+2004-05-08 01:45 tobgle
+
+ * src/leveleditor.cpp: Fixed creating level-subset again.
+
+2004-05-08 01:21 grumbel
+
+ * data/images/title/logo.png: fixed logo, old one was missing a row
+ of pixels on the top and on the right
+
+2004-05-08 01:10 rmcruz
+
+ * data/levels/test/level9.stl: Test level for auto-scrolling.
+
+2004-05-08 01:09 rmcruz
+
+ * src/: level.cpp, level.h, player.cpp, world.cpp: Added horizontal
+ auto scrolling! Hope you like it ;)
+
+2004-05-08 01:09 rmcruz
+
+ * TODO: This is working fine now, right?
+
+2004-05-08 01:05 grumbel
+
+ * data/music/supertux-2.ogg: - another piece from ZhayTee
+
+2004-05-07 23:43 grumbel
+
+ * data/music/supertux-1.ogg: - piece of music from ZhayTee
+
+2004-05-07 23:24 grumbel
+
+ * TODO: new issue
+
+2004-05-07 23:14 grumbel
+
+ * TODO: added new issue
+
+2004-05-07 22:48 tobgle
+
+ * src/: collision.cpp, leveleditor.cpp, title.cpp, type.h, world.h:
+ major changes to the leveleditor internals, there are a few bugs
+ expected to appear, but this had to be made!
+
+2004-05-07 15:46 rmcruz
+
+ * src/: globals.cpp, globals.h, setup.cpp: Added support for
+ silver's Benjamin font.
+
+2004-05-07 15:45 rmcruz
+
+ * data/images/status/: letters-black.png, letters-blue.png,
+ letters-gold.png, letters-green.png, letters-red.png,
+ letters-silver.png, letters-white-big.png,
+ letters-white-small.png, letters-white.png: Replaced letters by
+ Benjamin's hand-written ones.
+
+2004-05-07 15:44 rmcruz
+
+ * data/images/status/back.png: Replaced current back icon with
+ Benjamin's one. It's so much better.
+
+2004-05-07 15:43 rmcruz
+
+ * data/images/status/back.xcf: File moved.
+
+2004-05-07 15:42 rmcruz
+
+ * data/images/status/old/: back.png, back.xcf: Moved back button to
+ an old dir.
+
+2004-05-07 12:56 tobgle
+
+ * data/images/icons/: objects.png, objects.xcf: added (I forgot to
+ add them, shame on me)
+
+2004-05-07 12:09 grumbel
+
+ * NEWS: added news
+
+2004-05-07 02:30 rmcruz
+
+ * src/: globals.cpp, globals.h, setup.cpp: Added support for
+ Benjamin's green fonts.
+
+2004-05-07 02:22 rmcruz
+
+ * src/menu.cpp: Replaced - by _ for the flickering input cursor.
+ This is now possible thankfull to Benjamin's fonts.
+
+2004-05-07 02:20 rmcruz
+
+ * src/text.cpp: Support for Benjamin's fonts.
+
+2004-05-07 02:19 rmcruz
+
+ * data/images/status/: letters-black.png, letters-blue.png,
+ letters-gold.png, letters-green.png, letters-red.png,
+ letters-white-big.png, letters-white-small.png,
+ letters-white.png: Replaced fonts by Atari Benjamin's ones. This
+ are very similiar, but they make possible to use more characters!
+
+2004-05-06 23:39 rmcruz
+
+ * src/: defines.h, setup.cpp: Moved SCREEN_W and SCREEN_H to
+ setup.cpp to avoid ppl using them.
+
+2004-05-06 22:32 grumbel
+
+ * data/images/background/ocean.png: - improved background by
+ Christopher A. Webber
+
+2004-05-06 22:02 grumbel
+
+ * src/: level.cpp, leveleditor.cpp: - made supertux g++295 friendly
+
+2004-05-06 21:55 tobgle
+
+ * src/: button.cpp, leveleditor.cpp, tile.cpp, tile.h: TileGroups
+ are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN
+ fixes.
+
+2004-05-06 20:49 sik0fewl
+
+ * src/world.cpp: - undid Ricardo's changes
+
+2004-05-06 20:49 sik0fewl
+
+ * data/levels/test/level8.stl: - added backscroll test level
+
+2004-05-06 18:50 tobgle
+
+ * src/leveleditor.cpp: Fixed bug where tiles/objects could be drawn
+ while scrolling.
+
+2004-05-06 17:09 rmcruz
+
+ * src/: menu.h, setup.cpp, worldmap.cpp: Made worldmap to save game
+ on exit. And removed Save menu item, it's useless, since the
+ game automatically saves the game, and only confuses the player.
+
+2004-05-06 17:03 rmcruz
+
+ * src/world.cpp: This should work, i guess...
+
+2004-05-06 14:51 rmcruz
+
+ * src/setup.cpp: Just added leveleditor argument to help info.
+
+2004-05-06 14:47 rmcruz
+
+ * src/world.cpp: Made the back scrolling to work in debug mode (and
+ also only). If you want to test it, just run supertux as
+ 'supertux --debug-mode'.
+
+2004-05-06 04:12 sik0fewl
+
+ * src/badguy.cpp: - replaced some fabs() where fabsf() should be
+ used - made jumpy's animation follow the laws of physics more
+ closely (springs)
+
+2004-05-06 01:58 sik0fewl
+
+ * src/world.cpp: - made some backscroll changes. It's now a little
+ better, but still needs some work.
+
+2004-05-06 00:24 sik0fewl
+
+ * src/world.cpp: - fixed scrolling problem when starting from a
+ reset point
+
+2004-05-06 00:04 tobgle
+
+ * src/: leveleditor.cpp, texture.cpp, texture.h, tile.cpp, tile.h:
+ added draw_stretched capability to surface* and tile* classes and
+ moreover built a minimap upon it for the leveleditor.
+ Unfortunately it only works correctly in OpenGL mode, therefore
+ it is disabled in software mode.
+
+2004-05-05 22:05 tobgle
+
+ * src/: button.cpp, leveleditor.cpp: Fixed Objects drag+drop bug.
+ LevelEditor cursor tuning.
+
+2004-05-05 18:59 tobgle
+
+ * src/: button.cpp, button.h, leveleditor.cpp: LevelEditor
+ tilegroup/object select by wheelup/wheeldown on buttons. Support
+ for WheelUp and WheelDown in Buttons.
+
+2004-05-05 18:07 rmcruz
+
+ * src/: globals.cpp, globals.h, leveleditor.cpp, leveleditor.h,
+ setup.cpp, supertux.cpp, title.cpp: Made leveleditor to start in
+ a specific file when ran as: supertux --leveleditor levelname.stl
+ Unfortanely, it crashes when creating the Objects menu. I don't
+ think it is related with my code, so here is the commit.
+
+2004-05-05 16:38 tobgle
+
+ * src/: button.cpp, leveleditor.cpp: Adding Objects works through
+ clicking instead pressing now.
+
+2004-05-05 15:15 tobgle
+
+ * data/levels/world1/level4.stl: well, actually I created this ...
+ not that wonderful level for 0.0.5 ;)
+
+2004-05-05 14:59 tobgle
+
+ * src/: button.cpp, button.h, leveleditor.cpp: a ButtonPanel is
+ able to highlight the last clicked/activated item now. A
+ double/tripple shortcut was replaced in the leveleditor.
+
+2004-05-05 14:27 tobgle
+
+ * src/leveleditor.cpp: fixed a crash when creating a new
+ levelsubset in the editor
+
+2004-05-05 14:03 rmcruz
+
+ * src/world.cpp: Just tuned the X_SPACE, so that Tux position in
+ screen is exactly the same as before. Check and remove the TODO
+ point, in case you agree.
+
+2004-05-05 13:08 neoneurone
+
+ * data/Makefile.am: images/icon.png in Makefile.am removed as
+ requested by Ricardo Cruz
+
+2004-05-05 06:04 sik0fewl
+
+ * src/world.cpp: - fixed scrolling past level bug
+
+2004-05-05 04:59 sik0fewl
+
+ * src/world.cpp: - fixed the part of backscrolling that a broke.
+ Backscrolling still needs some work.
+
+2004-05-05 01:39 sik0fewl
+
+ * TODO, src/world.cpp: - fixed small scrolling bug - added screwed
+ up backscroll to TODO
+
+2004-05-05 00:49 rmcruz
+
+ * data/levels/misc/menu.stl: Made intro demo to use the ordinary
+ background (arctis2.jpg). Anyway, shouldn't a PNG file be
+ preferible...
+
+2004-05-05 00:34 tobgle
+
+ * data/images/tilesets/supertux.stgt: [no log message]
+
+2004-05-05 00:16 tobgle
+
+ * src/: button.cpp, button.h, leveleditor.cpp, menu.h: LevelEditor
+ bug-fixes, improvements and fine-tuning.
+
+2004-05-04 23:54 matzebraun
+
+ * TODO: scrolling is broken
+
+2004-05-04 22:57 tobgle
+
+ * src/defines.h: corrected typo
+
+2004-05-04 21:49 tobgle
+
+ * src/defines.h: Added a comment.
+
+2004-05-04 21:13 rmcruz
+
+ * TODO: Added another point.
+
+2004-05-04 21:12 rmcruz
+
+ * data/levels/misc/menu.stl, TODO, data/levels/world1/level13.stl,
+ src/world.cpp: Removed scrolling printf, back scrolling from
+ level 13 and snow from menu. So, two points are gone now.
+ Notice that the back scrolling is still in development, so please
+ calm down, and don't add it to the TODO as a bug. Besides no
+ level use it. I told Ryan to give a look at that code now.
+
+2004-05-04 20:58 rmcruz
+
+ * src/title.cpp: The background was being drawn twice, as reported
+ by Ingo. Ingo, could you replace all powerup boxes with money
+ ones. Thx And why was the background changed? This one sucks when
+ scrolling (it has a column of pixels on the right that give a bad
+ look).
+
+2004-05-04 19:42 grumbel
+
+ * TODO: more issues
+
+2004-05-04 19:31 grumbel
+
+ * TODO: [no log message]
+
+2004-05-04 19:14 tobgle
+
+ * data/images/icons/rubber.png: update
+
+2004-05-04 19:00 rmcruz
+
+ * TODO: Removed scrolling bug, added an Abort level one.
+
+2004-05-04 18:03 rmcruz
+
+ * src/gameloop.cpp: Fixed frame_ratio() workaround.
+
+2004-05-04 17:38 rmcruz
+
+ * src/: world.cpp, world.h: Fixed srolling camera move. Silly me, I
+ forgot about the frame rates. It still doesn't work, since the
+ frame_ratio variable is not calculated... It has allways the same
+ value. Is this some workaround? « action(1.0f); »
+
+2004-05-04 16:41 rmcruz
+
+ * src/world.cpp: Added a test for a end of level scrolling test...
+ There seems to be an end sequence issue regarding this, doesn't
+ it make use of the scrolling()?
+
+2004-05-04 16:26 rmcruz
+
+ * data/images/: shared/old/icon.png, icon.png: Moved this image to
+ the old shared dir, in order to prevent it from being included in
+ the next version.
+
+2004-05-04 16:02 grumbel
+
+ * data/images/icon.png: - icon is not useless, the .xpm version is
+ scaled down, the .png has the original size
+
+2004-05-04 15:58 rmcruz
+
+ * src/: player.cpp, player.h, world.cpp, world.h: Made it possible
+ for Tux to be in a position before the half of the screen.
+ Started implementing a moving camera, but it isn't working very
+ well, i'll have a look at it later.
+
+2004-05-04 15:57 rmcruz
+
+ * data/images/icon.png: Useless icon, the XPM works fine under
+ windows.
+
+2004-05-04 13:27 rmcruz
+
+ * src/: defines.h, setup.cpp: Just put screen's width and height as
+ definitions.
+
+2004-05-04 02:32 rmcruz
+
+ * README: Just added the Power/Run key to the README, as our John
+ Spray player indicated.
+
+2004-05-04 01:44 rmcruz
+
+ * src/world.cpp: Changed the way the scrolling was calculated.
+ Instead of calculating it relatively to the middle of the screen,
+ calculte it relatively to the borders. This solution is more
+ clear (IMO) and elegant because; there isn't that ugly code
+ anymore: scroll_x -= screen.w / 2; (...) scroll_x += screen.w /
+ 2;
+
+ Besides from that, in case we change the resolution, this makes
+ the playbility to be not affected.
+
+ Note: if you think the scrolling is made when Tux is too much in
+ the right or in the left, you can easily change this, by changine
+ the SPACE_X value in world.cpp.
+
+2004-05-04 01:27 rmcruz
+
+ * src/title.cpp: Improved the intro demo, in order to make it more
+ elegant. I haven't testedt powerups and tux collision yet,
+ though.
+
+2004-05-04 01:06 tobgle
+
+ * src/: button.cpp, level.cpp, level.h, leveleditor.cpp,
+ lispreader.cpp, menu.h, type.h, world.cpp: leveleditor related
+ improvements. Added bkgd_speed.
+
+2004-05-03 22:35 tobgle
+
+ * src/: button.cpp, leveleditor.cpp, texture.cpp, texture.h,
+ tile.cpp, tile.h: more leveleditor related improvements
+
+2004-05-03 22:35 tobgle
+
+ * data/images/tilesets/supertux.stgt: more tilegroups
+
+2004-05-03 22:23 grumbel
+
+ * TODO: added scrolling issue
+
+2004-05-03 21:46 sik0fewl
+
+ * src/world.cpp: - fixed scrolling bug
+
+2004-05-03 21:43 grumbel
+
+ * TODO: added another issue
+
+2004-05-03 21:36 grumbel
+
+ * TODO: added item
+
+2004-05-03 19:56 tobgle
+
+ * src/: leveleditor.cpp, menu.h: leveleditor menu IDisation and
+ little improvements
+
+2004-05-03 19:29 tobgle
+
+ * src/: level.cpp, level.h, leveleditor.cpp, menu.h: leveleditor
+ improvements
+
+2004-05-03 19:18 grumbel
+
+ * TODO: - added issues
+
+2004-05-03 15:57 rmcruz
+
+ * src/title.cpp: Ooops, looks like screen wasn't scrolling in the
+ main menu.
+
+2004-05-03 15:36 rmcruz
+
+ * data/levels/world1/level13.stl: Enabled back scrolling on this
+ level. It is mostly for people give it a try.
+
+2004-05-03 15:32 rmcruz
+
+ * src/level.cpp: Fixed the back_scrolling flag as suggested by
+ Michael George over the mailing list.
+
+2004-05-03 15:02 matzebraun
+
+ * TODO: TODO update
+
+2004-05-03 15:00 matzebraun
+
+ * src/gameloop.cpp: hiding the time while end_sequence wasn't nice
+
+2004-05-03 14:56 matzebraun
+
+ * TODO: TODO update
+
+2004-05-03 14:45 rmcruz
+
+ * src/level.cpp: Just changed back_scrolling save syntax.
+
+2004-05-03 14:39 matzebraun
+
+ * src/gameloop.cpp: fix timeup issues when endsequence triggered
+
+2004-05-03 14:34 rmcruz
+
+ * src/: level.cpp, level.h, player.cpp, player.h, world.cpp,
+ world.h: Added back scrolling! It is only enabled if the level
+ explicity asks for.
+
+2004-05-03 14:02 rmcruz
+
+ * src/setup.cpp: Just added Level Editor back to the menu. I know
+ it isn't working very well, but this is the cvs, so we need it,
+ in order to test it! If you want to make a release snapshot, just
+ comment this line.
+
+2004-05-03 13:35 grumbel
+
+ * data/images/icon.xpm: - changed size to 32x32 to make windows
+ happy
+
+2004-05-03 13:18 matzebraun
+
+ * contrib/innosetup/: supertux.ico, supertux.iss: added files for
+ windows installer
+
+2004-05-03 01:22 grumbel
+
+ * Makefile.am: - makefile fixes
+
+2004-05-03 00:44 grumbel
+
+ * src/: leveleditor.cpp, setup.cpp: - -Wall fixing - removed level
+ editor from menu, since it crashes on settings and is thus not
+ useable in release
+
+2004-05-03 00:40 grumbel
+
+ * Makefile.am, NEWS, README, TODO: - small bugfixes in README and
+ Co
+
+2004-05-03 00:31 grumbel
+
+ * data/levels/test/: level5.stl, level6.stl, level7.stl: - some
+ test levels
+
+2004-05-03 00:29 matzebraun
+
+ * TODO: TODO update
+
+2004-05-03 00:27 grumbel
+
+ * ChangeLog: - added changelog entries
+
+2004-05-03 00:26 matzebraun
+
+ * src/: button.cpp, button.h: fixed potential bug in Button class
+ event handler
+
Milestone 0.1.0 - May 3, 2004
-------------------------
+-----------------------------
2004-05-03 00:21 grumbel
* contrib/levelconvert.py: - removed old convert script, the